State of Decay 2

State of Decay 2

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SpectralFX Jan 31, 2024 @ 5:37pm
Missing a few bolt Curve balls needs to go
I am so sick of this curveball.

I keep getting it, just non-stop and its sucks the fun out of the game. Other curveballs are fine to me. The only one that gets close to it is the radio silence one IF it lands in plague territory with overlapping hearts on Lethal (its a timer cuz you ain't killing 4+ heart just for radio)

Missing a few bolts is the worst curveball by far, its not a curveball at all, its just a freaking chore.

worst thing about it is that the "0/1" should read "0/3" at the very LEAST because the first time you get it EVERYBODY I KNOW thinks its glitched... but its not glitched, its just bad.

Just remove it entirely.
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Reeva! Feb 3, 2024 @ 3:28am 
They should really implement ways for your community to deal with problems on a timer. If it's a plague heart, dedicate some ammo and gas resources to survivors who have guns in their inventories, get it done. If it's the bolt thing, gas again, make 'em work for it.

They ideally should add reductions in time required or failure chance if a survivor has high skills, their hero perk unlocked, if a job falls in line with their personality, the type of vehicle you give them (like a truck for looting missions) etc. etc. Make it interesting, no one wants a chore, there's enough of those given how annoying and useless your community is if you're not in control.
jinath715 Feb 4, 2024 @ 1:23am 
Most of the Curveball effects are deliberately annoying. Go figure.

I ignore a fair amount of them because I would rather spend time scavenging in an area without running all the way back and forth to my base. I like to find a good spot, make a temporary outpost. Loot the entire area around it then take a van load of rusksacks back to base a day or so later.
Additionally, the Radio Tower Curveball is a complete lie as it appears that all of your neighbors can still hound you for favors even when the radio is supposed to not be working. I would love radio silence for awhile.
Blockhead Feb 4, 2024 @ 1:20pm 
Originally posted by SpectralFX:
worst thing about it is that the "0/1" should read "0/3" at the very LEAST because the first time you get it EVERYBODY I KNOW thinks its glitched... but its not glitched, its just bad.

I *think* the only reason it's structured like this is because each bag is reducing the overall time the curveball remains active. So if you deposit nothing, the curveball lasts for, let's say 8 days (I don't know the actual time it takes to naturally resolve). If you complete the first deposit, it reduces the curveball to 6 days, then the second reduces it to 4 days; and then the final deposit resolves the curveball entirely. I *suppose* there isn't a way to code the curveball to adjust the resolution time for partial completion if you set it up to be 0/3; e,g, the resolution time would remain at 8 days, even if you deposited 2 bags.

Part of the issue is the curveball takes too long to progress to the next stage after you deposit, meaning you might deposit 2 bags quickly, but the curveball didn't update yet and so it doesn't track the 2nd bag. If it was instantly updated, it'd be a bit less of a problem IMO.
SpectralFX Feb 5, 2024 @ 1:27pm 
Originally posted by Blockhead:
Originally posted by SpectralFX:
worst thing about it is that the "0/1" should read "0/3" at the very LEAST because the first time you get it EVERYBODY I KNOW thinks its glitched... but its not glitched, its just bad.

I *think* the only reason it's structured like this is because each bag is reducing the overall time the curveball remains active. So if you deposit nothing, the curveball lasts for, let's say 8 days (I don't know the actual time it takes to naturally resolve). If you complete the first deposit, it reduces the curveball to 6 days, then the second reduces it to 4 days; and then the final deposit resolves the curveball entirely. I *suppose* there isn't a way to code the curveball to adjust the resolution time for partial completion if you set it up to be 0/3; e,g, the resolution time would remain at 8 days, even if you deposited 2 bags.

Part of the issue is the curveball takes too long to progress to the next stage after you deposit, meaning you might deposit 2 bags quickly, but the curveball didn't update yet and so it doesn't track the 2nd bag. If it was instantly updated, it'd be a bit less of a problem IMO.

I think the reasoning for why it's like that you offered sounds true for the most part to me as well.

What I found out is tgat it isn't timed at all.

It requires 3 bags, I had it active for 15 days as I looted the whole map on Dread diff.

I did so to test.

It's actually "Bring 1 bag 3 times"
does that curveball spawn materials in the map or we need to find unlooted ones? can we buy them from traders?
Blockhead Feb 7, 2024 @ 1:38pm 
Originally posted by konstantinoskountousias:
does that curveball spawn materials in the map or we need to find unlooted ones? can we buy them from traders?

It doesn't spawn loot, and any Materials Bag will do except for Materials taken from your own stash.
Winger Feb 9, 2024 @ 10:14am 
I especially love the day 1 Black Heart lethal zone.
Originally posted by Winger:
I especially love the day 1 Black Heart lethal zone.
yea and not only the heart is tough but it gets awakened up by the curveball!!!
at least it sould reduce the materials needed to fix the problem, 3 rucksucks are too mutch in lethal map
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Date Posted: Jan 31, 2024 @ 5:37pm
Posts: 9