State of Decay 2

State of Decay 2

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Klarum Jan 8, 2023 @ 2:04am
Where can i vote on PTR patches?
I heard you can vote on the proposed changes tested in the PTR. Anyone has the link?
The new infestation mechanics are atrocious. We need to stop them from ruining the game.
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Showing 1-13 of 13 comments
mwnn Jan 8, 2023 @ 3:08am 
First you have to opt in to the PTR branch using the Game Properties window - Betas tab. (Right click the game in the your library)
Play the game for 2 hours I believe.
Then a QR code should appear where you can submit your feedback.
There's discord too:
http://discord.gg/stateofdecay
https://www.stateofdecay.com/join-our-steam-open-beta/

I get the impression that you might be in the minority if you don't like the changes :(

I personally think it'll make the game more like YOSE so I'm mostly in favour of it.
Maybe they'll tweak a few numbers here and there - make the resource sacks a bit more generous initially, more zombie kills to wake a heart, etc.

I do understand why some players might not like certain aspects - travelling around the map to scavenge from the best spots (in plague territory) can have serious consequences now.

So it does force the player into being very cautious/stealthy at the start of every game.
I always played YOSE as a stealth game where you use a gun as a last resort.

What parts don't you like about it?
Last edited by mwnn; Jan 8, 2023 @ 3:21am
Protectron Jan 8, 2023 @ 4:23am 
Originally posted by mwnn:

travelling around the map to scavenge from the best spots (in plague territory) can have serious consequences now.

If I'm being railroaded into gradually expanding the territory around the base where I can scavenge, and into "clearing the map" (lol) by targeting Plague Hearts and finishing the Legacies, I will likely drop the game like a red-hot potato.
Klarum Jan 8, 2023 @ 10:01am 
Originally posted by mwnn:
What parts don't you like about it?

It fundamentally changes the game to be an zombie combat action game. A lot of people like myself like SoD because of the base and community building aspects while tackling the zombie menace. If I didnt I would play Dying Light which is a far superior action game.

The changes make so you are constantly running around the map tacking infestations and hordes before they start/reinforce infestations. I remember years ago where a lot of players complained about the mission spam which had the same effect. If they didnt want to miss on the missions they had to rush around all the time leaving no time for building.

Maybe I am the minority and the player base wants the game to become more action oriented. I think in that case Dying Light will then be a better game to play.
Noobmaster55 Jan 9, 2023 @ 6:19am 
im with you, the game has been ruined for me since long back, i have stopped the updates just before legacy pool update, i dont need it nor i need the stupid infestation thing i liked the old versions where infestations will spawn right next to your base and your done with them in no time.
honestly this wake/dormant heart thing, i just dont like it, they should just focus on QOL updates or more weapons/Base building Mechanics.

the best thing that can happen now is if they allow a slider or toggle on/off option for infestations update to apply in game or limit this feature to lethal.

the thing is devs are just trying to please a very small population who just want "hardcore nonsense"

well they can, as i have stopped updating, wont effect me single i just play solo but people who play multiplayer will have to update and be forced to update.
Protectron Jan 9, 2023 @ 7:10am 
Originally posted by Noobmaster55:

the thing is devs are just trying to please a very small population who just want "hardcore nonsense"

Actually I think this update is going to make the game easier.

No need to worry about the infestations if you can somehow control where the Hearts awaken even when exploring the whole map. Also, if you arm the survivors with good base defense guns and layout (and avoid Watchtowers), you can just let them happen and then immediately return when the timer comes. The infestations will then clear themselves. They will not be harder than the Haven device siege anyways, and you can just watch your NPC survivors turn them into red mist while drinking a beer or soda.

So that's why what the Screamers do about cars is going to be crucial. If they work like now, I will wait for changes or mods before I play it again because I couldn't care less about Legacies and Plague Hearts (other than as a loot bag and outpost blocker).
>< V >< Jan 9, 2023 @ 9:17am 
Originally posted by BioFringe:
I'm with GGF on this one...

https://www.youtube.com/watch?v=ejxkghwvMtA&ab_channel=GitGudFox

This is cope.

He never mentions that you can simply ignore them. This is obviously an option and he never even mentions it. The infestations max out at 6. It's not like more awakened plague hearts will cause more than 6 infestations on the map. With smart choices for your base and community, you can easily overcome the negative morale from 6 infestations and just ignore them.

Further, the awakened plague hearts actually give the player more control over the spawning of infestations. GGF complains that you have to sneak around to avoid awakening them, well guess what, that was never an option before. He's actually complaining about having something that wasn't even an option before. The player now has more control and choices, this is a good thing.

I can understand if some think the spawning is "aggressive" as he puts it and I can understand tweeking that down. But as far as his other complaints, I consider them as coping. Having more control over how you want the infestations to spawn is a good thing.
Hairy Coo Jan 9, 2023 @ 9:50am 
It's definitely an improvement, IMHO. Zombie sieges and infestations we're random and mostly just annoying, while the only reason to destroying plague hearts was for outposts/completion. Update makes early game harder, especially on high difficulty and provide reason to actually do something about plague hearts.

Will there still be a meta to deal with infestations and hearts that will make it all trivial and manageable? Most likely. But at least it's another challenge thrown your way.
BioFringe Jan 9, 2023 @ 9:55am 
Originally posted by >< V ><:
snip

LOL. You think everything is a cope situation. I get it. I'm old school so mostly adhere to the Suck It Up Buttercup attitude but when it comes to gaming I have better things to do than suck it up or cope. If it's really about giving players more options than how about an option to disable Infestations all together. They've only ever been an annoyance and a waste of time. I don't see this update changing that for me personally but I'll wait til it's out to decide.
>< V >< Jan 9, 2023 @ 10:10am 
Originally posted by BioFringe:
Originally posted by >< V ><:
snip

LOL. You think everything is a cope situation.

So because I said "cope" in this one thread means I "think everything is a cope situation" ?

This is clearly the logical fallacy of hasty generalization. Please collect adequate evidence before making judgments.

Thank you.

I have no issues with making it an in-game option.
Analog. Jan 9, 2023 @ 2:20pm 
So far, I'm digging what they're trying to do. I've only played for about ~10 hours on the beta but, I'm enjoying it.

I like the concept of the plague fighting back, it doesn't just sit there and wait for us to take out Plague Hearts. It's actively coming after us now. I do think some tweaking is needed, maybe tone it down a little early game but then it becomes more aggressive & desperate towards mid/late game.

Clearing the map feels more methodical to me. Before, I would pick which PHs to go after on a whim. There wasn't a whole lot of thought or plan needed. Yes, previously, clearing a section or town was a good thing but, there was no penalty if you didn't. Now, leaving those PHs active puts more pressure on your community. it's forcing you to act before you're overwhelmed. I think it's a great idea.

I gave it positive feedback on the survey. Not perfect but, a step in a good direction I think.
BioFringe Jan 9, 2023 @ 8:04pm 
Originally posted by >< V ><:
Originally posted by BioFringe:

LOL. You think everything is a cope situation.

So because I said "cope" in this one thread means I "think everything is a cope situation" ?

This is clearly the logical fallacy of hasty generalization. Please collect adequate evidence before making judgments.

Thank you.

I have no issues with making it an in-game option.

That may be the case as I only have a handful of your posts to go by since I don't know you personally. O'well. As for the actual point of the thread, safe to say that I don't agree with your opinion but since it's not out yet, I'll have to wait to experience it myself.
Hairy Coo Jan 9, 2023 @ 8:23pm 
I think it should be even more dangerous, especially on nightmare/lethal. Early community on nightmare, plague heart awakened, was left unchecked for a while and caused like 10+ infestations...untill i drove up straight to it with 6 pipebombs, dispatched a couple of regular zombies guarding it, and then blew it up to kingdom come, infestations disappeared in a bit.

Perhaps make awakened heart worry about its own defences first? Like infesting nearby houses first with every horde comming to defend the heart if attacked? Or have a few hordes "patroling" around the heart? Pretty much make it harder to defeat the heart longer it stays active? I feel kind of silly that I can just blow it up with 6 pipebombs and virtually no resistance.
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Date Posted: Jan 8, 2023 @ 2:04am
Posts: 13