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2, 3, 4) computer issue, as in either software or hardware. Could be lag, could be something in the background spiking in resource usage. Don't have chrome open in the background and make sure windows isn't updating and eating resources like a hog as it's known to do. Never had anyone in my friend group suffer any of these and one of them is playing on a toaster of a laptop
5)It's a feature, not a bug. Bloaters proxy explode next to vehicles and 20 feet is accurate for their range. Maybe a little farther too. It's to be anti vehicualr so you have to be careful around zombies with cars.
I've played this for over 50 hours on gamepass and now over 10 hours on Steam and never noticed teleporting enemies, but now I'll be watching for that to see if it does happen.
What's your PC specs.
2-4. The whole lie about "hardware issues" being used as an excuse all day long gets old because this game has been out before the 30 series even existed and my PC far exceeds the hardware of an Xbox Series X, yet it performs worse than the Series X because this game was extremely unoptimized when I bought it years ago on the Windows store and still unoptimized to this day when I buy it on Steam. I never had a single performance-based problem with this game on the Series X whatsoever (frame lag, zombies teleporting, stuck on props, etc.), yet I have constant frame drops to 30-45 FPS (I posted PC specs lower down).
5. I've cut some pretty close calls on bloaters before and have never had them proximity explode up until now. Keep in mind that this bloater was far enough away that even opening my car door wouldn't have hit them and I've never had that happen before on the Series X despite constantly driving by bloaters on a regular basis and only setting them off when I accidentally hit them directly or a door-happy follower hit them with it. It also doesn't help that the game trapped me in an infinite loop of going down because, despite being outside of the car, I kept taking damage from it and getting instantly knocked back down again.
I've never had a bloater self-detonate from the 100 hours spent driving all over the place on the Series X, but after hearing about a recent update, I suspect it might've had a hand in this because I'm seeing a lot of posts about game crashes after the Curveball update
As for specs, I have the following:
- i7 8700k (marginally better than what is stated to be the PC equivalent of the Series X processor)
- RTX 3090
- 32GB DDR4-3600 RAM
- Game running on a Samsung 980 EVO M.2 drive
I can understand performance-based issues with a game AT MOST. However, when I start experiencing symptoms that are found on laggy multiplayer servers in a single player game, that's when it becomes ridiculous. I shouldn't be having zombies teleporting when hitting me, rubberbanding while walking backwards, and the multitude of other network-based issues when I'm playing single player. If I had multiplayer enabled, I could maybe accept that it was happening, but I booted the game with multiplayer disabled and was able to pause the game, so it was 100% in single player.
I have owned this on PC since before juggernaut edition, their proximity explosion has been in the game for years, this isn't a recent development
Have good system specs is one thing, having a well maintained system is another. If you're not taking care of the computer it will have worse performance than a console. Maybe the reason why you "never had a problem on xbox" is because there the maintenance and upkeep was handled for you?
If I can get pristine FPS on every single game that I play apart from games that people universally have problems with due to optimization, don't you think that would suggest that something's wrong with the game and not the hardware? This game doesn't deserve to put that much load on a RTX 3090, i7-8700k, Samsung 980 EVO M.2 drive, and 32 GB of DDR4-3600 RAM. I may play in 4K, but I was also playing in 4K on the Series X and have never had lag on the Series X nor issues with playing any other game in 4K on my PC where I had to turn the resolution down to get better frame rates.
These maps are minuscule by comparison to other games and the render distance is pathetic unless you're using the zoom feature on a weapon. The game can't render a screamer across the street half the time, so it's clearly not rendering zombies from anything beyond 50-60 meters and yet you think this game deserves to put that much strain on a high-end gaming PC? The recommended specs on the Steam page don't hold a candle to my PC, yet I have performance issues?
Try disconnecting from your internet and launching SoD 2 to make sure it's not hosting your games and see if it improves performance. Seems a lot of players are reporting issues with update 34 like you mentioned in your earlier post, so could be tied to that then?
If survivor died from Blood Plague that survivor turned to zombie and
you'll encounter them eventually with all their stuff on them.
If survivor died to something else and body is not there their stuff
are automatically placed in your locker.
Check locker to see if dead survivor stuff are there.
If that's the case, then I assume that's what happened. I didn't get a pop-up like you normally get when a survivor's loot gets deposited in the locker and her gun/melee weapon didn't appear in the locker after she died.
No mods for me
I do have a suspicion that it's tied to the recent update since it just so happened to come out a week or two before all of this. There's absolutely no reason why this game should be as relatively buggy as it is compared to when I played it a few months ago and had absolutely no issues whatsoever.
As an added note, I was on the roof of a gas station with a horde of plague zombies underneath me from an infestation at the building next store and a plague zombie teleported up on the roof and instantly grabbed me and got me infected. I never had that happen a single time previously, so add that onto the list of bugs that have occurred recently.
This is very old bug.
I got that quite a few times waaay before recent update.
Though Curveball update do seem to bring new bugs
and game seems to me more crash happy than before.
I think I will take a break until next update that will hopefully
fix some of this stuff including that annoying sleeping animation bug.