State of Decay 2

State of Decay 2

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ice Jan 21, 2022 @ 1:03pm
whats the point of high cal guns
the 50 cal doesnt even one shot the blood feral in head, so it's dumb, might as well use 22
Originally posted by S H A R K ⚡:
Am totally agree with you. dev's should improve any gun that use .50AP (Armor piercing or it call black tip) talk about real life first. this bullet can destroy body armor level III - IV with single bullet (with normal bullet , not black tip) let say, even if it does not go through , this bullet delivery massive force that hits target like a truck...a large, sharp truck. no even need to talk about human head https://www.youtube.com/watch?v=BQAfHvpv6uk

now return to .50 AP in game you need 4-5 shot at the head
to kill 1 juggernaut (WTF going on in this game) and for craft these bullet if your leader not a warlord you need "(Ammo Press (Heavy) (very rare)" Installed in the Workshop/auto shop. then you go to the workshop/armory, and realize you need 5 Resources of ammunition to Merge 6 rounds of .50 cal (WTF!?!) that mean you need One Ammunition rucksacks per one Juggernaut. for christ sake these round should be last bastion for anything. i wouldn't mind if it was take just 2-3 round and blow their head off instantly with no need to knife execution (think dev's, think)
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Showing 1-15 of 71 comments
Doctor Darling Jan 21, 2022 @ 2:06pm 
I like using em on hostile human npcs. Also, isn't that kinda the gimmick of blood ferals, that their heads are armored?
ice Jan 21, 2022 @ 2:55pm 
Originally posted by Doctor Darling:
I like using em on hostile human npcs. Also, isn't that kinda the gimmick of blood ferals, that their heads are armored?

50 cal from antimaterial rifle can go through clean engine block on lightly armored vehicle, take out the tires or treads on some heavier ones, unless feral has head made of admantium it not going to stop that, and if it did a 22 is literally a pebble to it wont go through ever a million years firing 30 thousand rounds a minute
Protectron Jan 21, 2022 @ 3:09pm 
The armored head of the Feral is of the modern tank type that falls off after it is hit, though. I have seen the NPC survivors one-shot Blood Ferals with a body shot, and I have seen them just getting knocked down. Maybe it's just the B50FG that one-shots them while the rest knocks them down. Not sure.

Anyways, I thought you were asking about 7.62. The advantage of higher calibre rounds are the following:

* Much longer effective range
* Larger hitbox
* More precision (smaller crosshairs)
* Penetration for multiple zombies in one shot
* Staggering enemies with body shots
* Less Parts usage per shot
* Dismemberment
* More damage to Juggernauts and Plague Hearts per shot.
Doctor Darling Jan 21, 2022 @ 3:26pm 
Originally posted by iceink:
Originally posted by Doctor Darling:
I like using em on hostile human npcs. Also, isn't that kinda the gimmick of blood ferals, that their heads are armored?

50 cal from antimaterial rifle can go through clean engine block on lightly armored vehicle, take out the tires or treads on some heavier ones, unless feral has head made of admantium it not going to stop that, and if it did a 22 is literally a pebble to it wont go through ever a million years firing 30 thousand rounds a minute

I didn't know any of that, so thanks for teaching me something new, but if you're dealing with blood ferals, that means you're playing Lethal, right? It's the hardest difficulty in the game, it isn't fair. By a long shot. It's just how the game is designed.
Noxsa Jan 21, 2022 @ 7:45pm 
i can't say he is wrong, if you use "real world weapons" in your game and you have a system where a 50cal can't pen a zombo head BUT with x amount of 22's you can kill it. i know i'm explaining this badly, the point is he is right the 50cal is as usueless as he said it is.

i know the jugs head is armored BUT its like he said if you need "to many" 50 cal hits on the head then all other ammo is NULL, if you can't pen it from shot one with the 50 cal then really all other ammo won't even chip the paint "as matter of speaking".
plus the ammo for it is rare and or costly, the weapon it self is rare... makes no sens it being ingame if it not one shot any zombie in the game.

then again here i go on a mini rant, when the concept of zombie appocalipse is pointless, you do know the human body is rotting so in a good few weeks its all rotted away and the frame that once was a human is now a puddle of goo, so if there is a virus that turns us into zombo's give it two weeks and the world is empty of them, all you need is food and water for a month "to be sure" and a good hiding spot "preffer a bunker" and poof no more zombos.... ah right to real, this is a game, and ballance makes things the way they are, Riiight got it, hope you get that too now :).
Last edited by Noxsa; Jan 21, 2022 @ 7:47pm
Incunabulum Jan 21, 2022 @ 8:24pm 
Originally posted by iceink:
Originally posted by Doctor Darling:
I like using em on hostile human npcs. Also, isn't that kinda the gimmick of blood ferals, that their heads are armored?

50 cal from antimaterial rifle can go through clean engine block on lightly armored vehicle, take out the tires or treads on some heavier ones, unless feral has head made of admantium it not going to stop that, and if it did a 22 is literally a pebble to it wont go through ever a million years firing 30 thousand rounds a minute

Well, actually, it can't.
Seph Jan 21, 2022 @ 8:49pm 
50cal is my top weapon for hostile npcs and juggs . Everything else some nice automatic on single fire mode . Only drawback is 50cal on lethal even 1 shot is so loud that zeds spawn all around me
Originally posted by Doctor Darling:
Originally posted by iceink:

50 cal from antimaterial rifle can go through clean engine block on lightly armored vehicle, take out the tires or treads on some heavier ones, unless feral has head made of admantium it not going to stop that, and if it did a 22 is literally a pebble to it wont go through ever a million years firing 30 thousand rounds a minute

I didn't know any of that, so thanks for teaching me something new, but if you're dealing with blood ferals, that means you're playing Lethal, right? It's the hardest difficulty in the game, it isn't fair. By a long shot. It's just how the game is designed.

They're in Heartland at a fairly common rate; every Freak in that mode is the Blood Plague variant. :P
Bryan Fury Jan 22, 2022 @ 11:31am 
Originally posted by iceink:
the 50 cal doesnt even one shot the blood feral in head, so it's dumb, might as well use 22
What the hell are you saying? A .50 sniper rifle can 1shot a feral lol.. aim better. I do 1shot all of them in full lethal settings.
Last edited by Bryan Fury; Jan 22, 2022 @ 11:31am
Doctor Darling Jan 22, 2022 @ 2:08pm 
Originally posted by Dosbilliam, Boring but Practical:
Originally posted by Doctor Darling:

I didn't know any of that, so thanks for teaching me something new, but if you're dealing with blood ferals, that means you're playing Lethal, right? It's the hardest difficulty in the game, it isn't fair. By a long shot. It's just how the game is designed.

They're in Heartland at a fairly common rate; every Freak in that mode is the Blood Plague variant. :P

Ah, right, I keep forgetting heartland exists.
Ladez Jan 22, 2022 @ 3:08pm 
Originally posted by iceink:
the 50 cal doesnt even one shot the blood feral in head
What are you talking about? A 50 cal is overkill for pretty much anything except a juggernaut. And their shots go clean through. Equip them on your survivors for base defense and watch them absolutely shred waves of zombies, no headshots needed.

They're pretty useless in the field, I'll give you that, but they're absurdly useful for home defense.
ice Jan 22, 2022 @ 3:11pm 
Originally posted by Ladez:
Originally posted by iceink:
the 50 cal doesnt even one shot the blood feral in head
What are you talking about? A 50 cal is overkill for pretty much anything except a juggernaut. And their shots go clean through. Equip them on your survivors for base defense and watch them absolutely shred waves of zombies, no headshots needed.

They're pretty useless in the field, I'll give you that, but they're absurdly useful for home defense.

who tf bothers to defend base except when you happen to be forced to go home to drop junk off, and even if u do giving them any guns theyll shred anything, claiming you need 50 cals on base defense is fking hilariously worthless
Ladez Jan 22, 2022 @ 3:22pm 
Originally posted by iceink:
who tf bothers to defend base except when you happen to be forced to go home to drop junk off,
Someone who doesn't want to lose people to zombies attacking the base? I'm not even talking about sieges. The random hordes that sometimes wander in can be much more dangerous.

Originally posted by iceink:
and even if u do giving them any guns theyll shred anything,
That is so hilariously untrue I don't even know what to say.

Originally posted by iceink:
claiming you need 50 cals on base defense is fking hilariously worthless
I didn't say you need them. Only that they were useful.
Noble Ten Jan 22, 2022 @ 3:50pm 
Doesnt the sniper tower 1 shot ferals ?
Protectron Jan 22, 2022 @ 3:53pm 
If you have like 6+ survivors defending against Sieges and random Horde attacks, 95% of the time they'll be fine if hey have single-fire assault weapons like AK47 and AR15, or even just any semi-automatic gun. I say single-fire because the NPCs use that a vast majority of the time when they have select fire on their gun.

However, once in a while you get a 3-minute siege that is joined by nearby hordes spawning in so you get 2 or more Juggernauts and Ferals and Screamers going at once and the NPCs are notoriously bad at getting stunlocked without having any way of getting out of a Blood Plague pool or the Jugs block the way. They just stand there trying to reload, and single-fire is just not going to cut it. It's too slow - not enough DPS.

This is why it is a good idea to move on from AK47's as soon as you can, and definitely not give them bolt-action, lever-action, manually fed shotguns, crossbows and revolvers. I mean, most of the time that is going to be fine as well because most Sieges are laughable. But when shtf, and that happens on rare occasions, it is better being prepared for it than unprepared.

So I usually equip 1-2 .50 guns on my crew, and the rest have full-auto-only guns with Brakes as soon as I get hold of them. These are the Raider variants of the AK47, AR15 and Uzi 22; the BAR1918 variants, the M3 Grease Gun, G18 Auto Custom, Dillinger Pattern 1911 and the RTX Rampart and RTX Cyclone from the Red Talon Trader. The AA-12 that you can call in with the radio (20-shell capacity drum and full-auto only if that is the wrong name) is also such a weapon.

While you might not even experience such a bad Siege during a playthrough, the bonus of giving these weapons to your NPC survivors is that watching them shred the zombies so that body parts are flying everywhere and some are even ragdolled into the sky and lands thirty meters away... yeah that's pretty entertaining.
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Date Posted: Jan 21, 2022 @ 1:03pm
Posts: 71