State of Decay 2

State of Decay 2

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Swato85 Jun 3, 2024 @ 1:22am
What is the point of manufacturing 50cal?
8 bullets of 50cal produced out of 8 units (maybe 5, but it is still a lot) of ammo. Wtf? This looks so absurd. Can anyone explain me the logic behind this? When this is usefull?
Originally posted by Zhorge:
Originally posted by Swato85:
Originally posted by Scorp721:
As far as being useful, a single headshot from a .50 cal will insta-kill hostile humans regardless of difficulty (even on Lethal). So that's 8 dead hostiles per batch if you hit your headshots. Also, Juggs at Tier 3 Infestations drop some really rare guns, so you could use them for that. One batch of 8 gets you two dead Juggs and two new guns.

Humans Go down with 1, max 2 headshots for AK47 on lethal, so I can put down apx 25 of them with AK for that price. Not worthy to use a 50 cal for that, resource, nor noise wrothwile.

Juggernauts are allways a waste of resources. When I need I simply lure them into a comunity trap, enclave, mines or what him in melee oif the situation allows it. 50 cal in lethal just calls for reinforcement, worst being ferals or second and third jug... Not really wort it form my poit of view.

Jugs at siege infestations are usualy close to base so I just call them out and the comunity releases a salvo of RESOURCELESS Hell, so the waste of ammo is absolutely unrequired there.

I wish devs would redesign the ammo pack requirement for ammunition at least a bit. I simply cant find usefullness in this big price.

Even assasination attemps are a lot more assasin-like with sniper echo crossbow thatn with supposed to be muffled but in reallity dinner bell like Timberwolf (lethal conditions simply require better silenced guns for assasination attempt, otherwise it allways turns into a run and gun fest.).

Yeah, I don't use .50 cal at all. It's a big fat 'everybody kill me now' flag.
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Showing 1-15 of 18 comments
Sc0rpiTr0n Jun 3, 2024 @ 5:09am 
I rarely use them but they are effective against Plague Hearts.
Noisy though. I prefer Sniper Crossbow for this.
Ladez Jun 3, 2024 @ 8:39am 
Plague hearts or juggernauts.
Protectron Jun 3, 2024 @ 9:11am 
The Timberwolf and others are good against Hearts that are difficult to get to otherwise. You can stand on top of something the zombies can't get to, like a large container or your own car, and just shoot it from longer range than anything else.

For instance, in Providence Ridge there is an area with many unfinished houses, and a Plague Heart is often found on the second floor of a (finished) house across the road from such an unfinished house. You can then take the shots from there undisturbed.

It is an expensive method, though, as you figured out yourself. On Lethal it is 8 rounds for 8 Ammo!

You get to buy 15 from the Ammo Trader for just 450i, though, so that's a good deal it is worth having saved up some trade goods for.
Swato85 Jun 3, 2024 @ 9:30am 
Yeah but you wont kill a heart with 8 bullets wont you? I know I shot 6 from timber yesterday and the heart was still alive.
Scorp721 Jun 3, 2024 @ 9:36am 
As far as being useful, a single headshot from a .50 cal will insta-kill hostile humans regardless of difficulty (even on Lethal). So that's 8 dead hostiles per batch if you hit your headshots. Also, Juggs at Tier 3 Infestations drop some really rare guns, so you could use them for that. One batch of 8 gets you two dead Juggs and two new guns.
Swato85 Jun 3, 2024 @ 9:45am 
Originally posted by Scorp721:
As far as being useful, a single headshot from a .50 cal will insta-kill hostile humans regardless of difficulty (even on Lethal). So that's 8 dead hostiles per batch if you hit your headshots. Also, Juggs at Tier 3 Infestations drop some really rare guns, so you could use them for that. One batch of 8 gets you two dead Juggs and two new guns.

Humans Go down with 1, max 2 headshots for AK47 on lethal, so I can put down apx 25 of them with AK for that price. Not worthy to use a 50 cal for that, resource, nor noise wrothwile.

Juggernauts are allways a waste of resources. When I need I simply lure them into a comunity trap, enclave, mines or what him in melee oif the situation allows it. 50 cal in lethal just calls for reinforcement, worst being ferals or second and third jug... Not really wort it form my poit of view.

Jugs at siege infestations are usualy close to base so I just call them out and the comunity releases a salvo of RESOURCELESS Hell, so the waste of ammo is absolutely unrequired there.

I wish devs would redesign the ammo pack requirement for ammunition at least a bit. I simply cant find usefullness in this big price.

Even assasination attemps are a lot more assasin-like with sniper echo crossbow thatn with supposed to be muffled but in reallity dinner bell like Timberwolf (lethal conditions simply require better silenced guns for assasination attempt, otherwise it allways turns into a run and gun fest.).
Ladez Jun 3, 2024 @ 11:25am 
Originally posted by Swato85:
Juggernauts are allways a waste of resources. When I need I simply lure them into a comunity trap, enclave, mines or what him in melee oif the situation allows it. 50 cal in lethal just calls for reinforcement, worst being ferals or second and third jug... Not really wort it form my poit of view.
Except for the enclave mission where they are under siege and multiple juggernauts come.

Everything is a waste of resources. What are you going to do with the mountains of ammo that you inevitably scrounge together if not have some fun with it? :)
Protectron Jun 3, 2024 @ 11:37am 
Originally posted by Swato85:
Yeah but you wont kill a heart with 8 bullets wont you? I know I shot 6 from timber yesterday and the heart was still alive.

It takes 15 on Lethal. Yes it's expensive af but neat in some rare circumstances. Like for instance when the cooldown of a Drone Strike is 15 minutes away and you can't be bothered to wait, and it's too cramped for Heavy Melee or incendiaries, then I sometimes just take it out with 50 cal.
The author of this thread has indicated that this post answers the original topic.
Zhorge Jun 3, 2024 @ 1:40pm 
Originally posted by Swato85:
Originally posted by Scorp721:
As far as being useful, a single headshot from a .50 cal will insta-kill hostile humans regardless of difficulty (even on Lethal). So that's 8 dead hostiles per batch if you hit your headshots. Also, Juggs at Tier 3 Infestations drop some really rare guns, so you could use them for that. One batch of 8 gets you two dead Juggs and two new guns.

Humans Go down with 1, max 2 headshots for AK47 on lethal, so I can put down apx 25 of them with AK for that price. Not worthy to use a 50 cal for that, resource, nor noise wrothwile.

Juggernauts are allways a waste of resources. When I need I simply lure them into a comunity trap, enclave, mines or what him in melee oif the situation allows it. 50 cal in lethal just calls for reinforcement, worst being ferals or second and third jug... Not really wort it form my poit of view.

Jugs at siege infestations are usualy close to base so I just call them out and the comunity releases a salvo of RESOURCELESS Hell, so the waste of ammo is absolutely unrequired there.

I wish devs would redesign the ammo pack requirement for ammunition at least a bit. I simply cant find usefullness in this big price.

Even assasination attemps are a lot more assasin-like with sniper echo crossbow thatn with supposed to be muffled but in reallity dinner bell like Timberwolf (lethal conditions simply require better silenced guns for assasination attempt, otherwise it allways turns into a run and gun fest.).

Yeah, I don't use .50 cal at all. It's a big fat 'everybody kill me now' flag.
Swato85 Jun 3, 2024 @ 2:03pm 
Originally posted by Zhorge:
Originally posted by Swato85:

Humans Go down with 1, max 2 headshots for AK47 on lethal, so I can put down apx 25 of them with AK for that price. Not worthy to use a 50 cal for that, resource, nor noise wrothwile.

Juggernauts are allways a waste of resources. When I need I simply lure them into a comunity trap, enclave, mines or what him in melee oif the situation allows it. 50 cal in lethal just calls for reinforcement, worst being ferals or second and third jug... Not really wort it form my poit of view.

Jugs at siege infestations are usualy close to base so I just call them out and the comunity releases a salvo of RESOURCELESS Hell, so the waste of ammo is absolutely unrequired there.

I wish devs would redesign the ammo pack requirement for ammunition at least a bit. I simply cant find usefullness in this big price.

Even assasination attemps are a lot more assasin-like with sniper echo crossbow thatn with supposed to be muffled but in reallity dinner bell like Timberwolf (lethal conditions simply require better silenced guns for assasination attempt, otherwise it allways turns into a run and gun fest.).

Yeah, I don't use .50 cal at all. It's a big fat 'everybody kill me now' flag.

agreed. :-)
Scorp721 Jun 3, 2024 @ 2:47pm 
I guess its just a playstyle difference then. I don't mind making ammo for it every now and then, and I don't really mind the noise either. As long as I've been playing, fun > being efficient these days, and a little chaos is fun from time to time.

I'll just keep my regular loadout in the trunk, and swap the .50 cal out once I've done what I needed to do. If there's not much headed my way from the noise, I'll take them out, if it looks like too much, I'll just bail.
Protectron Jun 4, 2024 @ 6:30am 
If you attack a Heart with the B50FG, you will not attract more zombies or worse zombies than what you get regardless of what you attack it with. The maximum amount that the game can muster is being sent either way.

So the "chaos" argument is irrelevant.
Swato85 Jun 4, 2024 @ 6:42am 
Originally posted by Protectron:
If you attack a Heart with the B50FG, you will not attract more zombies or worse zombies than what you get regardless of what you attack it with. The maximum amount that the game can muster is being sent either way.

So the "chaos" argument is irrelevant.

Not if your weapon is doing a lot more noise then your decoys.
Protectron Jun 4, 2024 @ 6:46am 
Originally posted by Swato85:
Originally posted by Protectron:
If you attack a Heart with the B50FG, you will not attract more zombies or worse zombies than what you get regardless of what you attack it with. The maximum amount that the game can muster is being sent either way.

So the "chaos" argument is irrelevant.

Not if your weapon is doing a lot more noise then your decoys.

Decoys? Don't tell me that you're actually fighting the hordes while attacking the Heart?
Swato85 Jun 4, 2024 @ 11:53pm 
Originally posted by Protectron:
Originally posted by Swato85:

Not if your weapon is doing a lot more noise then your decoys.

Decoys? Don't tell me that you're actually fighting the hordes while attacking the Heart?

Decoys are used to divert attention from you, not to you. Are you using them wrong, as imoly about using decoys to engage with hordes, lol? 😁
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Date Posted: Jun 3, 2024 @ 1:22am
Posts: 18