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All of your outposts will be given up , you will get full refund of both materials and influence used.
All materials you use will be kept for the next map giving you enough to rebuild your base and build up new outpost.
No influence is refunded only materials when you change maps.
Dispatch a scout to claim new outposts while all the rest stay on base for the labor demand. Your crew must be healthy & armed is case of upgrade noise.
Have a feast or lounge event after your base is up and running.
This is an excellent way to farm elite survivors packing the essentials.
https://www.youtube.com/watch?v=qJzkN-k-E0o&t=10283s
Here is a video were you can see Brian Menard playing. 2.46.30 into the stream he is preparing to change map and you can see he has 4251 influence. He changed maps and buys into a base that costs 2250 influence. When he is in the new map you can see he has 7601 influence. So he has been refunded some influence from the outposts that he had.
So those people that say you don't get refunded any influence from outposts when you change to another map are lying.
some people just like building up a community and have been rolling the same group for hundreds of days they might want to move around different maps, or just reset their current one.
some people may run through a map to build up their community then restart a new map at a high difficulty.
im sure there are other reasons.
I build up influence to max so I can get the best base on a new map when I get bored from the old map.
Also some maps are more difficult then others as far as where you come into them and such. Unless you get really familiar with all of them then there would be little reason.
What will happen is the money you paid for those outposts will be refunded.
- you keep all items in your locker
- all materials / food / etc rucksacks are kept (and in the case of materials, refunded like moving bases)
- outposts are gone but some influence is refunded couldnt tell if it was full refund or not, didnt pay much attention
- all installed facility mods are returned to locker
- 3 cars in "parked status" plus the one you are driving to the exit will move (i stayed in mine when selecting to move) not sure how it would work if i was in a car with 4 cars in parked status (i think only 4 can move so make sure you have that situated right before you go, looking for electric scraps all over again to make decent vehicles can suck)
- you pick your base (make sure all zombies are killed near the exit or arent following you or select quick, they will be jumping all over your car during this process lol)
- new plague hearts spawn and everything is just as it was as if you had started the game except you have your loot, preferred base, and your whole crew.
figured i chime in, it has been a long time since i moved a community but started a new one last weekend and finished the trumble valley quests and moved on, wokred like a charm. i did have to go through the whole newbie thing as far as claiming outposts, kill hearts in the way etc. remember, the map you leave from is also reset, if you come back it will be all brand new again not like you left it and you wont have any ouposts
and there are alot of reasons you would want to move, experience the other areas without having to start with new people etc, i suggest playing all maps and enjoying them. (my opinion - providence ridge is the best looking map, but cascade hills is the best functional one due to the extreme flexibility of the container fort base and leeds right next to it as the landmark outpost giving you free materials upkeep without having to have a staging area, you can basically use the rest of the outposts any way you like and not have to worry about your community as they will always have surplus if facilities are set up right) plus power and water for free if you complete the boon. Both providence ridge (firehouse) and cascade hills (container fort) bases are great and also have alot of enemy spawns around them, so if you are like me and dont want 1000 armored zeds with 50 freaks pounding at the front door but dont want the emptiness of the farmland complex in the valley in standard mode they are good. oh and that haven device you got from hoffman/izzybee - useless now, it kills like 20 zombies and then goes into reset mode for 15-30 min or something, dont bother rebuilding it lol, it used to be a zombie microwave 100% but i guess they figured it was to overpowered. i never even get a zombie show up at my base let alone a siege after hearts are destroyed. snipers pick them off quick and they seem to be smart enough to stay away, there is always those bloaters just sitting out there right outside your safe zone keeping themselves from getting shot lol. The valley is by far my least favorite map, but its a must and the farmland is nice for new communities or people new to the game its a must for the starting location as there is alot more story there at first (dont leave until hoffman and izzy say goodbye and move on)
Someone correct me if i am wrong, but doesnt completing the boon and continuing with the same community do the exact same thing? or are there differences? i want to say i did this once and something i noticed is it threw me an my 10 people in the tiny starter base, but that might have been a bug that has been fixed
The total amount of Influence cannot exceed 9999, between what you have when you move AND what you get refunded after paying for the new base on the new map.
So when you move to the biggest base on a map for the first time on Lethal, it costs 5250 Influence, meaning that the max amount of Influence you can get back from the refunded previous base purchase + what you have left after buying the new base is 4749.
Any excess Influence is lost.
When you move to that base for the second time (for instance after having been to each map once each and then is on your second "tourney"), you only have to pay 3500. Then the max amount of influence you can have when starting on that map is 6499.
You get refunded roughly 60% of Influence paid to buy the base (minus the extra funds if on Lethal - so 60% of 3500). You also get refunded 60% of all Outpost purches + upgrades. On Lethal, the upgrade is 800i and the normal Outpost cost is 300; so 60% of 1100.
So maths quiz: if you have 9000 influence before wanting to move bases to a 3500i base on the next map, and you get the refunds of a 3500i base with 3 lvl 2 outposts and 3 lvl 1 outposts, how much Influence do you need to use on Bounty Broker, Trader or Radio Call stuff before leaving the map in order to not lose any Influence in the transition?