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Zombies are an endless horde that can never be wiped out. That's the "rule" of every zombie fiction ever made, after all.
The the whole main mission of this game is a failed attempt at creating a sense of actually fighting back against the zombies.
Of course, the zombies being persistent would make a car that got one under it so that the driving wheels are off the ground useless for the rest of the game unless you could dislodge it with another vehicle. Now the corpses eventually disappear.
Some kind of "re-seeding" event would be possible, and a big enough map could have towns and cities big enough to actually support thousands of zombies and it all makes sense. The maps as they are now have houses for maybe 500 people in them, at best. so where does the endless swarms of zombies come from?
Doesn't mean they can't be the first developers to design a game where humanity re-establishes itself. Maybe you could liberate the USA over a series of maps culminating in capturing Washington. If the game was good enough you could include every state capitol, that's a lot of scope for paid DLC. Then you could capture the rest of the free world in future games.
Eh?
Night of the Living Dead? Pretty sure they were'nt an endless horde in either version. I know the Remake culminated in a Zombie Hunt and Purge.
Regarding the Game: I wish they would go to a spawn mechanic where the plague hearts generate or animate the zombies (so many per day). The way it is now, the more PHs you take down, the more zombies and freak appear. It would be awesome if it could account for viability of the bodies (whole or partials can be re animated). But we are just not there in terms of Tech.