State of Decay 2

State of Decay 2

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Akfiz Sep 22, 2022 @ 6:18am
Is there true multiplayer yet?
https://www.youtube.com/watch?v=TnMTg7J1YEQ

While I believe State of Deacy 2 is a far superior improvement over State of Decay 1, he makes a solid point about multiplayer:
- Not being able to leave the area of the host sucks.
- Having searching lockers split based on the number of players (rather than shared by all players and they all can loot everything) sucks.
- Not having any progress in your own community by playing co-op sucks. (at least get some extra resources you collected during the co-op for your own community; like, you can bring in a character with empty inventory, and leave with a full inventory - that may encourage scanvenging but most people play with friends rather than randoms; or heck, even completing missions with other players giving you 50% influence for your own community would be a good thing)

Yeah, co-op is going to give you an advantage, but that's the point of coop, that's why you cooperate, so that you can do better than you would do alone. It's all about the experience.

The video is 1 year old and I haven't played co-op yet, only SP, so I'm curious, do the points in this video still stand?
Last edited by Akfiz; Sep 22, 2022 @ 12:15pm
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Showing 1-9 of 9 comments
Palicai Sep 22, 2022 @ 8:51am 
Nothing has changed. ME and my wife tried coop a while back, its kinda unplayable because she cant BE IN MY COMMUNITY, just a guest.

Waiting for State of Decay 3, hopefully they learned something.
Originally posted by Elden:
Nothing has changed. ME and my wife tried coop a while back, its kinda unplayable because she cant BE IN MY COMMUNITY, just a guest.

Waiting for State of Decay 3, hopefully they learned something.

If Undead Labs learned something after making SOD 2 I really hope is eliminate ridiculous bugs that persists in SOD and SOD 2 that can be easily avoided and fixed.
Chris Sep 22, 2022 @ 3:06pm 
Semantics argument... it truly does have multi-player. Is it as you would like it to be? That's up to you. It is as the video says. Anything I pick up I can store and keep for my community. I also get extra random loot after returning to my community. I am most likely locked within a radiance of host for loading and performance reasons. The distance is great enough that if you are playing "True" Co-op isn't a problem. You can have up to 4 players join you. Suggest playing 3 man + games at Dread level or higher, otherwise game is rather easy. Bounce around between friends community help each other out.
Akfiz Sep 22, 2022 @ 4:20pm 
After playing co-op, turns out it's actually amazing and I disagree with the video.

- You get to keep all the loot you get from a co-op play.
- The lockers being split makes a lot of sense so that players won't "fight over them" since you can get to keep whatever look you want and transport it to your base.
- You get to keep every influence you get from playing co-op.
- I even got some loot when I came back to my world because I played co-op.

So, after actually playing, I disagree with the video, there is true multiplayer in this game and the co-op is truly amazing. Very well done.

Some people may want to "share communities". Which I think would be an interesting feature, but also like the way co-op currently works right now. Maybe "shared communities" or "player-only communities" could be a thing for State of Decay 3. But as it stands right now, the multiplayer of State of Decay 2 is amazingly well done.
SebH Sep 23, 2022 @ 8:42am 
I tried to play this game so much time with friends => unplayable : lag, Z invisible, high Fuc..ng latency, I open much ticket on support, no reponse. So ... I'm waiting SOD3...
Akfiz Sep 23, 2022 @ 9:11am 
I did the same yesterday, no issues whatsoever and it was a very fun experience. Maybe the patches fixed it?
Voca Sep 26, 2022 @ 5:51am 
Depends on what you expect in MP. To me, the MP is crap.
Akfiz Sep 26, 2022 @ 6:43am 
It would have been great if:
- you were able to co-op a community as well (like a guy says he and his wife wants to play the same community).
- or if you make a co-op experience where each player is 1 character from the community (and when you die another one comes and you start from 0.

But I also like this feature where the co-op partner is basically a "guest" with his own co-op feature and community. He's like an "exchange program student" or something.

And I like the fact that:
- You get to keep all the loot you get from a co-op play.
- The lockers being split makes a lot of sense so that players won't "fight over them" since you can get to keep whatever look you want and transport it to your base.
- You get to keep every influence you get from playing co-op.
- I even got some loot when I came back to my world because I played co-op.

It truly shows that they listened to the community and I appreciate the dev team for that. Big like from me.

Maybe those other 2 features I was talking about in SoD3 or a full blown multiplayer with versus and such (different communities on the same map, etc). A full The Walking Dead (the series) experience.
Metro Sep 26, 2022 @ 10:02am 
No need to ruin a great game with unnecessary multiplayer.
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Date Posted: Sep 22, 2022 @ 6:18am
Posts: 9