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towers will hold you camp area a little more clear, depending on where the tower stands. its a big help when you dont get eaten right after you leave your car at the parking lot.
If you can, avoid repairing the watchtowers on bases where they must be repaired (i.e. Fire Station, Church on the hill, Fort Marshall). Don't build them yourself, either. Instead, try to close off some entrances to whatever base you're in with some cars, and guide the zeds into an open space where all 6 NPC survivors shoot at them at the same time; create a kill zone. The more guns who can focus-fire, the better. And the more firepower and more bullets that the NPCs can spray, the better.
Edit: as for the Threat reduction, it is hardly relevant currently (before the infestation update). By the time you go into the red, and definitely by the time you max out the meter, your crew should be hardened, well-equipped warriors who should be able to deal with the maximum number of zombies and Freaks the game can produce. Then all of them should have B50FGs, Timberwolfs, Raider's AR15's and BAR1918's.
Edit2: the only actual advantage of the towers is that the guards are more likely to use full-auto.
But sniper support is very good to have in hard quests where jugs can spawn and you can not run.
Also so far it seems like my community has been using the towers efficiently. I set everyone with some type of long range rifle and they do a good job of killing. Might be the base I'm at, its the farm in Trumbell Valley.
My problem is that I thought I wasn't going to get attacked as often cause my threat level was 0 but I'm getting attacked just as much when my threat level was max.
Yeah as long as update 33 is not live, you will be attacked once per day regardless.
You're still going to be attacked regardless of how low your threat level is. It can be max or 0 and you will still get attacked. From what I gathered threat level increases the nasty types of zombies attacking you and how long they attack you. (actually it seems thats exactly how towers work)
With that being said, what other ways are there to reduce your threat level without the watch tower and sniper towers? I know you can spend 3 ammo to reduce threat level immediately with the sniper tower.
I just dont want juggernauts and ferals coming at my base cause since having the sniper tower all I get is normal zombies. When I was in the red I'd get all them types of zombies.
A way to reduce Threat level without building Watchtowers is to start with 3 Soundproofers. It requires maybe 15 minutes of rolling, but then you can just ignore base noise until the very late-game.
It may be different for you since I'm on Lethal, but if memory serves me right, the Sieges aren't all that different. You get two Juggernauts on Nightmare, iirc, but they are less beefy and do less damage, as do all the other zombies.
Generally speaking, Sieges aren't that dangerous to your community. The 1-minute ones are laughable of course, there's barely anything coming. The 2-minute ones may have a Juggernaut and a Feral. Let's say 1 Freak every 30 seconds or so. The 3-minute ones nearly always comes with a Juggernaut, several Screamers and Bloaters, and a Feral or two. And of course Plague zeds and regular zeds coming running one by one from all angles.
But that shouldn't be an issue even when all your NPC survivors have got to shoot with are 1 AK47, 1 M4A1, 1 Model 870, 1 Scar-H and 2 9mm pistols (as an example of poor early-game base defense armament). Well, you might have to help out a bit, draw the Jug to you and stuff - but this should normally not lead to a wipe. At the point you get 3-minute sieges at all, you should already be mid-game or late-game, having much more shooting power than that.
The challenge and threat to your community is when once every 15-20 Sieges or so, a 3-minute siege is joined by a random Horde wandering in, and there is also an Infestation situation going. That conjunction of bad luck will certainly see loss of characters or even a total wipe if the armament is as poor (or poorer) than the abovementioned example. In fact, you may lose a character or two even if you have 6 maxed-out characters with 1 B50FG and the rest with really nice full-auto ordinance. That happened to me once; the others were busy elsewhere, and then a character just got stunlocked by a pool of Jug plague-blood and slammed to death before I could even get there to help out (I didn't spot the situation soon enough).
Also, be aware that sometimes, the AI bugs out and only 1-2 characters are active while the rest just stands there or are invisible. I immediately reboot the game if I suspect that is happening (the Siege respawns anyway).
Also thats the same problem when getting raided by zombies. They'll just let the zombies right in. I have all but 1 one door blocked by cars. Instead of using their guns, scars and shotguns I gave them they tend to melee.
Either way it seems like this CLEO mission reward that gives you that haven device makes zombie raids no more. Hopefully. The other thing I have a gripe about it is that if I'm not there zombie raids use up 3 ammo.
Yeah, I agree that instinctively, it's a bad idea letting the zombies in at all. But that's how they have designed the game. There are always openings into the base, and there are no bad consequences for zombie guts and gore covering the entire base - in fact, there are no benefits of going out of your way to prevent them from coming in.
That's why the watchtowers are wasted space that actually hurt base defense. You cannot prevent the zombies from entering the base, so it is better planning for them to enter the base and then wait for them in the biggest possible open space. At least, they've got each other's backs then.
Have your characters specialized in Shooting yet?
Mazzara farm seems to work good with both too, but I rarely play the meager map so I haven't tested it a lot...and when I do play that map I am typically not in the farm base very long if at all. Though when I have been there I have tried it and they will cover different sides of the base and seemed to be effective.
That lumber yard base though...I have tried a sniper tower in every large spot and the surviors tend to just watch zeds just walk around and during sieges I will look over at it sometimes to see a zombie up top chewing on survivor posted there. it is pointless to build it.
as it stands now sieges are just something that happen you cant really stop it right now you can reduce the severity of the attack by keeping the noise down , also you dont have to come home for these your team will fight and win and it will cost you some resources (havent done it for a while cant be exact some ammo n stuff) also not sure how auto resolve does with scaling on higher noise levels you would have to expect it to cost more?
i believe on the PTR and coming to live soon is a system where hordes will have to actually get to your base to trigger sieges then you will be able to take steps to prevent them.