Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The disapeering Zombie execution seems to happen when they would clip through terrain or structures (Furniture included). I mean its not like they have loot, so as long as they go away, I am good.
Car repairs. I don't have the flying issue. I notice a knockback though. What card do you use? Does it have PhysX? Is it up to date or within you know the last year or so? I am probley not up to date on Drivers but I can't recall the last PhysX update needed.
Playing Beta.
One such sign is that a regular zombie takes a door off within seconds even though the car was in good repair. Another is that a zombie stuck under the car makes the car handle like it is totally weightless until the corpse disappears (10 seconds or so).
None of those things should happen, so if you repair the car after such an incident, changes are that the game is glitching out. Many try to repair the car once more, just to have it blow up and fly off. The workaround: quit the game and restart it from scratch when you are suspecting that something's off.
Playing Beta in Drucker County on the road between the fuel and the food places on the vertical road to the west of the starter house.