State of Decay 2

State of Decay 2

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recommended mods?
i played State of Decay 2 a long while ago so I'm getting back into it and wondered what are the go-to quality of life or significant improvement mods people like the most?
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I had started playing with mods myself a while back but ended removing most. Too many of the mods were way too powerful.

They either added infinite storage or made outposts better by adding 8 beds. I suppose in a way a house should be able to house many people it would have been nice if the mod was a bit more balanced by letting you upgrade that base the way you regularly upgraded outposts.


But the only mods I use now are a clock and flashlight mod. I like to know what time it is and I like playing with the gamma seriously low so it can look scary but the default flashlight is too weak.

You're gonna wanna download heilos mod manager also. Makes things more simple.
Editat ultima dată de user1854669; 6 febr. 2023 la 0:57
Redarmy 6 febr. 2023 la 4:03 
vanilla mostly ok but the snowflake mod that only edits AI followers to be better is good.

i would only recomend mods to increase challenge,too much op crap out there.
BrighterLights for a better flashlight and BaseLightAlwayOn are nice additions and
Special_Duty_Resource_and_Prestige_Runs_P because i do not like Daybreak and this mod makes it possible to earn daybreak points in campaign.
if you start to hate mission timers: Brian's No Mission Timers_P
or of you want a clock: NerusSmolClock_P
those mods do not affect gameplay much
i also installed a CarTrunkMod so i do not need to drive to my base again and again - 9 slots is way to less ... 2 types of ammo - 2 slots occupied - makes not much sense 2me
aaaand i startet to like the WideFOV mod (it's not 4 everyone but worth a test)

look around @ nexusmods.com

p.s. If you dare to edit your survivors with the CommunityEditor and make a mistake with the voice actors, you won't be able to avoid the HadesModMenu, because that's the only way to skip/complete leader/boon quests - so hands off ;)
Redarmy 7 febr. 2023 la 2:24 
Neru buff me up adds a buff to make all weapon silent. use it on a lethal playthrough,makes lethal fun to shoot in,otherwise lethal is endless zeds storming you ALL the time. (just silent to zeds i mean) if you wana balance it out,add mod that increases zeds sight range. Lethal is still a challenge and just less tedious
Editat ultima dată de Redarmy; 7 febr. 2023 la 2:25
how does higher sight range for zeds balance out exessive firearms use without any concequences?
you just make lethal a joke, and i guess you will tell anyone how easy lethal is and they only need to getgud when they have problems there?
you know what would be a great mod now that I'm bumping up the difficulty every map? Hiding in bushes mod. In the AC games you can hide in bushes and thats great. I thought for a sec maybe in state of decay you could too but unfortunately not.

When I was searching for QoL mods that was one of the mods I thought to look up. It turns out the first SoD had this mechanic. I really wish they would have kept it and there is no mod that brings that mechanic back.
Only mod I would love to have is a weather and season mod... YES PLEASE
Redarmy 8 febr. 2023 la 2:32 
Postat inițial de Stardustfire:
how does higher sight range for zeds balance out exessive firearms use without any concequences?
you just make lethal a joke, and i guess you will tell anyone how easy lethal is and they only need to getgud when they have problems there?
The same way silencers balance out noise discipline. The only advantage im getting is i dont have to break weapons as often. And increasing sight range to that of a feral for all zeds is extremely game changing,especially when screamers see you first and scream calling in more zeds.

try things before you knock them,you have no idea what your talking about otherwise
Editat ultima dată de Redarmy; 8 febr. 2023 la 2:32
Postat inițial de artemisornova.ttv:
i played State of Decay 2 a long while ago so I'm getting back into it and wondered what are the go-to quality of life or significant improvement mods people like the most?
I'm just curious, you havent said a thing. Have you found any mods yourself that you liked? I look through nexus from time to time but nothing new pops up. Tho I did some how miss the ski masks.

https://www.nexusmods.com/stateofdecay2/mods/576?tab=description

I was watching a youtuber the other day and they had ski masks on I figured they might be using mods.
Would love some recommended mods also.

Found another that allows you to scrap cars for parts but it dont seem to be working no more.
Artemis 8 febr. 2023 la 16:33 
Well so far I'm using the lights mod and I decided to use the store anywhere from a car mod because it just smooths out the looting and if I didn't use that I'd be wanting some trunk enhancement. Also the remove gun durability loss because I don't really think it adds to the game for a rifle to break.
lolic_lol 8 febr. 2023 la 16:40 
My personal preference (from Nexus and Discord).
1. Outpost Overhaul. Lots of new features in outposts. Not always balanced, but making the game more fun.
2. Follower Enlist. Why have 12 survivors in a base when you can only take 1 as a follower? Now you can take as many followers as you like.
3. Enclave editor. It is interesting in that it has the ability to move enclaves. You can move all allied enclaves to neighboring houses and no longer chase around the map fulfilling their requests.
4. 10 Facility Mod AddOn. You no longer need to select an upgrade for facility. Use them all.
5. Call For Community Skills. Useful for small communities. Allows you to temporarily get the desired skill for the community through the command center.
6. FH SecretGarage. Repair and refuel your cars on parking lots.
7. Special Duty. Send your free survivors to resource raids.
8. No Leader Requirement. Remove leader requirement for buildings. You can now build all possible facilites, regardless of your leader.
9. BedBed - doubles bed in all facilites and outposts (people sleep in shifts). More beds - bigger community.
10. Brian's No Mission Timers - remove idiotic mission timers. It's State of Decay 2, not Forza Horizon.
11. No Eye Glow. Remove stupid eye glow. Zombies are not aliens.
12. The Sleep Mod. Sleep at night, explore the map during the day.
13. Stay Safe Mod. Cleared locations remain safe much longer.
14. Full House. Useful for big communites. All survivors are present at the base at the same time (in the original, many of them spawn on request).
15. Vehicle capacity (any version). Up to 100 slots in vehicle trunk. You no longer have to choose what to put in the trunk - a bandage or pills.

There are also many interesting building mods that add new buildings, or allow you to build facilites from Heartland in the regular game.

And, of course, main thing - Community Editor. Allows you to do almost everything.
Resurrect the dead, remove unnecessary skills, edit inventory and items, add survivors to the community (more than 12, my personal record is almost 40 survivors in one community), and so on.
Editat ultima dată de lolic_lol; 8 febr. 2023 la 16:45
Postat inițial de artemisornova.ttv:
Well so far I'm using the lights mod and I decided to use the store anywhere from a car mod because it just smooths out the looting and if I didn't use that I'd be wanting some trunk enhancement. Also the remove gun durability loss because I don't really think it adds to the game for a rifle to break.
That gun no durability sounds great. I dont think I seen it on nexus scrolling. Might have to search it manually.
BetterEnclaves.pak (nexus)
I just use a realistic trunk mod . I find it silly that you can only fit 4 things in a trunk.
After playing without mods for many years I got bored and tried out different mods for fun but currently I gave been using the following

Nights are Darker
Advanced Suppressors n brakes (more for npc as I prefer crossbows)
Better Enclaves (more members and won't disband)
Bright Lights
Car Cargo Space 30
Always Golf Swing
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Data postării: 5 febr. 2023 la 22:55
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