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Then I might even consider having both. And a Forge.
As it is now, they are both providing nothing worthwhile considering that there is a hard limit to the number of survivors.
That and the Container Fort went from most sustainable and one of the most powerful bases in the game to absolutely broken (from a 100+ day in one map perspective) after they buffed outposts and made it so all of Cascade hills gets a staging area in its landmark outpost, with and without builder boon now outposts can cover all resource costs in cascade hills leaving the fort a base giving 2 Large Slot (8 free beds with no cost, 4 free watchtower guards with no ammo cost, +10 all resources) bonuses at 0 Cost and no slot consumption in a map that gives every base a Large Slot Outpost in its Landmark, with two Free Large Slots to spend as you will and 4 free Small Slots to spend as you will (cause 1 Infirmary and 1 Workshop). Buffing the outposts turned container fort into a monster. Yeah it made Nightmare and Lethal simpler to survive in (Container fort did not need it to reach 100% sustainability but other 3,500/8 person bases could not reach 100% sustainability before the buff) but it turned the most sustainable base into a base where every slot that appears in its base menu is a free slot for whatever you want, unlike every other base in the game where at least 1-2 Large Slots and 3-5 Small Slots (depending on the base) are still forced to be spent on sustainability unless you want to always do supply runs or give up outpost sustainability for bed outposts/give up base slots for more beds.
I felt like mentioning that cause who thought it was okay to buff outposts without checking how strong that made some bases (My favorite base since launch yes, but it still is dumb) while there are multiple skills and playstyles in the game that just aren't good