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You can call in Red Talon agents at any time with your Radio, but you pay not with Influence but with Prestige, which you get from playing Daybreak.
it is available you can use the radio to call RTS survivors from Breakdown
you just need to play some Breakdown to gather some Prestige pts
could you not troll my posts please ?
these posts are not meant for you who the heck are you ?
am i bothering you ??
just look the other way and don't respond to posts that seems to frustrate you.
NOBODY is making you respond to posts.
its the 2nd time you respond like that on my posts.
if you have nothing to contribute just move on.
some people can be karens its annoying.
they are very OP in core skills alone but if the concern is something that affects the whole community then we can look past the core skills and see which community skill is better. like the Mobile Operations for example, the Driver community bonuses seems to be much higher than Mobile Operations. but i might be missing something here.
ohhh thats it. its not for the community. so Mobile Ops wins.
what about Combat Medicine vs pathology ?
I believe red talon contractors to be superior to any normal survivor unless you get really and I mean really lucky with the radomness of normal survivors. When you summon a contractor, you know exactly what you get. If you want an automechanic that is better than a mobile operation, you will have to recruit a whole lot of them before getting a really good one. Skill vs skill maybe automecanic is better but what traits will they get? What specialized skills and which hero bonus?
I must've recruit a thousand survivors and 99% of the time, they get the boot. In my experience, when you get the 5th skill you want, chances are, they won't have the specialized skills you want them to have or decent traits and hero bonus.
so an Automechanic survivor with good traits can beat the Mobile Operations RTA ?
this is what i do too. just give them the book.
But doesn't learning by book for comm skill overwrites the possibility of a 4th trait? Not that it's anywhere important than first 3 traits on survivors
comm skills are not the only way for survivors to have more traits, they can get some as well for some of the personal sidequests (what is a mixed back, you can get good ones or real bad ones, depending on the story they get and sometimes how you perform at them)
for the question about the comparsion Auto vs mobil:
both get the fuel efficency
mobil get +1 fuel but also "waste fuel" (what can eat up more than the 1 Fuel he generates and lets be true, one fuel outpost normaly fills all needs for cars, Autoshop and bomb makeing)
mobil ever get the same hero bonus because of the mechanic how RT get Traits and Skills and the revamp of there ttrait system. makes the hero bonus planable, but there are better ones you maybe want more on a car buffer, or want more in general.
the car stealth that the Automechanic gets (and the mobile not) is where i look at (specialy at higher difficultys) . Think about it when you couple it with a Driver Quirkskill holder. thats much more useful than a little more hp for your car. you dont want to have zombis at your tail when you just arive at your destination because your car makes noise.
it saddens me to find out that the COMMUNITY skills of each RED TALON operative are just to unlock base requirements. the BONUSES does not stack.
for example in the RED TALON - MOBILE OPERATIONS
i thought since he has "Knowledge of Automechanics that he will also have the bonuses from Automechanics skill like +25% Fuel Efficiency and +50% Vehicle Stealth.
turns out, it doesn't stack.
but at the same time i think its fair. RED TALON is already OP in core skills anyway.
its going to be MORE OP if their bundled community skills stacks with their RT bonuses.
i made a list here but turns out the ones in the ORANGE BOX does not stack.
https://steamcommunity.com/sharedfiles/filedetails/?id=2880064909
SO IN SUMMARY :
Automechanics
+25% Fuel Efficiency (Community)
+50% Vehicle Stealth (Community)
HERO BONUS(DEPENDS)
Driving ( does not provide Knowledge of Mechanics/Automechanics)
+100% Fuel Efficiency
+50% Vehicle Endurance
+50% Vehicle Stealth
HERO BONUS(DEPENDS)
Mobile Operations
+25% Fuel Efficiency (Community)
+1 Fuel Per Day
HERO BONUS (+50% Vehicle Endurance)
Community Skill Effect Wise id say
-Driving wins if Fuel is an issue
-if Knowledge of Mechanics is required then Mobile Operations wins over Automechanics UNLESS the HERO BONUS of Automechanics is better ?
EDIT :
in the end it has come down to Automechanics vs Mobile Operations
since Driving* skill is apparently NOT Community wide but just for that survivor.
i think im going to go with Driving* skill instead of Automechanic or Mobile Operations.
i dont need the Knowledge of Mechanics/Automechanics as i would only be scavenging or buying repair toolkits.
i also wouldn't worry much about the OP RED TALON CORE SKILLS as my survivor would only be staying home much of the time.
i just needed to roll a good HERO BONUS that is vehicle related and learn Driving.
i think im going to search for a survivor with no 5th skill and with Reinforced Chassis.
Vehicle Delivery
Allows you to call in Salvaged Vehicle (via the Radio)
Siphoning System
+1 Fuel Per Day
Driver Training / Fuel Additives
+25% Fuel Efficiency
Reinforced Chassis
+50% Vehicle Endurance
OOPS never mind it seems Reinforced Chassis is for Red Talon only.
OHH FAIL AGAIN driving skill bonus are not Community Bonuses T_T
hm....
EDIT :
in the end it has come down to Automechanics vs Mobile Operations
since Driving* skill is apparently NOT Community wide but just for that survivor.