State of Decay 2

State of Decay 2

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XYX Jul 5, 2023 @ 7:00pm
Constant horde spamming?
This game requires 4 plus players now. 1-2 players? All you have time for is the sieges, and they are brutal. All your weapons will break and there is no time to gather ammo or guns. I think it is a great idea, but it has most definitely ruined this game for me. As of now, it is unplayable.
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Showing 1-11 of 11 comments
Enzane Jul 5, 2023 @ 11:48pm 
Did you wake up a lot of plague hearts? Are you leaving the infections alone and allowing them to increase in levels? How many max level infections do you have on the map?
Protectron Jul 6, 2023 @ 1:41am 
I woke up 3-4 hearts yesterday in an attempt to get a siege. But after almost 2 hours of gameplay nothing happened. I had to intercept one of the infestation hordes because it left from one of the houses south of the Lumbermill (where my base was), past it, and all the way to the Outpost in the Swine & Bovine by the river next to the central town.

Even when there is a siege, the pacing between the "waves" are so slow that you basically get like 10 zombies at once and then need to wait a couple of minutes before 10 more arrive.

If anything, the sieges are even more of a joke now than before the rework of the system.

Edit; oh, and by the way - the noise from my base was at 55+ (the meter goes to 30)
Last edited by Protectron; Jul 6, 2023 @ 1:43am
XYX Jul 6, 2023 @ 4:42pm 
Originally posted by Enzane:
Did you wake up a lot of plague hearts? Are you leaving the infections alone and allowing them to increase in levels? How many max level infections do you have on the map?
I woke one and It was a fresh start. I found a decent gun by luck and had to use all my ammo after getting hit by one infestation after another repeatedly. It was the freaks I was forced to use up all my ammo on. We were all half dead and half the melee weapons were broken. Then guess what happened? another horde with 2 freaks spawned! No chance.
Last edited by XYX; Jul 6, 2023 @ 4:42pm
Vampire Girl Jul 6, 2023 @ 5:47pm 
this games great xxx
Clail Jul 6, 2023 @ 6:06pm 
Haven't had an issue personally with multiple plague hearts active. I'm not sure what the issue with freaks is either as they should die from one headshot unless you're fighting juggernauts back to back.

Consider occupying good defensively placed outposts around your base and activating incendiary mines if you need time for your base to be at peace. Alternatively if you're struggling, try lowering your difficulty a setting or two.
XYX Jul 6, 2023 @ 6:21pm 
Originally posted by LilyAnderson_Kitty IG:
this games great xxx
I like the game. This new update I think the game needs to help improve the challenge. I just didnt expect to get overwhelmed so early on.
XYX Jul 6, 2023 @ 6:22pm 
Originally posted by Clail:
Haven't had an issue personally with multiple plague hearts active. I'm not sure what the issue with freaks is either as they should die from one headshot unless you're fighting juggernauts back to back.

Consider occupying good defensively placed outposts around your base and activating incendiary mines if you need time for your base to be at peace. Alternatively if you're struggling, try lowering your difficulty a setting or two.
It's been so long, I for got you could lower the difficulty settings. I will try that. I fiqure once you get enough survivors, it will be a great addition. Thanks.
SheaDy Jul 9, 2023 @ 5:30am 
Prior to update, I had only been able to take on Nightmare Zone, lethal zone just absolutely kicked my ass with its random sieges and unlucky jug spawns.

With the (re)introduction of incind mines at outposts, unlucky jug/feral spawns become irrelevant. Also, since outposts destroy infesting/siege hordes, they are extremely useful in holding back the tide and preventing sieges. It is because of outposts, that I am on my third lethal community right now.

The new Plague Heart mechanics are pretty cool, but they make playing the game also a lot simpler.

Disturbing one can lead to problems, but they will develop slowly.
Disturbing two will most definitely be a problem (especially if they are far apart), but still will be negligible with good outpost placement.
Disturbing three or more and you should be solely focused on removing the disturbed hearts.

Destroying multiple Plague Hearts is actually not to hard, granted you have Scent Block (can be obtained for "free" via missions), a vehicle, a heavy (preferably not broken) weapon and cure.

Pop that scent and knock out those disturbed hearts, when they are destroyed, the infested buildings go with them. Be aware tho, each heart has its own unique infested homes, so if they don't start withering after you kill a heart, you didn't kill the correct disturbed heart.
Last edited by SheaDy; Jul 9, 2023 @ 10:31am
SheaDy Jul 9, 2023 @ 5:40am 
Originally posted by Disco Elysium:
I woke one and It was a fresh start. I found a decent gun by luck and had to use all my ammo after getting hit by one infestation after another repeatedly. It was the freaks I was forced to use up all my ammo on. We were all half dead and half the melee weapons were broken. Then guess what happened? another horde with 2 freaks spawned! No chance.

You have to be extremely careful in the beginning when you start a fresh community with no legacy survivors. Killing Plague zeds in plague territory has a chance to awaken hearts, you either have to use a crossbow or silently take down zeds in order to not disturb the heart. Unless you have some really good traits, actively fighting an uphill battle with weaker characters is not such a good idea.

Should you get noticed by a pack of plague zeke (be they special or not), you should lead them out of plague territory before killing them. Better yet, lead them to an outpost so they can be taken out by the "newly" featured incind mines.

Edit:
I whole-heartedly endorse trying this out in lethal zone, it took one or two runs to get the gist, but afterwards its smooth sailing.. until you fight hostile survivors, my only tip with that is high-caliber weapons and plague jars, lots and lots of plague jars.
Last edited by SheaDy; Jul 9, 2023 @ 5:43am
netguru2k Jul 11, 2023 @ 3:14pm 
Now is a bit harder, more juggernauts/ferals on infestations, rest is the same imo.
Last edited by netguru2k; Jul 11, 2023 @ 3:15pm
WarBucks Jul 11, 2023 @ 5:48pm 
Yeah the hordes themselves did get a bump because they added "more variety" combinations of freaks. really watch out for the bloaters hiding in the crowd.

As other said infestation got freaks depending on level, but to clear them you really only have to kill the screamers. You dont have to kill any others. But their loot is pretty good (OP in some ways i think)

Over all i think the game stayed effectively the same in lethal mid game and got significantly easier begining game. With the traps you wont have any trouble finding plague samples in the first 2 hours of gameplay. That first 10 plague samples is always the hardest
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Date Posted: Jul 5, 2023 @ 7:00pm
Posts: 11