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Ok thank you :)
Can you remember how long the tether generally is? it's not annoyingly short or anything before it drags you back to the host?
the fix for this was suggested 4 years ago on SOD2 website. Might as well login and vote.
https://support.stateofdecay.com/hc/en-us/community/posts/360048460572-True-Co-op-without-tethers
that tether circle isnt a multiplayer circle, thats where the host stops rendering the game, even in single player. since theres no servers the hosts and clients have to have completely synced data. Because of the crossplatform drop in multiplayer, that means the games stuck using 6GB of ram for the user space, forever.
just saying a thing doesnt make it feasible