Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You said it, they're just an extra backpack, a really dumb one.
edit: my favorite thing they do is when I sneak into a house and they just use the windows instead of using the door I just QUIETLY opened.
If there was an AI control function like the mod I downloaded for SoD1, I would be more inclined to bring one along, because then it would just kill everything in sight. That's something I could work with.
Has this seriously not been fixed with some basic "go here/follow me/stay here" commands?
That is beyond pathetic, you may as well not add the option to have them follow you
if you're going to put zero effort into making it even a somewhat working feature.
their infinite ammo with powerful guns.
And I don't use any mods, radio commands, daybreak/independence stuff and so on.
If you want your follower to shoot Juggernaut get Juggernaut's attention
by hitting him with melee weapon in the back.
Never allow enemies to attack follower. Get attention of enemies on yourself.
If they try to attack follower then attack them aggressively.
If you or your follower are overwhelmed run away from area and wait
for your follower at nearest safe place (outpost, friendly enclave, base).
Using followers is not for everyone. It takes some effort to learn their
behaviour, to manage and protect them.
But once you do, well armed follower becomes unstoppable force
against almost any situation game can create.
So, my follower, MAXED STATS, GREAT WEAPON and STILL COULDN'T HIT A DAMN TARGET at short distance. My point will remain the same. STOP TAKING FOLLOWERS, leave them in base like some sort of puppies in a shelter. The only way they are good are at defending the base staying in a Watchtower. Follower = Extra Backpack. There is no other description for them. Doesn't matter if it's a normal follower (normal specializations like powerhouse discipline etc.) or a red talon follower (prowess, tactics etc.).
My advise. IMPLEMENT COMMANDS. Tell your follower whether to use melee weapons or ranged weapons. Stay at distance or engage in a fight. Make them more reliable. Cuz like I've said, they are ONLY a backpack, that's it.
And just so I can give you a better example. Do you know the mission called "Marshal Story: What's left Behind". The one that you gotta help the survivor get a firework bazooka and kill a Juggernaut. Wanna know what happened? 3 Hordes of blood plague zombies, so like over 12 zombies AND A JUGGERNAUT fight them with melee weapon. I was so confused. WHY ISN'T HE PULLING THE BAZOOKA AND SHOOT THE DAMN JUGGERNAUT. If he has a weapon and has to kill SOMETHING BIG, why not use the ranged weapon? 10 zombies on his a$$ and still fighting with the melee weapon. Of course he died because I didn't had any explosions on me but still. MAKE THEM SMARTER. And just to be clear, even with mods they will simply act the same. They're too dumb.
NM and lethal were added difficulties. if anything UL needs to add some kind of scaling for difficulties because if they made them optimized for lethal they would automate gameplay for anything lower.
Edit: i have no issues with them up to dread so....