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Bir çeviri sorunu bildirin
Wait, is this really a thing? As I've never seem to have noticed that.
Although, I do only throw Molotovs' when the PH changes phases and releases toxic gas, which I presume ignites and does more damage to the heart itself.
Yes its definatly a thing :)
There is a set amount of Health and each method does a set amount of damage, so no, there is no magic to it. What is true, though, is that if you use for instance 3 C4's to kill the Heart, the last one is overkill. On Lethal, the first C4 does not trigger the first shockwave, so it does less damage than 8 strikes from a Groundbreaker Shovel. So if you strike it once with that shovel and then set off the C4, the shockwave should trigger. If so, you can pretty accurately predict that a C4 does the equivalent of 7 strikes with the Groundbreaker Shovel worth of damage, because we know that the third C4 kills the Heart (but that's then at least 21 strikes with that shovel).
The cheapest method is of course Close Combat, as the weapon don't need repairs. It does very little damage with each strike, though, so somebody with enough patience could actually count how many it takes to kill the Heart on Lethal, and between each shockwave.
But to be honest it doesn't matter -that- much. Resources aren't that scarce even on Lethal, and there is no rush to actually kill all the Hearts so you can build up before doing so as much and for as long as you want.
fact is it makes no sense for example to place multiple c4 around a hearth and blow them up all at once, because only the first will count as dmg and the other 3 (because blowing up some miliseconds later) do zero dmg because the short time invul from the first detonation kicked in in that timeframe.
and you cant "stack" fire dmg.
I may have then originally misunderstood the meaning behind the heart getting resistant to same damage, as in I thought the heart would literally start taking less damage if you use the same source of damage on it.
But this got me thinking of something, which we probably won't see, but could be a cool concept. Like the original thought, if we for example bash the heart enough times with a heavy weapon, that would make all remaining hearts more resilient to heavy weapon damage (or blunt weapon in general). And the hearts would visually change, looking more bulky. Same thing with fire, guns, blade weapons, explosives, etc..
I can already see problems with this, yet can't but wounder if that would actually be a cool concept.