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There are tons of curveballs that do exactly this. One specifically drops ammo/grenades.
Like ♥♥♥♥♥♥♥, how long is this gonna go on for??
I get that it's meant to be bad and the luxury boost one is a huge boon to offset it, but ouch, I wish there was a way to lessen it by doing a few objectives to speed up its recovery.
Black Hearts also feel just brutal, especially if the "expands" effect was rolled.
I just don't even bother fighting them unless I have plenty of Scentblocks, they just aren't even possible to me without them.
Like one point being you can't even do the optional without going to the scientist INSIDE the Heart's effect and you can't even talk to them often times if the endless horde of zeds just do not ♥♥♥♥ off from attacking.
The learning of the weakness of the Heart needs to be redone into something else instead of what it is now.
All in all, I wish Curveballs had several options attached to each one to either lessen or increase its effect.
I also think this would alleviate a lot of issues involving Curveball speed.
I support this suggestion.
I turned them off as soon as I could and will never turn them on. It's just not part of my interest with this game to have these 'random mutators'.