State of Decay 2

State of Decay 2

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State of decay 3 features wishlist
1) Character creation with customizable appearance
2) Ability to trade with other players
3) Base Building but nothing groundbreaking like forest. Just minor features like upgrading walls, expanding it a little bit and things like that.
4) Ability to scrap some useless cars for parts
5) Ability to clear roads
6) More zombie types which are scary
7) Having multiple bases would also be great
8) NVIDIA Freestyle to let us customize the look of the game(This would also be great for State Of Decay 2)
9) Better clothing options with more variety. Ability to choose different items for different body parts would be great.
10) Story mode as a single survivor which then transforms into community building after you finish the main story. I want to create my own character and be connected to him/her.

Those things(and maybe more but I can't remember them) were the most desirous things I had while playing State Of Decay 2. The game is absolutely amazing but when it comes to connecting to characters it lacked depth and the game got boring after clearing map and moving to the best base on the map. It's so easy to drop one community and start over again because of how hard it is to relate with characters. Creating your own character with separate game mode where you play only with him/her but can recruit other community members would be amazing. You would be a leader and choose your starting traits and skills and invite other survivors to your community. Also having PVP community would be great. My own character inviting other people to my community would be amazing and it would add more depth to PVP co-op.

If you have any wishes for SOD3 please type it in comments. It would be very interesting to read them!
Last edited by 𝕬𝖗𝖎𝖊𝖌𝖆𝖓; May 11, 2021 @ 5:47am
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Showing 1-15 of 18 comments
agentcardinam11 May 12, 2021 @ 2:10am 
One of the things I would like the most (besides character customization) is politicking between factions or just a deeper faction system in general. While the reputation system is a step in the right direction as compared to State of Decay 1, the lack of any real depth to the system bleeds some of the immersion from the game. More often than not the game just doesn't really treat them as anything other than vendor trash dumps squatting in some garage.

I wish other factions would be out scavenging in the town or partake in simulated missions to help other factions out when they call. Even if it were a risk-reward thing where you don't want to help out Faction A, so you ask Faction B to take care of it at risk of them having an adverse reaction to being put upon. Maybe base it off of the kind of people they are based on the enclave type system already present in the game.

The trader legacy mission kind of hints at this with the end goal being to establish a kind of trading bloc between three enclaves all in need of a commodity the other is possessing. While it's like a lot of missions in State of Decay where it's very surface level and the dialogue carries a lot of what is supposed to be happening, the idea of setting up trading routes and interdependence between factions is a cool idea that could be expanded in a future mechanic update or even sequel.

Maybe you would have to contend with not being the only big kid on campus and compete for scarce resources as was advertised in many of the difficulty patch updates. Maybe you would have to dedicate survivors to guarding caravans between enclaves which puts strain on your own available man-power for missions. Maybe you would occasionally be subject to raids by hostile survivors who want to knock you down a peg or two by taking potshots at your sentries from afar (seriously decreasing base moral with the possibility of injuring a healthy survivor or killing an injured one).

Of course, my suggestions would also require a massive overhaul for many of the game's systems, something that risks alienating the core player base Undead Labs has cultivated over the course of State of Decay 2's lifespan. It's difficult to make good changes when the core player base seems comfortable in the rut they've dug out for themselves.
flamthrowers
Lamoi May 13, 2021 @ 6:48am 
I definitely want.....


1) better optimisation and less damn buggy.

2) Barricading mechanics like SOD1 but better.,

3) deeper combat. I’ve always enjoyed the combat in State of decay, but especially in State of decay 2 it just feels barebones there’s not enough to it. State of decay 1 had deeper combat. Although it still wasn’t that deep.

4) deeper simulation with your community. More options. And Able to see more interactions between your community members in real time, more dialogue animations etc. So a little bit more like the sims.

5) and of course deeper options with regards to building your base. Perhaps have more building options something similar to Fallout 4?
Ihateeverybody May 13, 2021 @ 10:09am 
1. The ability to remotely enlist a community member. I can't tell you how many times I have rounded a base looking for that one I can't find.

2. Just tell me what you want over the radio. I hate getting there, only to find they want some stuff I have in abundance. Save me the #($*ing trip back to base or an outpost.
𝕬𝖗𝖎𝖊𝖌𝖆𝖓 (Banned) May 13, 2021 @ 10:14am 
Originally posted by Ihateeverybody:
1. The ability to remotely enlist a community member. I can't tell you how many times I have rounded a base looking for that one I can't find.

2. Just tell me what you want over the radio. I hate getting there, only to find they want some stuff I have in abundance. Save me the #($*ing trip back to base or an outpost.
You can avoid 2nd point by just going through your inventory on your base. if any of them has quest icon on it it means that they will request that item
NotTheBest May 13, 2021 @ 10:35am 
how about better co-op? sod 2 co-op is meh
Ihateeverybody May 13, 2021 @ 2:05pm 
Originally posted by Sir Nicholas:
Originally posted by Ihateeverybody:
1. The ability to remotely enlist a community member. I can't tell you how many times I have rounded a base looking for that one I can't find.

2. Just tell me what you want over the radio. I hate getting there, only to find they want some stuff I have in abundance. Save me the #($*ing trip back to base or an outpost.
You can avoid 2nd point by just going through your inventory on your base. if any of them has quest icon on it it means that they will request that item

Look; if you want to throw at reasonable, well thought out answers.....Thanks!

No seriously, I really didn't think of doing that and I should have. ♥♥♥♥♥♥♥♥♥♥.
Scorp721 May 13, 2021 @ 7:48pm 
To add to your list;

1. More vehicles and better vehicle upgrades. Vehicles that have something unique like sirens or overhead storage or body kits should keep those things. Maybe even some super lightweight options like a motorcycle or a street and trail bike.

2, Vastly improved friendly AI. No more blankly staring at me while a zed just walks up and takes a bite out of them. No more loitering in the doorway so that I talk to them every time I try to shut the door mid siege or standing on dead bodies that I'm trying to loot. No more running 30ft down the road to attack a zed that hasn't even noticed us yet while also aggroing everything in the vicinity. Or running face first into a hostile ai and getting headshot when they could be firing the damn gun that they have.

3. Remove the tether for co-op play. Maybe add multiple starter bases so that you can chose to base with your co-op friend or take a base for yourself and gather your own followers.

4. Revamped spawning system so that zeds don't spawn inside shipping containers/horse trailers or on rooftops where the ai pathfinding for some reason can't just walk them off the roof. I know usually you can just leave and come back and see if they spawn in a better spot but some quests require you to stay in the area until you fully clear it.

5. More weapon mods and the ability to mod melee weapons. Doesn't have to be anything fancy, just something like "Sharpening Stone" adds x lethality to a bladed weapon. Or "Ergonomic Grip" adds x Ease of Use to any melee weapon. More gun mods would also be welcome because at the moment you only have three choices. Going Loud? Advanced Brake. Going Quiet? Advanced Suppressor. Shotgun? Advanced Choke. Hotel? Trivago.
Jordan1094 May 14, 2021 @ 1:43am 
There's a few things I've always wanted to see added to the game:

1. Expanded base customization. For example you could build or upgrade walls.

2. Larger map size. Although the maps are already really good, I think that a bigger map would offer a lot more that multiple smaller maps.

3. Larger community sizes. In State of Decay 2 I feel really limited in the size my community can get to. I remember in the original state of decay you could have 30 people in your base. I think managing a larger community would be a lot better.
ShepherdOfCats May 14, 2021 @ 4:34am 
More in-depth customization of difficulty would be nice.

Honestly I'm not really into the struggle of having to deal with zombies every 10 feet. I realize it is a zombie game, but I like the challenge of having to gather scarce resources in a world that's been picked-clean. Once you've collected your 100th firearm or so, it doesn't really feel like a great find. Juggernaut edition does a fair job of this, but doesn't go quite far enough. If I want to make the world have fewer resources, I also have to make plague hearts more common (which means more zombies to deal with).

I would like to see human vs. human interactions beefed up more. Instead of having allies live inside a shed, let them occupy other actual base sites and if you want to move in you either have to convince them to let you join them, or fight them and drive them off, for example.
Last edited by ShepherdOfCats; May 14, 2021 @ 4:35am
themars2011 May 14, 2021 @ 6:15am 
- Bigger bases
- Multiple bases at once
- No preset bases
- More than 1 (2 with a temporary task) followers
- Other survivors that actually interact with the world other than giving random items
- Vehicles more in depth
- Character creation (create your own character at the start of the game)
- No 10 survivor limit (I know you can get more, but I mean like no limit at all)
- Larger maps
- More random stories (and way longer!)
- Being able to influence the actual world more (like building safe zones that actually change the look of the map, sorta like outposts just more indepth)
ian.silver67 May 14, 2021 @ 9:24am 
Originally posted by ShepherdOfCats:

I would like to see human vs. human interactions beefed up more. Instead of having allies live inside a shed, let them occupy other actual base sites and if you want to move in you either have to convince them to let you join them, or fight them and drive them off, for example.

This.
Revontulet May 14, 2021 @ 1:56pm 
Bigger maps.

A map editor.

A map editor would make the game timeless -- like Skyrim. The gameplay doesn't get old, but the same maps get old.
THAC0 May 14, 2021 @ 4:02pm 
I Mean lets be real this is undead labs they are not the greatest in terms of content they gotta still have a 'stuck' feature for players in there game with how easy it is for the player to get stuck i serioiusly doubt they can have a map editor or such, I Mean be legit sweet but lets face it its the moon to these guys (A good map editor i can slap together a ♥♥♥♥♥♥ map editor if you want ...)

so more realistic

1) Character Customization not just looks but names and such be nice, Kinda be nice to be able to name my survivors or such also pick gender that be nice ... maybe just a you know a DECENT Character creator be nice, I Kinda like running with 2 peeps not having a 5th skill and 1 person with who i turn into my leader, pushing the RANDOM Button till i get 2 peeps without a 5th skill and no OP skill set (Like unbreakible) or a major negitive set is just annoying at times Just give me like 8 skill points i can put into the characters and pick and choose, Then give me the option for just neutrol traits or such
2) the AI Being able to drive cars back to base
3) better AI Improvements in generol
4) Remeber when we could have 12 peeps in our base? Yeah Why not larger community sizes why was that removed? why where alot of things from SoD1 removed?
5) BETTER CUSTIMZED BASES! As it is on higher diffs the base customzation is EXTREMLY Limited im tierd of having the same base set up pretty much on higher diffs, This is why i have gone back down to a easyer community diff just so i can customize my base layor more and have them feel way more unique without massively hurting my community.
I Mean Alot of these bases have buildings with stuff i can see us putting ♥♥♥♥ on the roof yet we dont bother with that coz maybe the AI is to buggie to handle that?
serioiusly would build my bunk beds or such on the roof for protection reasons and maybe a rain collector on the roof or some such thing! Take Strip Vally Mall
why cant I build on the roof of that thing?
6) Better buildings over-all, Lets face it if you can build Hydro farms why da ♥♥♥♥ wouldnt you? They are pretty much better then FARMS which is a LARGE BUILDING SLOT Da ♥♥♥♥ kind of logic is that? 'Oh well you need a skill!' Kool i need a skill basicly to improve the farm and Hydro is still pretty much better for the most part lolz @ Fail logic
7) The ability to expand / upgrade bases at least slightly again strip vally mall why cant I expand that slightly? Or improve the walls on my bases? I Mean ♥♥♥♥ alot of these bases have huge gaps on the floor or the walls look ricky as ♥♥♥♥ like i could fart and knock over parts of the wall in some of these base locations it hurts the immersion so much
8) better survivors, Be nice if they did ♥♥♥♥ ... Heck why not like give the option to give some of the other bases TO survivors? One reason why i like drucker county is i sometimes get a survivor group moving into mikes concreate or such, Which is kinda cool honestly be nice if they like upgraded it and used it / see it improve
But aparently we got this stupid BS logic that in a zombie Apoclypse we just dont ever improve our base D or such? I Mean if our characters are that dumb i think the zombies deserve to win at that point its so stupid ...


Originally posted by ShepherdOfCats:
More in-depth customization of difficulty would be nice.

Honestly I'm not really into the struggle of having to deal with zombies every 10 feet. I realize it is a zombie game, but I like the challenge of having to gather scarce resources in a world that's been picked-clean. Once you've collected your 100th firearm or so, it doesn't really feel like a great find. Juggernaut edition does a fair job of this, but doesn't go quite far enough. If I want to make the world have fewer resources, I also have to make plague hearts more common (which means more zombies to deal with).

I would like to see human vs. human interactions beefed up more. Instead of having allies live inside a shed, let them occupy other actual base sites and if you want to move in you either have to convince them to let you join them, or fight them and drive them off, for example.
just eveything this guy said more or less

I Mean hell if you ask me Hearts give so many good weapons that the more hearts I have the better weapons I Tend to get serioiusly when i test out the map diff with number of hearts on the map i find the more hearts = better loot i get like god tier weapony and such vs smaller number of hearts = ♥♥♥♥ for loot at times. Yeah its 'easyer' to take out a few hearts at the start but the problem then becomes farming blood pleague samples for cures and such

this is one of the few games out there i honestly feel like easyer diff settings make the game harder over-all legitly
the hardest thing about leathal zone is all the bugs the zone has in extra to a normal zone
hey that blood bloater expoded miles awya enjoy your car being hit - Way more often in leathal then anything eles
Hey that blood feral just expoded your car / parking lot enjoy having ♥♥♥♥ cars now! - WAY more common on harder diff
and these are mostly becouse of the bugs that excist in the game
IF the bugs where not there kool but they are there i mean ♥♥♥♥ you still got a 'STUCK' Feature for us to use when ever we get stuck (Which happens at least a few times each time i play) which to me makes me not wanna play the harder diffs
coz your bugs are ♥♥♥♥

I Mean Yeah I would love to see a map editor but i think thats like trying to shoot the moon with undead labs. They have passion and such but man ... there skills as a company is sub par at best.
love the passion and ideas just wish you guys could kinda get your ♥♥♥♥ together. there is a reason why a lot of ppl hated this game at launch and such.
I wish SoD3 would be more in-depth like Project Zomboid just with better graphics, AI and physics.

I think it would be more fun if players could take over any building like in Project Zomboid and just use it as their base or build their own bases like The Forest or ARK.

I also think it would be nice if SoD3 had bigger maps (maybe one big map instead of smaller areas) and allowed players to host their fully customizable PvE or PvP servers.
Last edited by Bloodsmith The Dragon; May 15, 2021 @ 5:38am
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Date Posted: May 11, 2021 @ 5:46am
Posts: 18