State of Decay 2

State of Decay 2

Statistiche:
Close Combat Weapons Needs to have Variety
I think close combat weapons needs to be more than just cosmetic. And they can be better quite easily by giving them small buffs. Like screwdriver gives 1% faster crafting time, chef knife 1% cooking time, K-Bar +1% damage, etc.
Ultima modifica da benderboyboy; 19 mag 2022, ore 9:39
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They get a lot better with the close combat skill max but they could use a buff for sure.


I think once that skill is maxed it should be silent while standing and attacking. Even if just the execution move was silent it would be a big boost.
The most annoying thing about them is how slow they are to draw.

An aggressive zombie's double hand swipe is much faster than a human's close combat attack. So much so that if you see a zombie running at you, you are better off clicking to initiatie a swipe of thin air, so that the weapon is at least ready when the zombie has reached you and you click again. Otherwise, you'll get damaged, maybe some Blood Plague, and staggered as well.

It is as slow to draw and strike with as a 25-pound mallet is. If not slower.

The Close Combat draw should be the fastest by far of the different weapon types. It should be as if you never holstered it.
Close Combat execution animation just needs to be sped up. Why pick any other combat skill other than Swordplay? it has the best Lethal rate and quick, front executions.
Messaggio originale di benderboyboy:
I think close combat weapons needs to be more than just cosmetic. And they can be better quite easily by giving them small buffs. Like screwdriver gives 1% faster crafting time, chef knife 1% cooking time, K-Bar +1% damage, etc.

Though they don't have active stats, they also don't have durability, and once maxed out, they are basically instant kills.
Combine cc with kicks. Knock Zombies down and execute.

Acrobat works well for rolls to get behind etc. High skill high reward for not just running straight at hordes. A.I. sucks though.
I'm talking about the actual weapons themselves, guys, not the skill. And what I'm hoping for is variety, so that choosing one over the other actually matters.
Ultima modifica da benderboyboy; 19 mag 2022, ore 7:41
Close combat is the melee perk what do you mean? I´ve cleared lethal zone with just a knife, you dodge through every zombie and stab them in the head from behind, since dodge clips you through enemies and close combat gives you fast execution you can literally go 1vs10 with regular zombies and execute them all in a matter of half a minute, if you pop an energy drink you will also never run out of stamina so its really easy, plus knives never break so theres that.

There is no reason to ever swing your close combat weapon, thats why it doesnt need damage.
Although I´ve killed all the plague hearts with the knives because its free - no durability loss, no bullets or resources wasted and no noise. I think a lethal heart takes about 90-100 hits to die.
Ultima modifica da Sharethepain; 19 mag 2022, ore 8:49
You know what? It's my fault. I thought everyone could read when I posted a discussion topic that clearly said "Close Combat Weapons" and could get some actual interesting ideas going.

FML.
Messaggio originale di Darksurgeon:
Close Combat execution animation just needs to be sped up. Why pick any other combat skill other than Swordplay? it has the best Lethal rate and quick, front executions.

The way I usually play Close Combat, is to dodge behind the first zombie, grab him, and push him into the horde to knock down as many as I can. Then run in and chain the extremely quick ground executes that knives have. I don't really use the frontal execute if there are more than 5 coming at me unless they're spaced out.

Likewise with Heavy Weapons, you can knock down a handful of zombies in one swing and there are few things in this game more cathartic than knocking a Plague Feral around with a Heavy Weapon. Also, one of the ground executes for Heavy Weapons has you swing the weapon around before the head smash, which not only keeps you from being interrupted, but it also knocks more zombies down to be executed. So while you're executing one, you're also knocking down one or two more, then you execute one of them and knock down one or two more, etc.

I would say they are all useful but require different methods to be successful, though Close Combats basic melee strikes need to be a little faster. As far as stats on CC weapons, maybe thats where the speed could come from. CC weapons could vary from each other in Lethality and Speed, maybe give some small universal things like slightly increased Stamina Regen, or slightly increased movement speed while crouched or something. All specs carry a CC weapon so small universal buffs might be pretty fun.
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Data di pubblicazione: 18 mag 2022, ore 4:03
Messaggi: 9