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I played S.O.D. 1 to death and i love the improvements here.... the co-op just seems pointless as it stands.
gets very few spawn: if that is meaned for loot crates , than again: wrong. the game spawns as much containers for him as for you on the complete map, to the point that i as guest found 6 containers in areas where the host got 1 or 2.
i mean he couldn't use the infirmary so his characters would get injured and just stay that way so ill have to take your word for it that he can some how use the infirmary and we are just bugged. if you mean we should heal using items only, the game is not really balanced around constantly from the start finding first aid kits to fix injuries. playing SOD 2 for the first with someone that has never played SOD period, and cutting out a core feature for ♥♥♥♥♥ and giggles is pretty idiotic. kinda as though, like i said, the game is pointlessly multiplayer and cant really support it well.
with spawns, we started tracking it and got about +3 to 1 spawn difference consistently. very crazy luck to happen over a 6 hour session if it should be similar (he also had a much better WIT consistently) so im sorry if i am wrong, we were just very unlucky. i legit never got fewer spawns than him and he always got 1 or 2 spawns a house so it felt like a game feature to control spawns.
i found a tether mod which was awesome at least. but that was about it. it seems like people find it annoying to mod.
ngl, i havent played in a while so i dont remember the one i used. i found this one on nexus.
https://www.nexusmods.com/stateofdecay2/mods/691
At certain distances zombies will stop spawning, doors won't open and general craziness may occur.
Pointless.