State of Decay 2

State of Decay 2

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So is there no use to having the watch tower and sniper tower?
It seems I get attacked frequently whether my threat level is 0 or 12. Thats the whole reason I got the watch tower and sniper tower so I dont get attacked.

Whats up with this? Should I just get rid of the towers instead? and if so for which ones in its place?


(EDIT) Just did the CLEO mission moments ago and it gives you a facility that allows your base not to get attacked. So it seems this one facility makes the towers obsolete. Hopefully.

It looks like removing the defensive towers seriously lowered my morale. So thats one thing to note about towers also.
Last edited by user1854669; Feb 3, 2023 @ 3:24pm
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Showing 1-14 of 14 comments
Zyga Feb 3, 2023 @ 3:32am 
Waste of space by having two of them. If u can stick with sniper tower, it's just better one thanks to ability it provides
Stardustfire Feb 3, 2023 @ 4:00am 
when you get attacked at 12 you will see a difference (a gigantic one) to low thread attacks.
towers will hold you camp area a little more clear, depending on where the tower stands. its a big help when you dont get eaten right after you leave your car at the parking lot.
Protectron Feb 3, 2023 @ 6:28am 
Actually they are just death traps that tie up 1-4 of 6 active NPC survivors in one place where they cannot shoot at zombies directly beneath the tower. What they do then is that they leave their positions and walk down the ramp, not shooting or attacking anything while doing so. While they walk, someone else has probably killed the zombie they are targeting, so then they walk up again. Rince & repeat.

If you can, avoid repairing the watchtowers on bases where they must be repaired (i.e. Fire Station, Church on the hill, Fort Marshall). Don't build them yourself, either. Instead, try to close off some entrances to whatever base you're in with some cars, and guide the zeds into an open space where all 6 NPC survivors shoot at them at the same time; create a kill zone. The more guns who can focus-fire, the better. And the more firepower and more bullets that the NPCs can spray, the better.

Edit: as for the Threat reduction, it is hardly relevant currently (before the infestation update). By the time you go into the red, and definitely by the time you max out the meter, your crew should be hardened, well-equipped warriors who should be able to deal with the maximum number of zombies and Freaks the game can produce. Then all of them should have B50FGs, Timberwolfs, Raider's AR15's and BAR1918's.

Edit2: the only actual advantage of the towers is that the guards are more likely to use full-auto.
Last edited by Protectron; Feb 3, 2023 @ 6:33am
csb Feb 3, 2023 @ 8:39am 
For base defence the tower is actually very bad, it makes your base vulnerable against big sieges.
But sniper support is very good to have in hard quests where jugs can spawn and you can not run.
user1854669 Feb 3, 2023 @ 11:26am 
I originally got the sniper and watch tower cause they said they lower threat level and my threat level is 0 right now. Before I had them my threat level was always at max.

Also so far it seems like my community has been using the towers efficiently. I set everyone with some type of long range rifle and they do a good job of killing. Might be the base I'm at, its the farm in Trumbell Valley.

My problem is that I thought I wasn't going to get attacked as often cause my threat level was 0 but I'm getting attacked just as much when my threat level was max.
Protectron Feb 3, 2023 @ 12:58pm 
Originally posted by user1854669:
I originally got the sniper and watch tower cause they said they lower threat level and my threat level is 0 right now. Before I had them my threat level was always at max.

Also so far it seems like my community has been using the towers efficiently. I set everyone with some type of long range rifle and they do a good job of killing. Might be the base I'm at, its the farm in Trumbell Valley.

My problem is that I thought I wasn't going to get attacked as often cause my threat level was 0 but I'm getting attacked just as much when my threat level was max.

Yeah as long as update 33 is not live, you will be attacked once per day regardless.
user1854669 Feb 3, 2023 @ 2:03pm 
Ok after doing a ton of digging and making my brain fry, it seem I still dont know how watch towers and sniper towers work exactly but more or less this is what I got.

You're still going to be attacked regardless of how low your threat level is. It can be max or 0 and you will still get attacked. From what I gathered threat level increases the nasty types of zombies attacking you and how long they attack you. (actually it seems thats exactly how towers work)

With that being said, what other ways are there to reduce your threat level without the watch tower and sniper towers? I know you can spend 3 ammo to reduce threat level immediately with the sniper tower.

I just dont want juggernauts and ferals coming at my base cause since having the sniper tower all I get is normal zombies. When I was in the red I'd get all them types of zombies.
Protectron Feb 3, 2023 @ 3:26pm 
Originally posted by user1854669:
Ok after doing a ton of digging and making my brain fry, it seem I still dont know how watch towers and sniper towers work exactly but more or less this is what I got.

You're still going to be attacked regardless of how low your threat level is. It can be max or 0 and you will still get attacked. From what I gathered threat level increases the nasty types of zombies attacking you and how long they attack you. (actually it seems thats exactly how towers work)

With that being said, what other ways are there to reduce your threat level without the watch tower and sniper towers? I know you can spend 3 ammo to reduce threat level immediately with the sniper tower.

I just dont want juggernauts and ferals coming at my base cause since having the sniper tower all I get is normal zombies. When I was in the red I'd get all them types of zombies.

A way to reduce Threat level without building Watchtowers is to start with 3 Soundproofers. It requires maybe 15 minutes of rolling, but then you can just ignore base noise until the very late-game.

It may be different for you since I'm on Lethal, but if memory serves me right, the Sieges aren't all that different. You get two Juggernauts on Nightmare, iirc, but they are less beefy and do less damage, as do all the other zombies.

Generally speaking, Sieges aren't that dangerous to your community. The 1-minute ones are laughable of course, there's barely anything coming. The 2-minute ones may have a Juggernaut and a Feral. Let's say 1 Freak every 30 seconds or so. The 3-minute ones nearly always comes with a Juggernaut, several Screamers and Bloaters, and a Feral or two. And of course Plague zeds and regular zeds coming running one by one from all angles.

But that shouldn't be an issue even when all your NPC survivors have got to shoot with are 1 AK47, 1 M4A1, 1 Model 870, 1 Scar-H and 2 9mm pistols (as an example of poor early-game base defense armament). Well, you might have to help out a bit, draw the Jug to you and stuff - but this should normally not lead to a wipe. At the point you get 3-minute sieges at all, you should already be mid-game or late-game, having much more shooting power than that.

The challenge and threat to your community is when once every 15-20 Sieges or so, a 3-minute siege is joined by a random Horde wandering in, and there is also an Infestation situation going. That conjunction of bad luck will certainly see loss of characters or even a total wipe if the armament is as poor (or poorer) than the abovementioned example. In fact, you may lose a character or two even if you have 6 maxed-out characters with 1 B50FG and the rest with really nice full-auto ordinance. That happened to me once; the others were busy elsewhere, and then a character just got stunlocked by a pool of Jug plague-blood and slammed to death before I could even get there to help out (I didn't spot the situation soon enough).

Also, be aware that sometimes, the AI bugs out and only 1-2 characters are active while the rest just stands there or are invisible. I immediately reboot the game if I suspect that is happening (the Siege respawns anyway).
user1854669 Feb 3, 2023 @ 3:59pm 
I'm realizing way too late into the game that the ai is quite buggy or bad. The first follower I took with me to destroy a plague heart just let himself get bit and cornered. I thought if I ran so would my follower but he never did.

Also thats the same problem when getting raided by zombies. They'll just let the zombies right in. I have all but 1 one door blocked by cars. Instead of using their guns, scars and shotguns I gave them they tend to melee.


Either way it seems like this CLEO mission reward that gives you that haven device makes zombie raids no more. Hopefully. The other thing I have a gripe about it is that if I'm not there zombie raids use up 3 ammo.
Protectron Feb 3, 2023 @ 4:29pm 
Originally posted by user1854669:
I'm realizing way too late into the game that the ai is quite buggy or bad. The first follower I took with me to destroy a plague heart just let himself get bit and cornered. I thought if I ran so would my follower but he never did.

Also thats the same problem when getting raided by zombies. They'll just let the zombies right in. I have all but 1 one door blocked by cars. Instead of using their guns, scars and shotguns I gave them they tend to melee.


Either way it seems like this CLEO mission reward that gives you that haven device makes zombie raids no more. Hopefully. The other thing I have a gripe about it is that if I'm not there zombie raids use up 3 ammo.

Yeah, I agree that instinctively, it's a bad idea letting the zombies in at all. But that's how they have designed the game. There are always openings into the base, and there are no bad consequences for zombie guts and gore covering the entire base - in fact, there are no benefits of going out of your way to prevent them from coming in.

That's why the watchtowers are wasted space that actually hurt base defense. You cannot prevent the zombies from entering the base, so it is better planning for them to enter the base and then wait for them in the biggest possible open space. At least, they've got each other's backs then.

Have your characters specialized in Shooting yet?
Gustuv Wynd Feb 3, 2023 @ 6:02pm 
There are a couple bases where it works, but most often it is best to just have the sniper tower...or niether. The baricaded strip mall base seems to work well with a sniper tower on one end and a guard tower on the other. The survivors manning it just seem to have good firing lanes or something. During sieges they will be blasting zombies left and right and during normal times they will be shooting surrounding zeds fairly effectively...they seldom stop shooting. I perfer this setup to a haeven device even. The only thing that annoys me is that it seems survivors with crossbows get priority selection to man the towers.

Mazzara farm seems to work good with both too, but I rarely play the meager map so I haven't tested it a lot...and when I do play that map I am typically not in the farm base very long if at all. Though when I have been there I have tried it and they will cover different sides of the base and seemed to be effective.

That lumber yard base though...I have tried a sniper tower in every large spot and the surviors tend to just watch zeds just walk around and during sieges I will look over at it sometimes to see a zombie up top chewing on survivor posted there. it is pointless to build it.
Last edited by Gustuv Wynd; Feb 3, 2023 @ 6:12pm
Padds Feb 3, 2023 @ 6:21pm 
Originally posted by user1854669:
It seems I get attacked frequently whether my threat level is 0 or 12. Thats the whole reason I got the watch tower and sniper tower so I dont get attacked.

Whats up with this? Should I just get rid of the towers instead? and if so for which ones in its place?

as it stands now sieges are just something that happen you cant really stop it right now you can reduce the severity of the attack by keeping the noise down , also you dont have to come home for these your team will fight and win and it will cost you some resources (havent done it for a while cant be exact some ammo n stuff) also not sure how auto resolve does with scaling on higher noise levels you would have to expect it to cost more?

i believe on the PTR and coming to live soon is a system where hordes will have to actually get to your base to trigger sieges then you will be able to take steps to prevent them.
XxTTHREExX Feb 3, 2023 @ 6:47pm 
The most I’ll combine is the RT Watchtower & Sniper Tower (for the sniper support), but after getting the Haven Device you’re pretty much done.
user1854669 Feb 3, 2023 @ 7:37pm 
Originally posted by TThree:
The most I’ll combine is the RT Watchtower & Sniper Tower (for the sniper support), but after getting the Haven Device you’re pretty much done.
ironically got the haven device a few hours ago. If I would have known about the haven device I would have done the mission sooner. Tho I recall someone mentioning something about the haven device when I first started playing the game. I was too new to understand what they were talking about tho. Got overloaded with too much information early on.
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Date Posted: Feb 3, 2023 @ 1:54am
Posts: 14