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2. That's what the optional mission is for. That reduces the HP significantly from 7x down to 2,5x for whatever weakness you find. Also you don't need to do it in one run, as it won't recover HP. Just run in there 3 times and get back out if you feel like you would risk too much by staying
4. i would recommend, that you really take a look at the hp regeneration items. If you prepare properly, then you should easily be able to stay in there for at least half an hour without any risk. Also simply don't take cars in there (sometimes reading the texts definitely helps to prepare yourself properly), but rather use energy drinks to have unlimited sprints to get to the heart in a reasonable amount of time.
5. i wouldn't mind having like 3 more rewards, but at some point it would get just ridiculous, especially like 5 hours into the game, where the heart isn't as terrifying anymore, once you're able to produce ammunition and explosives in big quantities.
7.62 is the most ineffecient ammo in the game.
Use 5.56 you kill it faster while using less Ammo Ruck sacks to make ammo.
Yeah, it sucks, but if you give up before even trying, then you'll never be able to beat it. More often than not these kind of challenges are often less problematic than you think and only get impossible, when you intentionally die, just because you want to be able to complain about how you died in there.
Eg. Go and see the sample people first. Go find me some special samples, but that would involve new v/o. Which is a bit beyond budget these days. Cause they have to use sag people, and theyre all on strike anyway.
If people could read, you can see the steps that need to be taken.
As it is, id prefer theyre all black hearts, but your never told what the weakness is.
If you don't have that skill, your not making it very far without a Feral taking your head off
forcing player's to utilize one specific skill over all the others is bad game design, overall