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However i would say,as someone who also doesnt like too many freaks,WITHOUT them,things get too stale. I suggest you use a mod for "reduced" freaks,theres one on nexus that was released in recent month,i have my one set at .50% freaks meaning whereas id usually see 3 blood ferals,i now see 1 as it rounds down..2 juggs = 1 jugg and general amount of spawned in 50%.
perfect mix
Unfortunately the game had to be designed to a large degree with enough unique features to make it it's own zombie game. Unfortunately, again, the dev studio seemed a bit too ambitious for their own good when they signed a deal with microsoft on the first game. I was one of the people who watched for years what state of decay became from when there was only concept art and they were idealizing what it would be. We didn't get what they originally wanted to push out, and part of that is due to microsoft and the deal they made.
It kept a lot of it's unique ideas and features and is nice to see it come to fruition, but stuff like massive zombie hordes and density of zeds is a sign that they had to make a decision during development to decide whether or not to scrap already working gameplay mechanics for a more zerg approach. Instead they went the other direction, making zeds more threatening and keeping the semi-clunky combat mechanics.
What part of zombies is realistic to begin with.
Not the thread OP, but the answer is always: Only Romero Zombies are the real Zombies! :)
Slow, Stupid but in hordes.
As soon as the game reaches the publisher, it isn't about ideas. It instantly switches to marketing. You might have the most boring, repetitive and unoriginal game, but marketing will make you money. Blizzard, Activision etc proved it a long time ago. It doesn't matter how horrible your game is, there will still be profit due to some percentage just buying everything you roll out.
It is also the reason people should follow the devs, not the companies. If the dev team left, forget about the game. E.g. try to imagine Valve without Gabe. It will die in a year despite its long lasting reputation.
As for following devs rather than companies I can agree to some extent but only the people that actually have a decent amount of power over the game