State of Decay 2

State of Decay 2

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Followers are useless!!!
May I ask why do we even have the option to enlist a follower? This option is just completely useless from all possible things. Followers just exist, they are just an extra backpack. They don't know how to help you, they don't know how to dodge, they can't even freaking hit their target even at 2 meters away. They always end up dead, always not knowing what to do when surrounded by a horde. At this point I got mad because, even with mods, "Basic Training Mod" or "Smart AI Human", they still can't help you properly. I wish there were commands in order to tell your follower to, SHOOT THE ♥♥♥♥♥♥♥♥ JUGGERNAUT, instead of getting stuck in him, trying to melee him, dodging into him so you get stuck. Decide whether your follower should use the melee weapon or the ranged weapon. Anybody else going in missions but mostly ALONE? No followers at all? Because the way they are right now, it's just better for them to stay inside the base. KEEP THEM INSIDE THE BASE SO YOU DON'T LOSE THEM. For real, it's like they are pets ♥♥♥♥♥♥♥♥♥♥♥ !!! What a waste, complete waste!
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Showing 1-15 of 88 comments
Le Deflagosseur Oct 9, 2022 @ 2:02pm 
I feel like followers always do the opposite of what you need them to do, I try to sneak around, they attack zombies for no reason, hitting freaks with melee and when I try to kill zombies, they just pick their noses or whatever.

You said it, they're just an extra backpack, a really dumb one.

edit: my favorite thing they do is when I sneak into a house and they just use the windows instead of using the door I just QUIETLY opened.
Last edited by Le Deflagosseur; Oct 9, 2022 @ 2:03pm
Protectron Oct 9, 2022 @ 2:43pm 
They are mostly useless as is yes. Some players have managed to adapt their playstyle to sort of being a helicopter mom for them to exploit their infinite ammo advantage. I haven't bothered with that and go exclusively solo.

If there was an AI control function like the mod I downloaded for SoD1, I would be more inclined to bring one along, because then it would just kill everything in sight. That's something I could work with.
Albino Noodle Oct 9, 2022 @ 3:08pm 
I haven't played for a pretty long time I seem to recall many dying because they refused to follow you and instead choose to fight to the death against a large group for no reason.

Has this seriously not been fixed with some basic "go here/follow me/stay here" commands?

That is beyond pathetic, you may as well not add the option to have them follow you
if you're going to put zero effort into making it even a somewhat working feature.
Le Deflagosseur Oct 9, 2022 @ 6:29pm 
@BattlePanda: They didn't, they don't fix things like that, instead they come up with new stuff every now and then and people are all like: "oh wow these devs are great, they really take good care of their game" while things that were broken on day one still are.
Metro Oct 9, 2022 @ 8:56pm 
Originally posted by Le Deflagosseur:
@BattlePanda: They didn't, they don't fix things like that, instead they come up with new stuff every now and then and people are all like: "oh wow these devs are great, they really take good care of their game" while things that were broken on day one still are.
Bad AI is a fair criticism but you can't dismiss the amount of support the game still gets years after launch without being some DLC money grabbing scheme.
DivineLion Oct 9, 2022 @ 9:02pm 
this is why i play with friends. the bots are just for extra backpack loot
Now OP reminds me this option exist. I never bother use that option after tutorial run on Dread difficulty for some reason lool
Sc0rpiTr0n Oct 9, 2022 @ 10:45pm 
To me followers are very useful and yes I exploit
their infinite ammo with powerful guns.

And I don't use any mods, radio commands, daybreak/independence stuff and so on.

If you want your follower to shoot Juggernaut get Juggernaut's attention
by hitting him with melee weapon in the back.

Never allow enemies to attack follower. Get attention of enemies on yourself.
If they try to attack follower then attack them aggressively.

If you or your follower are overwhelmed run away from area and wait
for your follower at nearest safe place (outpost, friendly enclave, base).

Using followers is not for everyone. It takes some effort to learn their
behaviour, to manage and protect them.

But once you do, well armed follower becomes unstoppable force
against almost any situation game can create.
Bro Of Metal Oct 9, 2022 @ 11:15pm 
Originally posted by Sc0rpiTr0n:
To me followers are very useful and yes I exploit
their infinite ammo with powerful guns.

And I don't use any mods, radio commands, daybreak/independence stuff and so on.

If you want your follower to shoot Juggernaut get Juggernaut's attention
by hitting him with melee weapon in the back.

Never allow enemies to attack follower. Get attention of enemies on yourself.
If they try to attack follower then attack them aggressively.

If you or your follower are overwhelmed run away from area and wait
for your follower at nearest safe place (outpost, friendly enclave, base).

Using followers is not for everyone. It takes some effort to learn their
behaviour, to manage and protect them.

But once you do, well armed follower becomes unstoppable force
against almost any situation game can create.
Just so you know, the follower was a RED TALON OPERATOR. Full maxed stats and guess what, WITH A HORDEBREAKER. And if you wanna ask me about the difficulty, it was on LETHAL ZONE. I'm not playing even on nightmare, it's just too easy. The fact that the behavior of the followers is all f-ed up, even a horde with only 3-4 blood plague zombies, WITH THE FREAKING HORDEBREAKER, the follower would miss them at 2 freaking meters away. Only killing one, and when the zombies get close, THE FREAKING FOLLOWER DOESN'T EVEN KNOW THAT "DODGE" or "STEP BACK" is even a thing. The player can do it, BUT THE FOLLOWER CANNOT. They always end up getting pounced by the zombie. Oh well, he's infected now. Good luck with 3 blood ferals on your back and a juggernaut chasing you. And the dumb follower would just simply engage in fights. I know that when you crouch you just simply tell your follower to do NOTHING but follow you which is a good thing.
So, my follower, MAXED STATS, GREAT WEAPON and STILL COULDN'T HIT A DAMN TARGET at short distance. My point will remain the same. STOP TAKING FOLLOWERS, leave them in base like some sort of puppies in a shelter. The only way they are good are at defending the base staying in a Watchtower. Follower = Extra Backpack. There is no other description for them. Doesn't matter if it's a normal follower (normal specializations like powerhouse discipline etc.) or a red talon follower (prowess, tactics etc.).

My advise. IMPLEMENT COMMANDS. Tell your follower whether to use melee weapons or ranged weapons. Stay at distance or engage in a fight. Make them more reliable. Cuz like I've said, they are ONLY a backpack, that's it.

And just so I can give you a better example. Do you know the mission called "Marshal Story: What's left Behind". The one that you gotta help the survivor get a firework bazooka and kill a Juggernaut. Wanna know what happened? 3 Hordes of blood plague zombies, so like over 12 zombies AND A JUGGERNAUT fight them with melee weapon. I was so confused. WHY ISN'T HE PULLING THE BAZOOKA AND SHOOT THE DAMN JUGGERNAUT. If he has a weapon and has to kill SOMETHING BIG, why not use the ranged weapon? 10 zombies on his a$$ and still fighting with the melee weapon. Of course he died because I didn't had any explosions on me but still. MAKE THEM SMARTER. And just to be clear, even with mods they will simply act the same. They're too dumb.
Vin Oct 9, 2022 @ 11:19pm 
followers are built for and optimized for standard. people who play NM and lethal then complain about them crack me up.

NM and lethal were added difficulties. if anything UL needs to add some kind of scaling for difficulties because if they made them optimized for lethal they would automate gameplay for anything lower.
Bro Of Metal Oct 9, 2022 @ 11:20pm 
I tested something. It doesn't matter if you shoot with a suppressed weapon or not, the follower will decide for itself whether he wants to choose melee or ranged. The only thing they use ranged weapons is when they are defending the base. No melee weapons.
Bro Of Metal Oct 9, 2022 @ 11:22pm 
Originally posted by Vin:
followers are built for and optimized for standard. people who play NM and lethal then complain about them crack me up.

NM and lethal were added difficulties. if anything UL needs to add some kind of scaling for difficulties because if they made them optimized for lethal they would automate gameplay for anything lower.
So you're saying that it's a good thing that they are COMPLETE TRASH in nightmare/lethal, but it's a good thing on lower difficulties. EVEN ON LOWER DIFFICULTIES, the survivor would still miss his/her shots, still being confused, still being just a simple mobile backpack. No thanks.
Last edited by Bro Of Metal; Oct 9, 2022 @ 11:23pm
Vin Oct 9, 2022 @ 11:24pm 
Originally posted by SOXITOAN:
Originally posted by Vin:
followers are built for and optimized for standard. people who play NM and lethal then complain about them crack me up.

NM and lethal were added difficulties. if anything UL needs to add some kind of scaling for difficulties because if they made them optimized for lethal they would automate gameplay for anything lower.
So you're saying that it's a good thing that they are COMPLETE TRASH in nightmare/lethal, but it's a good thing on lower difficulties. EVEN ON LOWER DIFFICULTIES, the survivor would still miss his/her shots, still being confused, still being just a simple mobile backpack. No thanks.
apparently you are a little hot under the collar. i said they should "add scaling so they dont automate gameplay in lower difficulties" try reading with a more level head.

Edit: i have no issues with them up to dread so....
Last edited by Vin; Oct 9, 2022 @ 11:25pm
Bro Of Metal Oct 9, 2022 @ 11:24pm 
And the fact that they have whether a bladed, blunted or close combat weapon, seen this many times. The zombie wouldn't get knocked back or the animation when you hit him with something. They would still attack like they don't feel a thing.
Bro Of Metal Oct 9, 2022 @ 11:25pm 
Originally posted by Vin:
Originally posted by SOXITOAN:
So you're saying that it's a good thing that they are COMPLETE TRASH in nightmare/lethal, but it's a good thing on lower difficulties. EVEN ON LOWER DIFFICULTIES, the survivor would still miss his/her shots, still being confused, still being just a simple mobile backpack. No thanks.
apparently you are a little hot under the collar. i said they should "add scaling so they dont automate gameplay in lower difficulties" try reading with a more level head.
Sorry for my behavior, just a little angry. Didn't read it right! My apologiez.
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Date Posted: Oct 9, 2022 @ 1:58pm
Posts: 88