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"Co-op works like this:
One guy is a host, the other people (up to 3) join his world as "guests".
The guests can't go further than 500m away from the host (in practice this is really generous and will almost never trigger accidentally). The loot containers in the game are also divided between players - they are marked with a player's colour, and only this player can loot this container. In practice this really doesn't affect the gameplay: you can drop items on the ground for your friends that you looted from your container, and they can freely pick them up.
Here's how the Base part works in co-op:
Only the host can build and destroy rooms at the base, and claim outposts in the wild.
You can open the locker in the base to take items from YOUR storage. You can store items (including resource bags) in YOUR storage. You can use host's base facilities (order people to rest in the medical facility, craft items in workshops, etc.) and you will spend YOUR resources doing so. Anything you've spent, used or found in the host's world will carry to your world, meaning if you throw 6 molotovs while playing with your friend, you will have 6 less molotovs when you come back to your world after the session ends. Or if you found a machine gun - then you'll have a machine gun in your world when the session ends.
Quests and missions are determined by the host. When you will finish them, you both will gain Reputation (this game's currency that you can spend on stuff like trading and whatnot). All Reputation that you've earned and spent in the host's world will carry to your world.
There are trader NPCs and other groups that you can find in the world. All players can trade with them (one at a time) with their respective Reputation.
Your characters can improve their stats, get injured, get infected in the host's world, and this will carry over to your world when the session ends. This may also include death - if one of your characters die - he dies in your world too.
When you return to your world after a co-op session, you also get some rewards thrown straight into your base's locker (ammo, meds, consumable items, etc.). The amount rewarded seems to scale with how much you've done during the co-op session."