State of Decay 2

State of Decay 2

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Noble Ten 2021 年 12 月 11 日 上午 8:11
Roof Top sniper not working ?
So I started my first full nightmare game... and jesus, is this insane, ferals, bloaters and screamers on day 1. And theres another level up, lethal, Anyway I got a house up the road that was infected on day 2, so I went up there with the car and a jug spawned right outside it. Gave my car a slap on the ass and the things smoking. So I retreated only killing half the infected.. So I went and did the mission to bring materials to my neighbours in the mean time.. and when they turned allied and gave me rooftop sniper... I thought, I seen sniper tower do wonders to a jug, Makes them dance.

So I went up, cleared out the zombies in the area.. confronted the jug, and then gave the go ahead for the snipers to make this jug dance..... except nothing happened... I heard the gunshots every 5 or so seconds, but the jug kept beating his chest, roaring and charging me ? It was like the rooftop sniper was bugged out or something ? Did the new update brake it ? Or is only sniper tower that does this, not the rooftop sniper ?

So after the rooftop sniper time ended and the jug was unharmed, ended up kiting it back to the start base and I tried letting the NPCs do most of the damage to save ammo. And we killed it... But seriously, what a the rooftop sniper guys doing!

Its broken right ?
最後修改者:Noble Ten; 2021 年 12 月 11 日 上午 8:17
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Protectron 2021 年 12 月 11 日 上午 10:15 
Should take like 5-6 shots or something yes.
TheSuit 2021 年 12 月 11 日 下午 12:20 
Yes and if you can do it again and record it and post it here
https://support.stateofdecay.com/hc/en-us/articles/360061355691-Need-to-Report-an-Issue-or-Bug-

( Choose submit a request )

They will check it and fix it.
Right now they need as many vids showing whats happening as possible.

They are aware of quite a few bugs and reporting bugs makes things get fixed faster

If you can't record it - still report it though.
最後修改者:TheSuit; 2021 年 12 月 11 日 下午 12:20
JJ0 2021 年 12 月 11 日 下午 4:41 
引用自 Protectron
Should take like 5-6 shots or something yes.

I play the Dread setting and since I've played that setting I've found the Juggernaut to require a high number of head shots and/or melee before he'll go down. I must admit I'm not sure how powerful the Sniper you can call up is, but I should think that if you are on one of the two highest difficulty settings eg, Nightmare or Lethal you'll need a lot more firepower.

You can check through the Patch/Build notes to see if you can see anything on this:-
https://support.stateofdecay.com/hc/en-us/sections/360002870631-Patch-Notes
最後修改者:JJ0; 2021 年 12 月 11 日 下午 4:41
Noble Ten 2021 年 12 月 12 日 上午 2:00 
I dont record my games, so I not able to capture it nor do I really have the software to do it... But last update, I used a sniper Tower, and the juggernaut was stagging all over the place like it was drunk before finally going down. Just from the sniper tower. It was surprisingly effective. This rooftop sniper seemed like the sniper tower but as an ally bonus, but is that wrong apart from costing more ? I was on dread before when it worked last update.

Sent a report anyway.
最後修改者:Noble Ten; 2021 年 12 月 12 日 上午 2:10
jackshile 2021 年 12 月 12 日 上午 2:27 
on nightmare jug requires 4 sniper shots to get on his knees then I finish him for jug kill.. If I dont finish him he takes 5 shots. If there are more zed near you sniper might take them instead of jug ..no idea how is prioritising for sniper coded ..From what I observed sniper focuses on jug first then on other zeds .. but you must be close to him
最後修改者:jackshile; 2021 年 12 月 12 日 上午 2:29
Noble Ten 2021 年 12 月 16 日 下午 9:28 
Its not working again.. after fighting 3 humans in nightmare (weapon guys but without the quest, because I saved and quit, to backed up my game, logged back in and well the quest wont launch again, but least I can threaten them to get rid of them. And they\re so ♥♥♥♥♥♥♥ hard to kill with the amount of damage they do to me) So using scent block, and getting in and out of the car, managed to kill all 3, except right at the end a jug appeared, asif to stop me looting their bodies in peice.. ALso why do they did ♥♥♥♥ tons of damage to me, yet the zombies only swat them asif swattng flies ??? logic!!! Why dont the zombies finish them off faster, like to DO TO ME

So I ran down the rest of the zombies, jumped out of the car since the car is like paper to a jug. (even to zombies lol) hit rooftop sniper and nothing... just bang bang bang.. nothing hitgting the jug.... and t his guy im on has scouting..... so you dont even see any zombies in the area on my map.

Its ♥♥♥♥♥♥♥♥ this dont work. I dont want to deplete my ammo and it probably wont even be near enough....

https://steamcommunity.com/sharedfiles/filedetails/?id=2684501984 just so you see scouting picks up nothing... but the jug is continuesly charging me without taking and damage from rooftop sniper. Best I can do.


Thinking of giving up on nightmare combat,, and just go dread combat, and leave the other 2 on nightmare. :/

I can also confirm it still works on the zombies, seen it shoot a few on teh ground
最後修改者:Noble Ten; 2021 年 12 月 16 日 下午 9:38
King Naru The Tyrant 2021 年 12 月 21 日 下午 10:01 
引用自 Noble Ten
So I went and did the mission to bring materials to my neighbours in the mean time.. and when they turned allied and gave me rooftop sniper... I thought, I seen sniper tower do wonders to a jug, Makes them dance.

So I went up, cleared out the zombies in the area.. confronted the jug, and then gave the go ahead for the snipers to make this jug dance..... except nothing happened... I heard the gunshots every 5 or so seconds, but the jug kept beating his chest, roaring and charging me ? It was like the rooftop sniper was bugged out or something ? Did the new update brake it ? Or is only sniper tower that does this, not the rooftop sniper ?

Okay, there is a big difference between the sniper recon you are using and the one you probably think you are using.

The recon sniper from things like enclaves is the weaker version of the 50. cal sniper from the Builder leader watchtower (and I think CLEO sniper support). From my experience, it will NOT kill a juggernaut (it wont even stumble them) and just like all sniper support, it will not prioritize what you want all the time. Some other zeds likely spawned and it is targeting them.

I never use that enclave sniper support for anything other than thinning out regular zed hordes because that is the only thing I found it useful for.

Though I would not be surprised if its also a bug (the shooting but not seeing anything getting shot), I think its wrong for it to be shooting anything not within range of the player anyways. Like, the player is obviously not using it to kill zombies they can not see lol.
CheekiBreeker 2021 年 12 月 22 日 上午 6:18 
The Sniper Support (from big watchtower) costs 50 influence and fires about 20 .50cal shots
The Rooftop Sniper (from enclave or hero bonus) costs 100 influence and fires about 15 .50cal shots at a slower rate.
Both take about 5-6 shots to down a jugg and they seems to target nearby zombies first.

There is also the CLEO Fire Support from CLEO transmitter mod that costs 125 prestiges and fires more shots at much much faster rate but deals less dmg to jugg (I suppose they are rifle rounds).
King Naru The Tyrant 2021 年 12 月 22 日 上午 7:18 
引用自 CheekiBreeker
The Sniper Support (from big watchtower) costs 50 influence and fires about 20 .50cal shots
The Rooftop Sniper (from enclave or hero bonus) costs 100 influence and fires about 15 .50cal shots at a slower rate.
Both take about 5-6 shots to down a jugg and they seems to target nearby zombies first.

There is also the CLEO Fire Support from CLEO transmitter mod that costs 125 prestiges and fires more shots at much much faster rate but deals less dmg to jugg (I suppose they are rifle rounds).

Is it really shooting .50 cals? It sure as heck never seems like it, never killed a jugg, downed it, or even stumbled it when shot from my experience.
JJ0 2021 年 12 月 22 日 下午 1:11 
引用自 CheekiBreeker
The Sniper Support (from big watchtower) costs 50 influence and fires about 20 .50cal shots
The Rooftop Sniper (from enclave or hero bonus) costs 100 influence and fires about 15 .50cal shots at a slower rate.
Both take about 5-6 shots to down a jugg and they seems to target nearby zombies first.

There is also the CLEO Fire Support from CLEO transmitter mod that costs 125 prestiges and fires more shots at much much faster rate but deals less dmg to jugg (I suppose they are rifle rounds).

What (aggression) level are you playing on CheekiBreeker as I'd thought that would have an effect on how powerful add-on snipers are in the game?
shadow2stealth 2022 年 3 月 5 日 下午 12:54 
Is Rooftop Sniper still useless for everyone else?

Two Jugs assaulting base, and I hear a bunch of sniper shots & see nothing on the field (normal zeds, nor jugs) even flinch.
Metro 2022 年 3 月 5 日 下午 1:26 
The rooftop sniper perk you get from an allied enclave (I think it's 5.56) is weaker than the one you get from the Builder leader tower (50 cal). Also, it's not going to reliably target juggernauts specifically and could be hitting random zeds you don't happen to be looking at.

On the higher difficulties it's best to avoid high risk sieges altogether by keeping your base threat low. The Red Talon Watchtower (if you play Daybreak) is useful for this versus the standard Watchtower. There are also survivor traits and quirk skills that keep threat down.

Of course, all of that is going to be dated info whenever they patch in the new infestation/siege mechanic as I don't believe noise/threat will be tied to sieges.

If you really have to dispatch a juggernaut then explosives are often your best bet since 50 cal ammo is fairly scarce on higher difficulties unless you find the mod to create or have the Warlord armory.
最後修改者:Metro; 2022 年 3 月 5 日 下午 1:28
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張貼日期: 2021 年 12 月 11 日 上午 8:11
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