State of Decay 2

State of Decay 2

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Pandemic May 30, 2024 @ 8:12am
Co-op in 2024?
I really want to play this game with a friend, but so far, a lot of reviews have mentioned that the co-op mode is very bare bones. The second player is just there and has no real impact or choices compared to the host player. Like a slave.
Originally posted by Cloud McFox:
Hello, a long time ago I made a post explaining how co-op works in this game mechanically. I'll paste it below for you so you can make a decision on whether to co-op in this game or not. In short: no, your friend is not a slave and he too gets rewards for helping your community out.

"Co-op works like this:

One guy is a host, the other people (up to 3) join his world as "guests".

The guests can't go further than 500m away from the host (in practice this is really generous and will almost never trigger accidentally). The loot containers in the game are also divided between players - they are marked with a player's colour, and only this player can loot this container. In practice this really doesn't affect the gameplay: you can drop items on the ground for your friends that you looted from your container, and they can freely pick them up.

Here's how the Base part works in co-op:
Only the host can build and destroy rooms at the base, and claim outposts in the wild.

You can open the locker in the base to take items from YOUR storage. You can store items (including resource bags) in YOUR storage. You can use host's base facilities (order people to rest in the medical facility, craft items in workshops, etc.) and you will spend YOUR resources doing so. Anything you've spent, used or found in the host's world will carry to your world, meaning if you throw 6 molotovs while playing with your friend, you will have 6 less molotovs when you come back to your world after the session ends. Or if you found a machine gun - then you'll have a machine gun in your world when the session ends.

Quests and missions are determined by the host. When you will finish them, you both will gain Reputation (this game's currency that you can spend on stuff like trading and whatnot). All Reputation that you've earned and spent in the host's world will carry to your world.

There are trader NPCs and other groups that you can find in the world. All players can trade with them (one at a time) with their respective Reputation.

Your characters can improve their stats, get injured, get infected in the host's world, and this will carry over to your world when the session ends. This may also include death - if one of your characters die - he dies in your world too.

When you return to your world after a co-op session, you also get some rewards thrown straight into your base's locker (ammo, meds, consumable items, etc.). The amount rewarded seems to scale with how much you've done during the co-op session."
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Showing 1-7 of 7 comments
shmodzilla May 30, 2024 @ 9:59am 
I dont know how this stereotype got so blown out of the water.. Yeah if he joins you theyre there to help. They still get their own loot, can use many of the facilities and such but well surprise they cant build or remove built functions on your base. Its your base . Its not a crafting style forest/raft base . Theres also a massive benefit to joining others, you get loot, earn tons of influence which is like the ingame money without using up a ton of your own recources. Its an absolute blast with friends and I'll never get how this non issue became such a "issue"
Pandemic May 30, 2024 @ 10:02am 
Originally posted by shmodzilla:
I dont know how this stereotype got so blown out of the water.. Yeah if he joins you theyre there to help. They still get their own loot, can use many of the facilities and such but well surprise they cant build or remove built functions on your base. Its your base . Its not a crafting style forest/raft base . Theres also a massive benefit to joining others, you get loot, earn tons of influence which is like the ingame money without using up a ton of your own recources. Its an absolute blast with friends and I'll never get how this non issue became such a "issue"
do the guests share missions or side quests with the host or is it possible to share loot?
shmodzilla May 30, 2024 @ 10:07am 
Share missions like you do one on your game and it does on his? no theyre two completely different games it would never work . Theres various choices you make in missions. You can absolutely drop loot to each other or say on my game i have plenty of food bt i find a rucksack of food on yours i can donate it to you and get experience ect.
The author of this thread has indicated that this post answers the original topic.
Cloud McFox May 31, 2024 @ 10:08am 
Hello, a long time ago I made a post explaining how co-op works in this game mechanically. I'll paste it below for you so you can make a decision on whether to co-op in this game or not. In short: no, your friend is not a slave and he too gets rewards for helping your community out.

"Co-op works like this:

One guy is a host, the other people (up to 3) join his world as "guests".

The guests can't go further than 500m away from the host (in practice this is really generous and will almost never trigger accidentally). The loot containers in the game are also divided between players - they are marked with a player's colour, and only this player can loot this container. In practice this really doesn't affect the gameplay: you can drop items on the ground for your friends that you looted from your container, and they can freely pick them up.

Here's how the Base part works in co-op:
Only the host can build and destroy rooms at the base, and claim outposts in the wild.

You can open the locker in the base to take items from YOUR storage. You can store items (including resource bags) in YOUR storage. You can use host's base facilities (order people to rest in the medical facility, craft items in workshops, etc.) and you will spend YOUR resources doing so. Anything you've spent, used or found in the host's world will carry to your world, meaning if you throw 6 molotovs while playing with your friend, you will have 6 less molotovs when you come back to your world after the session ends. Or if you found a machine gun - then you'll have a machine gun in your world when the session ends.

Quests and missions are determined by the host. When you will finish them, you both will gain Reputation (this game's currency that you can spend on stuff like trading and whatnot). All Reputation that you've earned and spent in the host's world will carry to your world.

There are trader NPCs and other groups that you can find in the world. All players can trade with them (one at a time) with their respective Reputation.

Your characters can improve their stats, get injured, get infected in the host's world, and this will carry over to your world when the session ends. This may also include death - if one of your characters die - he dies in your world too.

When you return to your world after a co-op session, you also get some rewards thrown straight into your base's locker (ammo, meds, consumable items, etc.). The amount rewarded seems to scale with how much you've done during the co-op session."
shmodzilla May 31, 2024 @ 5:21pm 
I forgot about the rewards in wich the higher level ones can drop you some great loot.
CynicDragon May 31, 2024 @ 5:54pm 
The coop is excellent, it's finding friends for it that is near impossible
Originally posted by shmodzilla:
I'll never get how this non issue became such a "issue"
Because that't not the kind of coop most other games share and not what most people want to do. They want coop to be, well...coop. Not dropping into a friends game only to have very little impact to the game. Less, two players playing on one persons game and more of a two people playing a game together if that makes sense? Sharing everything, building together or, at the very least each player has their own community to manage and the players work together for resources etc. Thats essentially what everyone was hoping for. Instead, we got a more arcade-y drop in drop out kind of thing. Which is fine if you like it, but as you can tell, most people didn't enjoy it. It's a bummer for a lot of us, but to me, it's the least of the games shortcomings.
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Date Posted: May 30, 2024 @ 8:12am
Posts: 7