State of Decay 2

State of Decay 2

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What are your biggest problems with SoD:2?
Mine are
1) Zombie random spawns that could lead to 20+ zombies on Nightmare
2) Follower combat proficiency, they are clear bots that are willing to fight 10+ zombies and have no flight response only fight. I've lost top players because they didn't know how to fight when they were forced as a follower for a particular mission
Also followers using only guns, why wont they just melee one zombie instead of shooting and missing 5 times
3) Night is too dark and whats not in my flashlight view is an abyss of darkness most of the time
Last edited by Melted Macaroni; Mar 21, 2022 @ 8:01pm
Originally posted by SteelBlood:
1) I stopped playing because the community size is too small. 9-12 people max just makes me feel so incredibly limited when playing. For example I'll do a mission, come across someone I really want to recruit, but I can't despite having ample food and sleeping space. And since you could have 50+ survivors in SOD1 apparently, feels like a huge step backwards.

Using the community editor I had 20+ people with zero issues.

2) Random Hero Bonuses. Character's traits determine possible hero bonuses, and a bonus is chosen randomly from that pool. So if you want a specific bonus, you have to first find someone with a trait that can possibly give that bonus, rank them up to hero, only to be screwed by RNG. Fixable with community editor but still frustrating, should work just like skills where you get to choose.

3) Follower AI. It's been noticeably improved since I started playing, but there has been times where I will climb on top of something to escape a horde of zombies, and my follower will follow me up, then jump back down. Then climb up. Then jump down. Over and over until they die.

BTW followers SHOULD run away from a fight if you run away first. Wouldn't surprise me if that's not how it went for you though.
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Showing 1-15 of 41 comments
キールス Mar 21, 2022 @ 10:32pm 
Getting stuck into a falling animation. It kills me 100% of the time.
The author of this thread has indicated that this post answers the original topic.
SteelBlood Mar 21, 2022 @ 11:40pm 
1) I stopped playing because the community size is too small. 9-12 people max just makes me feel so incredibly limited when playing. For example I'll do a mission, come across someone I really want to recruit, but I can't despite having ample food and sleeping space. And since you could have 50+ survivors in SOD1 apparently, feels like a huge step backwards.

Using the community editor I had 20+ people with zero issues.

2) Random Hero Bonuses. Character's traits determine possible hero bonuses, and a bonus is chosen randomly from that pool. So if you want a specific bonus, you have to first find someone with a trait that can possibly give that bonus, rank them up to hero, only to be screwed by RNG. Fixable with community editor but still frustrating, should work just like skills where you get to choose.

3) Follower AI. It's been noticeably improved since I started playing, but there has been times where I will climb on top of something to escape a horde of zombies, and my follower will follow me up, then jump back down. Then climb up. Then jump down. Over and over until they die.

BTW followers SHOULD run away from a fight if you run away first. Wouldn't surprise me if that's not how it went for you though.
Mooman Mar 22, 2022 @ 1:21am 
The eventual reliance on vehicles. It limits the ability to explore on foot and the danger of going further and further from home.

The opening stages of the map are the most fun for me when you are weak and need to use stealth and tactics more.
shadow2stealth Mar 22, 2022 @ 7:00am 
I hate the combat clipping issues...zombie can clip through corner of an object to grab me, but I can't hit him with melee when like 80% of him is exposed; have to pull him away from corner first, which usually gets me grabbed as soon as I turn to move any direction
WarBucks Mar 22, 2022 @ 7:26am 
i wish the game had a ray tracing graphics mode. I cant imagine it would take much more GPU power than it already does. As it is the game totally slams my 2080ti to 100% load at 4k. I suspect its all those volume shadows.

Im so tired of the screen space reflections games have been doing. they have never looked good in 3rd person games. Senuas sacrifice new RT patch was a great example
Gnowmi Mar 22, 2022 @ 5:52pm 
Zombie random spawn within your radius and teleport to upper level.
TheSuit Mar 22, 2022 @ 6:36pm 
Originally posted by SteelBlood:
1)
Using the community editor I had 20+ people with zero issues.

Game only renders 8 people at a time in a community - the rest are invisible diamonds
SteelBlood Mar 22, 2022 @ 7:52pm 
Originally posted by The | Suit:
Originally posted by SteelBlood:
1)
Using the community editor I had 20+ people with zero issues.

Game only renders 8 people at a time in a community - the rest are invisible diamonds

I also had a mod that makes everyone stay rendered while at base, so all 20+ were there. But my point was more of it didn't break anything by having more people, like the character selection screen for example. Not really about extra load on the game since if you have 12, 20, or 50 people, only 8 would be rendered in vanilla anyways. Though if they increased the max community size, hopefully they'd increase how many people are rendered at once too.
Melted Macaroni Mar 22, 2022 @ 10:52pm 
Mods I use to better my experience are
Immersive Ammo Stacking (PallidaCulus)
No Intro (dadec666)
Faster Searching (PallidaCulus)- The lowest/least op setting
Faster Bolt Action (KJ8888)
shadow2stealth Mar 23, 2022 @ 8:21am 
my favorite mod is Infirmary/Hospital beds count towards bed count.

Makes no sense (especially if no one is infected) why survivors would be unhappy about "not enough beds", when 1-3 of them are sitting there with no one in them.
Last edited by shadow2stealth; Mar 23, 2022 @ 8:21am
worm_master Mar 23, 2022 @ 5:28pm 
I think u need ya eyes tested dude, or maby turn up the brightness a little.. hahaha
Viper Mar 23, 2022 @ 9:28pm 
Going to just say. the only problem with SOD 2 is the forums and those who keep throwing out the same copy paste complaints.

And those making the assumptions it'll get fixed

When ..spoiler alert.. after how many years it remains the same.. oh what a surprise right?

try moving on to something else besides nerco'ing the same post over and over
Plinto Mar 23, 2022 @ 11:21pm 
Originally posted by SteelBlood:
Originally posted by The | Suit:

Game only renders 8 people at a time in a community - the rest are invisible diamonds

I also had a mod that makes everyone stay rendered while at base, so all 20+ were there. But my point was more of it didn't break anything by having more people, like the character selection screen for example. Not really about extra load on the game since if you have 12, 20, or 50 people, only 8 would be rendered in vanilla anyways. Though if they increased the max community size, hopefully they'd increase how many people are rendered at once too.
wouldnt it essentially make the game extremely easy since you have way more people to pack mule resources off the map? a way bigger rotation of characters and more people defending the base during sieges? more people contributing individual amounts of resources per day? it just seems like the game wasn't balanced for 20 so how could it not become painfully easy?
SteelBlood Mar 24, 2022 @ 12:05am 
@Plinto Vanilla base sieges are incredibly easy even with a vanilla squad size. However I also had a mod that massively increased the amount of zombies during a siege, so while I did have 20+ people, I also had 100+ zombies at once. Honestly wouldn't have been surprised if there were a few hundred dead by the end of the siege. Add on top of that the AI shooting walls instead of zombies, so the zombies just ran in anyways, I can tell you it was way harder than a vanilla siege.

But if we are talking just vanilla with 20+ people currently, there would still only be 8 people rendered during a siege, so no wouldn't make it easier. Unless they increased the number of people rendered, in which case they could also increase the size of siege attacks. Which I would be all for because I was incredibly disappointed by vanilla sieges. The mission with ScentBlock had more zombies I think.

Also keep in mind that 20+ people means you are consuming that much more resources. Parts for weapons, food, medicine, and ammo. I had to worry about supplies much more than when I played vanilla.

And what do you mean by contributing individual amounts of resources per day? Do you mean the random junk they put in the locker when they say something like "hey I found this lying around"? Because I never really got anything good from that, and it only happened like once a day at most.

As for bringing resources to other maps, I stopped playing before I switched maps, but can't you already do that pretty easily? You can load up multiple vehicles (especially cargo vans) with resources, and I'm pretty sure your entire supply locker transfers?

Maybe you think it'd be super easy because of your difficulty settings? I could see it being a lot easier on lower difficulties, but that's why they are lower difficulties. All of mine were on Lethal except combat which was Nightmare because I didn't like the Lethal spawning configurations.
Last edited by SteelBlood; Mar 24, 2022 @ 12:13am
Plinto Mar 24, 2022 @ 8:30am 
Originally posted by SteelBlood:

Maybe you think it'd be super easy because of your difficulty settings? I could see it being a lot easier on lower difficulties, but that's why they are lower difficulties. All of mine were on Lethal except combat which was Nightmare because I didn't like the Lethal spawning configurations.
Eh, right now I'm playing on Nightmare with Map set to Deadly (going for all Nightmare next, then a try at Lethal, I'm not quite a veteran at this game yet). I agree about the Lethal combat configurations though, just reading them.

I was just thinking it would be made easier if 20 people were defending during regular sized sieges (but youve said they dont render so cant help) and 20 people were on the rotation for going out and looting the map (I think i wasnt clear about what I meant about that). I just meant, more people in rotation means a lot more bodies to spend bringing in loot, and I wasn't sure if loot income/resources was a net gain having that many people working on it. But it sounds like the game has been adjusted to accommodate the extra survivors, which sounds cool.

I want to try me some of those 100+ zombie sieges though. What's the mod for that?
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Date Posted: Mar 21, 2022 @ 5:22pm
Posts: 41