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Your friend has to create a community, otherwise the game will not start.
I do not recommend playing with someone that has no investment in their own community, because they will not be able to heal themselves or recover from injuries and blood plague, causing their entire community to eventually die.
I suppose if you really wanted to try and make something work, then she could play with you until her community dies and then she could just start a new community and join you again. Or once her community starts getting low on health and stamina, she can just delete that community and start a new one with fresh survivors and join you again.
I hear ya, but how would it work? If you both manage the community, then who is the leader? Quests are generated in-game based upon your leader choice. Many game mechanics and programming would have to be changed. Even something as simple as going to the inventory chest would have to be blocked to all players when someone is using it, in order to avoid 2 people taking the same item.
I'm not trying to be antagonistic, but simply trying to ask, how would it work? I think that's an issue that sometimes isn't given much thought. I just don't see how a game like this can be played like Borderlands. And if one is expecting some Borderlands type of "progression shared experience" then I would advise against SOD2.
Okay, multiplayer in this game is a bit different, it's basically having other players "visit" your save game to help you out on your map. In order for other players to join your game, they must have their own saved games. Any deaths that happen in your game though will also transfer to their saved games. In terms of loot, they can either keep it for themselves or donate it to you.
Now you can either play with friends (which I do) and take turns helping each others' game out, or use the radio command to call in randoms which can be a good or bad experience (PC has griefing modders).
Daybreak - Now this is a different game mode as explained above. You fight waves and waves of zombies to unlock new items you can use in that mode or use in your saved campaign game.
Heartland - It's story mode game, but your friends can still join using their saved communities from campaign mode.
I have played over a hundred hours of coop in State of Decay 2 and some of the things you are writing isn't true.
I don't know how you heal characters when you play the game solo. But myself I build an infirmary level 1 as soon as I can. Infirmary level 1 passively heals the characters in your community except for the one character that you are controlling and playing as at the moment.
I then upgrade it as soon as I can so I have an Infirmary level 2 in my base. Infirmary level 2 will also passively heal injuries on the characters in your community except for the one character that you are controlling and playing as at the moment. So i heal injuries and also get back health on my characters in my community with an infirmary level 2. Which I think is very good since then I don't have to spend resources or items to heal my characters. My community will heal automatically when i switch to another character that I go out and loot with or do missions with.
So I joined my friends forever community on Dread difficulty. Ran out of the base and made sure I only got the attention of one zombie. I let the one zombie hit me a couple of times. When the zombie grabbed me and bit me I got the wound "missing a chunk of flesh" or something like that. I also had another wound which I think was "scratches". I had also taken 70 damage in total with that character. I ran back to the base and switched character. After a while I checked back and both injuries was healed and my character had gone down from 70 damage taken to 45 damage taken. The host which game I joined (my friend) has an infirmary level 3 in his base.
Another thing is that characters will rest and get rid of their tired status.
You are right on the thing that you can't move away a long distance form the host. If you run away to far from the host as a coop player then you will get teleported back to the host.
I'm not sure about the blood plague meter. If blood plague meter slowly heals over time even if you don't put them in a sick bed in the infirmary. Or if blood plague meter doesn't go down at all over time if the character is not in a sick bed in the infirmary. I don't know about that one.
When I play solo in my world I put characters in the beds in the infirmary so my characters get rid of their blood plague meter. But when you play coop and join another player you don't have access to the beds in the infirmary. So when I have played coop and joined my friends game and played for a while. And I then switch back to a character that previously had a bit of blood plague meter built up that character still has their blood plague meter built up.
No both you and him are wrong. If the host has a infirmary level 2 built in the base then the characters in your community will passively heal both health and injuries over time, except for the character that you control at the moment. This is how it works both for the host and for all the players that join the host. People also rest and get rid of their tired status.
I don't know why some people say you cannot heal when you play coop. As long as the host has a infirmary level 2 built in the base then the characters in your community will passively heal both health and injuries over time, except for the character that you control at the moment. This is how it works both for the host and for all the players that join the host. People also rest and get rid of their tired status.
I don't know why some people say you cannot heal when you play coop. As long as the host has a infirmary level 2 built in the base then the characters in your community will passively heal both health and injuries over time, except for the character that you control at the moment. This is how it works both for the host and for all the players that join the host. People also rest and get rid of their tired status.
The one thing that my characters don't get rid of when I join my friend and play coop is the blood plague meter.
Thanks anyway... I was aware of the healing as I kept reading more yesterday but the sum of the information turned me down on MP. :-/ This could have been one of the best Coop experiences out there if you could at least setup rules what other people can do in your base... :-( Makes me really really sad as it is so satisfying to kill zombies in SoD 2.
Maybe they changed this later.
I started playing State of Decay 2 in june 2022 when I look at my achievements. So I haven't had access to and played the game for a long time. Maybe it worked different before that point as you say, since I have no idea how it worked before I started playing the game.
But since june 2022 when I started playing it has been enough if the host has an infirmary level 2 to heal injuries and health for both the host and the players that join the host. And people also get rested so they get rid of their tired status.
/vote, indeed.
However to me it looks like many of the more advanced things (clearing roads/building actual forts/weather, etc) are reserved for SoD3, and only time will tell what's what.
So i dont know how do you actually kill random people ? Or do they forgot to quit out xD