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EDIT: Played around a bit, takes why more than 3 shots. More like a dozen or more to just put them in their "downed" state. Atrocious.
First and foremost is distance and cover. As soon as you manage to get one down you need to focus them hard to finish them off, otherwise they can get back up multiple times. I also prefer silencers even though brakes do more dmg, the silencers help keep from drawing zeds to you while you're fighting. Nothing worse than being grabbed by a zed then headshot before you can break free.
Secondly you could just drive around their enclave honking the horn to attract as many zeds as possible and let them do the work for you while you watch from your car or lead some nearby hoards to them. All of that extra Zed dmg from Lethal mode pays off here especially plague zeds. Sometimes the ai will show its cracks and focus you above all else while they're being swarmed and you're safe in your car. (I'm not 100% on that but I have never been shot while inside my car, even with the drivers door missing.)
Then there's the harder to come by items like Zombait or Bloater Gas Grenades or even a BioChem Station to make your own. Toss a Zombait through a window while you're stealthed and watch them get swarmed or even a single gas grenade can take out multiple humans if they stay in the cloud for even a short amount of time.
Even things like Flashbangs are pretty useful as it'll put them on the ground for you to finish them. When I completed my first Lethal legacy (Trader) as soon as the hostile humans came I hit em with a Flashbang and killed 2 with a Sighted AK before they could even get back up, then 1 more flash for the last one.
They can headshot you. Worst they pop your head right away if they have high power weapons even at your full health and no injury
It is important to not try to cheese them by taking them out at range - they take little or no damage if they aren't aggroing, meaning you have to be in -their- range to kill them.
Take out the one(s) with a gun first, if you can. Then you can deal with the melee guys with your suppressed gun without much risk.
The Pyrolauncher should be a good weapon against them - but again, any shoot-out is risky.
One way to deal with them is to climb on top of a building. When they come after you, the climbing animation is probably making them invulnerable, but there is a 1 sec pause between the animation finishing, and they drawing their gun (and a little delay before they pull the trigger, unlike 2020 AI). That's when you shoot them in the head. It will be in the exact same place every time, also when they get back up again. Use a 7.62 gun so that one hit downs them. All three of them coming up there is nice (but still risky). Using Gunslinger snap aim is very good here, and so is Sharpshooting's penetration. I haven't tried this with Pyrolauncher, but presumably that will also work nicely.
1. Get closer, fast. When close, they always try to make some distance or melee you. While you can always shoot them. Works everytime. You get into trouble if you have one NPC close and another far away. So use this tactic when they are all close or just 1 remains.
2. Use high caliber bullets with brakes, 7.62 mm minimum. Usually one head shot like this will drop them. Never use .22, they are not zombies. A .50 cal shot also works, with gunslinging is very very easy. pop pop pop.
If you don't want to fight them, use bloater gas, a well put explosion will stunlock them and kill them with certainty.
30-50, not 100. Just make sure they don't get to finish the "bandage" animation. And hitting the humans don't do much to the car - nothing at all with the rear end. What can cause damage is hitting other objects and zombies.
The "ex red talon stole my friends" mission is dangerous yes - the masked tactical-outfit-wearing nutbag uses a Bloater Gas Grenade launcher. You can still take him out with the car, as long as you never get too far away from him. If you do, he'll gas you and if this happens when you're out of the car, you may easily get stunlocked and die - so stay in the car... or at least ram them with it first before getting out, so you get a time window to get up close. Although - this makes the two hostiles you are supposed to rescue dangerous as one hit with a Gas Grenade may stunlock you, so you'll have to focus on the ex-Red Talon guy.
Another way to take out a gas grenade launcher enemy is to circle the house in your car and try to have him kill himself with his own grenades. It can be very hard to see which one it is from a distance in the dark, so advisable to not take on this mission at night.
back in the day when there was just nightmare, you would need to have multiple characters of whatever class you were trying to complete with the legacy quests, because an ai character would one shot you that reliably
OR if you really hate them, zombait their asses and hop back in your car. Enjoy watching them get ♥♥♥♥♥♥ by ferals and a juggernaut.