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Waiting for State of Decay 3, hopefully they learned something.
If Undead Labs learned something after making SOD 2 I really hope is eliminate ridiculous bugs that persists in SOD and SOD 2 that can be easily avoided and fixed.
- You get to keep all the loot you get from a co-op play.
- The lockers being split makes a lot of sense so that players won't "fight over them" since you can get to keep whatever look you want and transport it to your base.
- You get to keep every influence you get from playing co-op.
- I even got some loot when I came back to my world because I played co-op.
So, after actually playing, I disagree with the video, there is true multiplayer in this game and the co-op is truly amazing. Very well done.
Some people may want to "share communities". Which I think would be an interesting feature, but also like the way co-op currently works right now. Maybe "shared communities" or "player-only communities" could be a thing for State of Decay 3. But as it stands right now, the multiplayer of State of Decay 2 is amazingly well done.
- you were able to co-op a community as well (like a guy says he and his wife wants to play the same community).
- or if you make a co-op experience where each player is 1 character from the community (and when you die another one comes and you start from 0.
But I also like this feature where the co-op partner is basically a "guest" with his own co-op feature and community. He's like an "exchange program student" or something.
And I like the fact that:
- You get to keep all the loot you get from a co-op play.
- The lockers being split makes a lot of sense so that players won't "fight over them" since you can get to keep whatever look you want and transport it to your base.
- You get to keep every influence you get from playing co-op.
- I even got some loot when I came back to my world because I played co-op.
It truly shows that they listened to the community and I appreciate the dev team for that. Big like from me.
Maybe those other 2 features I was talking about in SoD3 or a full blown multiplayer with versus and such (different communities on the same map, etc). A full The Walking Dead (the series) experience.