State of Decay 2

State of Decay 2

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Oqeën Hârt Aug 23, 2022 @ 3:38pm
Survivors can´t sleep!! Bug??
They go to bed, do a weird move and walk away, all the time. Also with Radio influence.
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Showing 1-15 of 15 comments
WarBucks Aug 23, 2022 @ 3:46pm 
They eventually go in there. the rest is still happening. Think of their guard duty on the tower as light activity
Oqeën Hârt Aug 23, 2022 @ 4:25pm 
Yes, they rest but without the animation of sleeping. They hang around all the time. Imagine 9 survivors, trying to get out of a door like the simpsons, every 2 minutes. Two can fit in the tower, the rest stay from one point to another, like a loop. Or 6 survivors constantly looking at me. I feel like a messiah. Seems like a joke but this didn't happen 3 days ago. At night they slept well. not hanging around like chickens.
If a couple looked at me without doing anything, or they were bug in some area, I talked to them and continued their routine, not now.
Oqeën Hârt Aug 23, 2022 @ 4:41pm 
They go to bed to sleep, stay 4 seconds in front with strange movements and leave, and they repeat it from one bed to another always. I am trying to change the base, the map and make a new community, nothing.
rtwjunkie Aug 23, 2022 @ 6:42pm 
I've always had them stop, even 4 or 5 of them, and stare at me. It happens when you are near or on the pathing they are following. Light them up with molotovs. They will move and go do what they were going to do. I find this the number 1 corrector of bad behavior by the NPC's in this game.
HOUSE_D Aug 23, 2022 @ 9:37pm 
ROFL...BURN THEM IF THEY DON'T LISTEN TO YOU!!!
Jolustark Aug 24, 2022 @ 4:23pm 
Exactly the same thing happens to me, it's a bug, minor, but it is. Characters run around the base like headless chickens all the time :/
Do as they have recommended to me and send the problem here
https://support.stateofdecay.com/hc/en-us/requests/new
Oqeën Hârt Aug 24, 2022 @ 6:02pm 
Thanks. It may sound weird but when I want to rest on the base, makes me a little nervous those infinite nonsense turns. Quiet and sleeping people is like the contrast of what happens outside at night, at least in my strange head. Is a small bug, fully playable. I hope they fix it in the next update.
WarBucks Aug 24, 2022 @ 6:11pm 
you knwo what id be concerned about. are the characters on guard towers staying put?
rtwjunkie Aug 24, 2022 @ 7:12pm 
Originally posted by WarBucks:
you knwo what id be concerned about. are the characters on guard towers staying put?
Well at least the ones at Fires Station are for the first time in a year! I can personally confirm.
Sc0rpiTr0n Aug 25, 2022 @ 6:36am 
Originally posted by Oqeën Hârt:
It may sound weird but when I want to rest on the base, makes me a little nervous those infinite nonsense turns. Quiet and sleeping people is like the contrast of what happens outside at night, at least in my strange head. Is a small bug, fully playable. I hope they fix it in the next update.

Agreed. It is oddly distracting.
But if they fix it in next update who knows what else they'll break.

Every update break something that has worked fine for years.
OldGamer Aug 25, 2022 @ 9:08am 
You'll sleep when your dead, in this world :)

Warren Zevon reference
rtwjunkie Aug 26, 2022 @ 9:57am 
I submitted the non-sleep bug to UL. Got a response that wasn't canned from them. Did not know that they spend all their time scampering like rats back n forth, not giving me a moments peace anywhere I go because they won't rest in the beds. I'm sure my final line in my report of "please, make them sleep again!" garnered a laugh out of them.
Chamburoncito Sep 2, 2022 @ 3:08pm 
Exactly the same thing happens to me, and it's that it's not just sleeping, if you look closely it's the majority of the animations of interactions with installations in the base or objects in the environment.
rtwjunkie Sep 2, 2022 @ 4:21pm 
Originally posted by MoonLight:
Exactly the same thing happens to me, and it's that it's not just sleeping, if you look closely it's the majority of the animations of interactions with installations in the base or objects in the environment.
Yeah, I followed up with that. The only things they should interact with that they stay more than 1/2 a second are the garden and the workshop. Everything else is back and forth. And if you are near a path, they stack up like a stampede of people trying trying to get into a concert through only one door. I get so infuriated I Molotov them and go do my base business at an outpost.
Protectron Sep 2, 2022 @ 4:54pm 
The game is very glitchy now. There's a lot of work for them still.
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Date Posted: Aug 23, 2022 @ 3:38pm
Posts: 15