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1. Remove unwanted Enclaves on the map immediately
2. Remove Enclaves on the map when there's too many so you can actually get missions to start showing up again
3. To get their loot
I'd 100% prefer it there than to not be there for a whole lot of reasons, but "hold button to select choice" should be how it works specifically for Threaten.
I've never personally hit it by accident as I don't sprint through dialogue options, but I know a lot of people do hit it.
There's not really any reason why it would be better to not have it be a "hold to select" instead of a single click; nobody is going through Enclaves fast enough that having to hold a button for like 3 seconds to threaten would be bad.
Maybe Bloater Gas Grenades is an exception. Haven't tried.
Hell, if anything, a molotov still works better if you toss it at zombies around them so the fire on the zombies burns the ♥♥♥♥ out of them instead of the fire you created itself doing no damage.
Maybe this devious plan would have worked:
1. Call in a lot of zombies against a neutral enclave while Scentblocked with Zombait
2. Throw a bunch of Bloater Gas Grenades at the enclave
3. Then throw molotovs at the zombies, setting them on fire (but far enough away from the gas to not have the molotovs set off the explosion)
4. Then the zombies run into the gas while on fire, so that it is THEM igniting the gas.
5. Profit.
But Ive always thought making the threaten enclave a two part conversation should be doable?
Like
1. you threaten,
2. they break the convo saying something like "come at me bro!"
3. you then have to threaten them again before it becomes permenant.
I dont know maybe it spawns a mission like "talk more ♥♥♥♥" with a short timer like less than a minute before the status resets.
Whatever it is it absolutely should be more than an errant click