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The editor does let you do stuff like revive dead people and give yourself almost anything, but you don't have to do any of those things. Though if you have self control issues maybe stay away until you put some hours into the game so you don't ruin it for yourself. I just use it to customize my survivors names, appearances, and change their voices, plus give my community a custom name.
It's not a full on character creator though, you're not actually customizing a character as you would in an rpg, you're just choosing between all the games default appearances (but there are quite a few). Then the Community Closet is just a huge collection of different cosmetics and it's the only way to get beards.
If you do try the Community Editor just be aware that a couple of those voices are from characters in Heartland (a separate story related mode), and some of them you aren't ever intended to recruit so they don't have all the dialog lines of the regular voices. So someone with one of those voices might be silent at odd times. Also if you use the Community Closet and play multiplayer, the other players will also have to have the Community Closet installed to see your cosmetics, without it, it just looks like you are wearing random base game cosmetics.
i see people attacking others becuase the join a server that had good mode on using the "wee mod" they cant except that others have different tastes than them
(Free version anyway, have no idea how the paid version works.)
QOL mods it depends on what you call QOL.
Best to go to the nexus and check out mods and see what you like.
Just make sure the mods are updated to the latest version of the game or work in the latest version.
https://www.nexusmods.com/stateofdecay2
And you cant expect that everyone will look lightly on cheaters either, I call a standoff
FWIW, I would consider QoL features which improve upon existing mechanics in the game which may be dated or fall short. For a game like this, I would generally be looking at:
The AI (friendly and enemy), spawning timers, the looting, the combat (more realism, less arcade), sound overhauls, reshades, storage (auto sort, tagged, easy access etc...), over-punishing damage modifiers (fall three feet and lose a bunch of health or break a limb).
I wouldn't want to touch things like resource generation, health values, armor values and such which gives me an inherent advantage. I'd just want less clunky.
Of course without playing the game it's possible some of these are okay by default but I find the community is generally more capable of polishing these than the developr.
This would primarily be for single player.