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Play the game for 2 hours I believe.
Then a QR code should appear where you can submit your feedback.
There's discord too:
http://discord.gg/stateofdecay
https://www.stateofdecay.com/join-our-steam-open-beta/
I get the impression that you might be in the minority if you don't like the changes :(
I personally think it'll make the game more like YOSE so I'm mostly in favour of it.
Maybe they'll tweak a few numbers here and there - make the resource sacks a bit more generous initially, more zombie kills to wake a heart, etc.
I do understand why some players might not like certain aspects - travelling around the map to scavenge from the best spots (in plague territory) can have serious consequences now.
So it does force the player into being very cautious/stealthy at the start of every game.
I always played YOSE as a stealth game where you use a gun as a last resort.
What parts don't you like about it?
If I'm being railroaded into gradually expanding the territory around the base where I can scavenge, and into "clearing the map" (lol) by targeting Plague Hearts and finishing the Legacies, I will likely drop the game like a red-hot potato.
It fundamentally changes the game to be an zombie combat action game. A lot of people like myself like SoD because of the base and community building aspects while tackling the zombie menace. If I didnt I would play Dying Light which is a far superior action game.
The changes make so you are constantly running around the map tacking infestations and hordes before they start/reinforce infestations. I remember years ago where a lot of players complained about the mission spam which had the same effect. If they didnt want to miss on the missions they had to rush around all the time leaving no time for building.
Maybe I am the minority and the player base wants the game to become more action oriented. I think in that case Dying Light will then be a better game to play.
honestly this wake/dormant heart thing, i just dont like it, they should just focus on QOL updates or more weapons/Base building Mechanics.
the best thing that can happen now is if they allow a slider or toggle on/off option for infestations update to apply in game or limit this feature to lethal.
the thing is devs are just trying to please a very small population who just want "hardcore nonsense"
well they can, as i have stopped updating, wont effect me single i just play solo but people who play multiplayer will have to update and be forced to update.
Actually I think this update is going to make the game easier.
No need to worry about the infestations if you can somehow control where the Hearts awaken even when exploring the whole map. Also, if you arm the survivors with good base defense guns and layout (and avoid Watchtowers), you can just let them happen and then immediately return when the timer comes. The infestations will then clear themselves. They will not be harder than the Haven device siege anyways, and you can just watch your NPC survivors turn them into red mist while drinking a beer or soda.
So that's why what the Screamers do about cars is going to be crucial. If they work like now, I will wait for changes or mods before I play it again because I couldn't care less about Legacies and Plague Hearts (other than as a loot bag and outpost blocker).
https://www.youtube.com/watch?v=ejxkghwvMtA&ab_channel=GitGudFox
This is cope.
He never mentions that you can simply ignore them. This is obviously an option and he never even mentions it. The infestations max out at 6. It's not like more awakened plague hearts will cause more than 6 infestations on the map. With smart choices for your base and community, you can easily overcome the negative morale from 6 infestations and just ignore them.
Further, the awakened plague hearts actually give the player more control over the spawning of infestations. GGF complains that you have to sneak around to avoid awakening them, well guess what, that was never an option before. He's actually complaining about having something that wasn't even an option before. The player now has more control and choices, this is a good thing.
I can understand if some think the spawning is "aggressive" as he puts it and I can understand tweeking that down. But as far as his other complaints, I consider them as coping. Having more control over how you want the infestations to spawn is a good thing.
Will there still be a meta to deal with infestations and hearts that will make it all trivial and manageable? Most likely. But at least it's another challenge thrown your way.
LOL. You think everything is a cope situation. I get it. I'm old school so mostly adhere to the Suck It Up Buttercup attitude but when it comes to gaming I have better things to do than suck it up or cope. If it's really about giving players more options than how about an option to disable Infestations all together. They've only ever been an annoyance and a waste of time. I don't see this update changing that for me personally but I'll wait til it's out to decide.
So because I said "cope" in this one thread means I "think everything is a cope situation" ?
This is clearly the logical fallacy of hasty generalization. Please collect adequate evidence before making judgments.
Thank you.
I have no issues with making it an in-game option.
I like the concept of the plague fighting back, it doesn't just sit there and wait for us to take out Plague Hearts. It's actively coming after us now. I do think some tweaking is needed, maybe tone it down a little early game but then it becomes more aggressive & desperate towards mid/late game.
Clearing the map feels more methodical to me. Before, I would pick which PHs to go after on a whim. There wasn't a whole lot of thought or plan needed. Yes, previously, clearing a section or town was a good thing but, there was no penalty if you didn't. Now, leaving those PHs active puts more pressure on your community. it's forcing you to act before you're overwhelmed. I think it's a great idea.
I gave it positive feedback on the survey. Not perfect but, a step in a good direction I think.
That may be the case as I only have a handful of your posts to go by since I don't know you personally. O'well. As for the actual point of the thread, safe to say that I don't agree with your opinion but since it's not out yet, I'll have to wait to experience it myself.
Perhaps make awakened heart worry about its own defences first? Like infesting nearby houses first with every horde comming to defend the heart if attacked? Or have a few hordes "patroling" around the heart? Pretty much make it harder to defeat the heart longer it stays active? I feel kind of silly that I can just blow it up with 6 pipebombs and virtually no resistance.