State of Decay 2

State of Decay 2

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shmodzilla Aug 7, 2024 @ 9:29am
Tip on recruiting survivors, building a powerful community.
I see many people strugglng with week or so so communities be it friends or randoms.

So, when you are recruiting, look carefully at their health and stamina. You can tell with a touch of math if theyre going to be good. Base health and stam are about 100 so if you view them and they have zero cardio stars but thir stamina is already 130-145 when you recruit them you'll e able to see something like " born to run +45 stamina"

(edit, this works both ways if you see someone with only 80 stamina dont get them, they'll have a negative stamina trait ect)

2nd, never keep a full community. if you have room survivors show up to join and you can try and recruit from garbage allied clans such as "parts income" which is total trash. If you find one say with that +45 stamina, recruit them and kick your weakest one out.

You can also do this for better hero traits. I no longer use anyone with hygeine because i found 2 people with +100 infection resistance freeing up the 5th trait for something better. I actually put nutrition on a few for the +10 health + 10 stamina.

7 of my community either have +30 stamina +30 health or +45 stamina (awesome for powerhouse) and my last guy is unbreakable which sadly is over rated, he might go to the pool.
Last edited by shmodzilla; Aug 7, 2024 @ 9:32am
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Showing 1-15 of 18 comments
Mooman Aug 7, 2024 @ 12:23pm 
The maximum community size you can have is 12. 9 is the soft cap with 12 the hard cap.

You can recruit a Red Talon survivor at 9 to make 10. You can get a full enclave during some missions to make 12.

The Blood Donors are another case as they can end up with 4 survivors. If you have 9+ already you can't recruit them all at the end of the quest chain. However they will turn friendly with a chance of a generic enclave quest to turn allied.

Once they turn allied or you're willing to spend 750 influence you can recruit them all one by one, they won't disband.

8 survivors is the sweet spot though as you can still use the legacy pool easily and play the survivor lottery.
>< V >< Aug 9, 2024 @ 2:10am 
I see little to no value in having a higher stamina since energy drinks work regardless of how much stamina you have.
Protectron Aug 9, 2024 @ 2:30am 
Originally posted by >< V ><:
I see little to no value in having a higher stamina since energy drinks work regardless of how much stamina you have.
I, however, see little value in having higher Health, since with enough Stamina I don't get hit.
Stardustfire Aug 9, 2024 @ 7:47am 
seems we have a consense: both is not needed....
jamesglen7 Aug 9, 2024 @ 11:47am 
Stamina maintenance is key to survival but you can't ignore the health bar either. If I bring a follower these values must be closely monitored. With limited resources I simply let another rested member take point.

The authors' post suggests you seek knowledge and this is your key to success.
Regardless of how you assemble a crew you'll always launch with a deficiency.
SpectralFX Aug 9, 2024 @ 1:09pm 
If I can pitch in, keep in mind the legacy you are shooting for too.

As a trader will want agriculture and a base that can support distillery for influence farming... conversly, a warlord might care more about munition over pharmacology and such.

Early on, rare skills are great to start up but later you might want more conventional survivors specialized in their fields, the rare skills can only get you so far in mid to late game.

Consequently, your best bet is to avoid knowledge redundacies at one given time, it's perfectly okay to send certain survivors to the legacy pool early to avoid those conflicts as you secure your hold over the map.

In conclusion, you can't have all ever, it's always pros and cons... look at your planned leader and find those synergies.

And always remember, against the zeds, a win is a win, success is all that matters in the end.
>< V >< Aug 10, 2024 @ 7:46am 
Originally posted by Protectron:
Originally posted by >< V ><:
I see little to no value in having a higher stamina since energy drinks work regardless of how much stamina you have.
I, however, see little value in having higher Health, since with enough Stamina I don't get hit.

I agree. I put no value into my health stat.



Originally posted by Stardustfire:
seems we have a consense: both is not needed....

Well, debating what is "needed" I think is something different than "tips for a powerful community." Tips for a powerful community is more about 5th skill and Hero trait than the health and stamina of a survivor. I would claim.
shmodzilla Aug 10, 2024 @ 9:43am 
Originally posted by >< V ><:
Originally posted by Protectron:
I, however, see little value in having higher Health, since with enough Stamina I don't get hit.

I agree. I put no value into my health stat.



Originally posted by Stardustfire:
seems we have a consense: both is not needed....

Well, debating what is "needed" I think is something different than "tips for a powerful community." Tips for a powerful community is more about 5th skill and Hero trait than the health and stamina of a survivor. I would claim.
Each to their own, but the idea is to have powerful; survivors with a 5th skill and more importantly to me a great hero trait. Almost all of my survivors with full attack loadout still run light I wasnt really talking about starting, i was more referring to later in game.

Either way most of the people commenting clearly have tons of experience and this is more for those who are struggling.
Protectron Aug 10, 2024 @ 10:14am 
Originally posted by Lordecalibre:
What do you think of this group here ?

https://steamcommunity.com/sharedfiles/filedetails/?id=3306457163

That's Spanish? Marathon/Discipline/Endurance is not super good, as I really prefer either Backpacking or Powerhouse with Endurance. Without Heavy Melee weapons, Endurance is underwhelming compared to Bladed and Striking. But with RTX Crusher, Danforth Slugger or Persian Meel, you can at least get knockdowns in 1 strike most of the time. The problem is rather that the execution animation is slow half of the time.

As for the obvious good traits giving health bonuses and whatnot, that seems slike a good trio to start with.

Half of the reason why I even start with the trio I mentioned in my first post is because I do not accept any deaths of those three, and no deaths at all when I'm at 12 survivors. The other half is that I don't want to wait around for the Rare Skills Trader to sell me the 3 perk skills books I need.

So it is a good idea to start with rare characters. It makes them essential, someone you don't want to lose because it would mean you can't really replace them. And you can't just start over in 2 minutes; you may expect half an hour of rng'ing.
Stardustfire Aug 10, 2024 @ 11:48am 
the last sentence sounds like my legacy RT Hacker, its one with the old RT Perk that makes him walking 4 Beds that they canceled from the spawning tables. never gets out of the house at night or when i expect great danger on amission...
and it is one of my starting choises whenever i do a fresh community. because his 5th trait helps in building up a new base.
Last edited by Stardustfire; Aug 10, 2024 @ 11:50am
Alt0153 Aug 12, 2024 @ 7:49am 
i just want extra beds and reduced threat :D
shmodzilla Aug 12, 2024 @ 2:12pm 
Originally posted by Alt0153:
i just want extra beds and reduced threat :D
Enclaves are where i get my beds from if i need the space in my base. My current base has slots i dont use so theres a few beds in there but for the most part i just used enclave beds. The BnB ones are really nice and ive even got them with 3 beds before.
SpectralFX Aug 12, 2024 @ 5:54pm 
Originally posted by Alt0153:
i just want extra beds and reduced threat :D

not to tell other what to do but...

Reduced threat is the most useless thing in the game. the longer your session goes on, the more it attracts zombies to your base. Threat level only affects the "rate" at which they spawn really... play long enough and the result around your base will be the EXACT SAME regardless.
Last edited by SpectralFX; Aug 12, 2024 @ 5:54pm
Alt0153 Aug 13, 2024 @ 1:49am 
Originally posted by SpectralFX:
Originally posted by Alt0153:
i just want extra beds and reduced threat :D

not to tell other what to do but...

Reduced threat is the most useless thing in the game. the longer your session goes on, the more it attracts zombies to your base. Threat level only affects the "rate" at which they spawn really... play long enough and the result around your base will be the EXACT SAME regardless.
oh yeah i dont play on the higher difficulty levels so im not playing that optimal i just like having enough beds if i change maps or want to stay in a smaller base i like the look of but my community is at max pop and the noise thing i like to keep lower cause i assumed it reduced amount of attacks and enemy strength just made it easier to keep exploring :)
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Date Posted: Aug 7, 2024 @ 9:29am
Posts: 18