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I mean the only thing they are good for is helping with normal hordes and I typically take the silent path and devour them from behind with stealth kills.
One thing about NM and lethal is never use the watch towers. Even with 50 cals, once the jugs start climbing the ramp thats its the character go melee and get slaughtered.
Why the watch tower has ramps Ill never know.
They do need bit of babysitting, human AI is not perfect.
Never arm AI survivors with crossbow, bolt action rifle or shotgun.
Here are some common weapons best suited for survivors and followers:
RTX Stormbringer
RTX Hordebreaker
Eternal Guard's Infinite Rage
B50FG
Sighted SCAR-H
M1918 BAR
Raider's AR-15
Realistically speaking, the infected blood and guts of a zombie horde dying inside your base would render the base a biohazard until every inch has been scrubbed with chemicals. It should be a catastrophe if you get some zombies inside the base - like all facilities unusable until a cleaning (repair) action has been finished, and it should take a least 30 minutes. Maybe a "biohazard bar" that fills up as zombies are splattered everywhere.
So yes, the base should have a perimeter defense of course. The Watchtowers 50 meters outside the living space, patrolled by designated survivors, and with a destructible fence.
But as it is now, yes I agree that building a Watchtower on Lethal is pretty much a waste. Gunfire is more concentrated without it.
Those are good guns yes, but for base defense purposes (aka carried by your NPC survivors), there are some tiers that it is a good idea to know about:
1. The "you'll be fine for the most part but 2-3 Juggernauts + hordes and a siege may overwhelm your survivors" tier.
* Any 20+ capacity semi-automatic (or select fire) gun of 7.62 caliber power, or smaller caliber semi-automatic (or select fire) guns with Brakes (60% full Power bar or higher).
* Devgru X12 Infiltrator
* Kodiak XL
2. The "full-auto-only handguns/SMG" tier
* G18 Custom Auto (slow reload - Gunslinger recommended)
* Dillinger Pattern 1911 (slow reload - Gunslinger recommended)
* RTX Rampart
* R12 Import
* RTX Cyclone (sidearm version of the R12 Import)
* Raider's Uzi 22
* M3 Grease Gun
* MP40 Submachine Gun (currently available from the Bounty Broker)
* Model 99-50
(note that except for the Raider's Uzi22 and RTX Cyclone/R12 import, these don't sound like full-auto when used by the NPCs, but they do still spray lead)
3. The "red mist" tier
* FBI Fighing Rifle (currently available from the Bounty Broker)
* Barrow-style BAR1918
* BAR1918
* Raider's AK-47
* Raider's AR15
* AA-12 (always available from the Radio once per community... or is it called AA-20?)
* B50FG
* Timberwolf
* Spyglass Rifle (currently available from the Bounty Broker, I think)
* Otoe Howlitzer (not currently available from the Bounty Broker)
* Non-Compliant SKS (not sure if currently available from the Bounty Broker)
Many of these can be found in the Rare Weapons Cases, while others are usually found in Plague Hearts, and the rarest ones only on hostile NPCs. In other words, before you even finish the introductory "get Materials" mission, go and fuel up your car and loot the Rare Weapons Cases. That way, when you start the game, your community will let you hide and watch the fun as they deal with any siege or horde attacking the base... for free.
Day 11 and you dont have majority of your survivors in the base packing 50. cals or some really powerful auto shotguns/auto rifles with brakes? Do that mean you also dont have a watchtower?
Sounds like you screwed up, I never lost any survivor in a siege like that before, though I got close but only because my follower likes to run outside the base/right next to the door and get blood plague via AOE jugg floor smashing.
EDIT: I dont know what you guys above are talking about NM watchtowers still make sense. Jugg wont go up there if you aren't up there or at least trying to stay close so they prioritize you and not your group.
I have had 2 juggs wander into my base just before a siege before and I have never lost a single AI from it. The main worry is just your survivors funneling into narrow areas and dying from blood plague or the AOE damage causing them to fall to the ground, allowing for insta-death by jugg.
Which I guess could be the factor for this guy. I am curious what base he was in that allowed for his whole team to get wiped.
I ensure that charging into a hostile enclave and getting immediately gunned down only happens to neutrals.
basically when you stand any follower you have is on "agressive" and will engage anything in his allowed range.
and when you crouch they are on "passive" and will not fight back even if attacked.
sort of :)
you shouldn've just crouched and the follower would've followed you inside.
If things get to crazy and my follower dont want to follow me and stay to fight I just gtfo and leave him.
And 2 plague-jugg just strolling along IMO is as cheap as running away from render distance/going back to main menu!
Yeah I think once you have a grasp of lethal followeres become useful again. If you're not comfortable on lethal you just watch your followers die, but the fact that they're dying proves they're useful and buys you time to do more useful things than fighting
I too try to keep alive all non-hostile humans for role-playing reasons.
But that does not mean you can't use followers as distraction/bait
and keep them alive at the same time.
If you are overwhelmed by zombies run to the car and
leave follower as distraction for zeds.
Then drive to nearest safe place and wait for your follower.
Unless it is against your rules to escape area/move outside zed draw distance
your follower will be just fine.
Just remember to arm your follower with automatic assault rifle or submachine gun
and have some Plague Cure on you at all times.
Sniper cover only wants to shoot the infinite regular zombies instead of the actual problem.