State of Decay 2

State of Decay 2

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Kyle Bagel Jun 10, 2021 @ 2:38pm
Lethal human enemies are ridiculous
Just bought the game, finished 1 legacy on normal to figure out the mechanics, then I started a community on lethal.

First few hours I really enjoyed it, challenging but fair. That, is before I started the warlord missions,

These ♥♥♥♥♥♥♥ humans move around like they're in the matrix or some type of ♥♥♥♥. Literally dodging bullets, and when I do hit them it takes at least 3 shots to kill them, while they kill me with 1 bullet.

Every other part of the game on this difficulty seems really well done, but these humans are nonsensical. I know the games focus is on the zombies but I wish the human combat was a bit more polished.
Originally posted by Scorp721:
They'll ♥♥♥♥ you up if you're out in the open, but there are plenty of ways to deal with them with varying amounts of cheese. The golden rule, however, is if you don't have to mess with a hostile enclave then it's best to just let them be.

First and foremost is distance and cover. As soon as you manage to get one down you need to focus them hard to finish them off, otherwise they can get back up multiple times. I also prefer silencers even though brakes do more dmg, the silencers help keep from drawing zeds to you while you're fighting. Nothing worse than being grabbed by a zed then headshot before you can break free.

Secondly you could just drive around their enclave honking the horn to attract as many zeds as possible and let them do the work for you while you watch from your car or lead some nearby hoards to them. All of that extra Zed dmg from Lethal mode pays off here especially plague zeds. Sometimes the ai will show its cracks and focus you above all else while they're being swarmed and you're safe in your car. (I'm not 100% on that but I have never been shot while inside my car, even with the drivers door missing.)

Then there's the harder to come by items like Zombait or Bloater Gas Grenades or even a BioChem Station to make your own. Toss a Zombait through a window while you're stealthed and watch them get swarmed or even a single gas grenade can take out multiple humans if they stay in the cloud for even a short amount of time.

Even things like Flashbangs are pretty useful as it'll put them on the ground for you to finish them. When I completed my first Lethal legacy (Trader) as soon as the hostile humans came I hit em with a Flashbang and killed 2 with a Sighted AK before they could even get back up, then 1 more flash for the last one.
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Showing 1-14 of 14 comments
Fenris Jun 10, 2021 @ 8:51pm 
you should have played it a year ago. you have no idea how much worse it was. every ai was basically chris kyle with a .22
Last edited by Fenris; Jun 10, 2021 @ 8:51pm
Kyle Bagel Jun 10, 2021 @ 9:07pm 
Originally posted by Fenris:
you should have played it a year ago. you have no idea how much worse it was. every ai was basically chris kyle with a .22
I can only imagine. I don't understand how it's so bad. Like who played this and thought "Yep that's quality gameplay" makes warlord runs impossible in my book. Is there a way I can mod this somehow? Tried looking online but can't find any decent modding guides.
Kyle Bagel Jun 10, 2021 @ 9:09pm 
Originally posted by Kyle Bagel:
Just bought the game, finished 1 legacy on normal to figure out the mechanics, then I started a community on lethal.

First few hours I really enjoyed it, challenging but fair. That, is before I started the warlord missions,

These ♥♥♥♥♥♥♥ humans move around like they're in the matrix or some type of ♥♥♥♥. Literally dodging bullets, and when I do hit them it takes at least 3 shots to kill them, while they kill me with 1 bullet.

Every other part of the game on this difficulty seems really well done, but these humans are nonsensical. I know the games focus is on the zombies but I wish the human combat was a bit more polished.

EDIT: Played around a bit, takes why more than 3 shots. More like a dozen or more to just put them in their "downed" state. Atrocious.
The author of this thread has indicated that this post answers the original topic.
Scorp721 Jun 10, 2021 @ 9:36pm 
They'll ♥♥♥♥ you up if you're out in the open, but there are plenty of ways to deal with them with varying amounts of cheese. The golden rule, however, is if you don't have to mess with a hostile enclave then it's best to just let them be.

First and foremost is distance and cover. As soon as you manage to get one down you need to focus them hard to finish them off, otherwise they can get back up multiple times. I also prefer silencers even though brakes do more dmg, the silencers help keep from drawing zeds to you while you're fighting. Nothing worse than being grabbed by a zed then headshot before you can break free.

Secondly you could just drive around their enclave honking the horn to attract as many zeds as possible and let them do the work for you while you watch from your car or lead some nearby hoards to them. All of that extra Zed dmg from Lethal mode pays off here especially plague zeds. Sometimes the ai will show its cracks and focus you above all else while they're being swarmed and you're safe in your car. (I'm not 100% on that but I have never been shot while inside my car, even with the drivers door missing.)

Then there's the harder to come by items like Zombait or Bloater Gas Grenades or even a BioChem Station to make your own. Toss a Zombait through a window while you're stealthed and watch them get swarmed or even a single gas grenade can take out multiple humans if they stay in the cloud for even a short amount of time.

Even things like Flashbangs are pretty useful as it'll put them on the ground for you to finish them. When I completed my first Lethal legacy (Trader) as soon as the hostile humans came I hit em with a Flashbang and killed 2 with a Sighted AK before they could even get back up, then 1 more flash for the last one.
Kyle Bagel Jun 10, 2021 @ 9:46pm 
Originally posted by Scorp721:
They'll ♥♥♥♥ you up if you're out in the open, but there are plenty of ways to deal with them with varying amounts of cheese. The golden rule, however, is if you don't have to mess with a hostile enclave then it's best to just let them be.

First and foremost is distance and cover. As soon as you manage to get one down you need to focus them hard to finish them off, otherwise they can get back up multiple times. I also prefer silencers even though brakes do more dmg, the silencers help keep from drawing zeds to you while you're fighting. Nothing worse than being grabbed by a zed then headshot before you can break free.

Secondly you could just drive around their enclave honking the horn to attract as many zeds as possible and let them do the work for you while you watch from your car or lead some nearby hoards to them. All of that extra Zed dmg from Lethal mode pays off here especially plague zeds. Sometimes the ai will show its cracks and focus you above all else while they're being swarmed and you're safe in your car. (I'm not 100% on that but I have never been shot while inside my car, even with the drivers door missing.)

Then there's the harder to come by items like Zombait or Bloater Gas Grenades or even a BioChem Station to make your own. Toss a Zombait through a window while you're stealthed and watch them get swarmed or even a single gas grenade can take out multiple humans if they stay in the cloud for even a short amount of time.

Even things like Flashbangs are pretty useful as it'll put them on the ground for you to finish them. When I completed my first Lethal legacy (Trader) as soon as the hostile humans came I hit em with a Flashbang and killed 2 with a Sighted AK before they could even get back up, then 1 more flash for the last one.
Yeah iv'e been doing a lot of what you said, but I struggle to finish them. They just eat so much ammo. Im only a couple hours in my run so no gas grenades or bait yet. Does shooting them while their down kill them? In normal they just die without going down.
Scorp721 Jun 10, 2021 @ 10:31pm 
As far as I know it works just like it does for us as players. Once you deplete their health they go down, then they can get back up and heal like how we have to mash x to get back up, but if you focus them while they're down you can usually finish them off. Body shots don't seem to do much dmg either.
Kyle Bagel Jun 10, 2021 @ 10:48pm 
Originally posted by Scorp721:
As far as I know it works just like it does for us as players. Once you deplete their health they go down, then they can get back up and heal like how we have to mash x to get back up, but if you focus them while they're down you can usually finish them off. Body shots don't seem to do much dmg either.
Cool thanks m8
Main reason i brought Anti Material Rifle while fight hostile human in lethal
They can headshot you. Worst they pop your head right away if they have high power weapons even at your full health and no injury
Protectron Jun 11, 2021 @ 2:59am 
You can also bump them with the car. It takes 30-50 bumps, and doesn't do much damage to your car even with the front.

It is important to not try to cheese them by taking them out at range - they take little or no damage if they aren't aggroing, meaning you have to be in -their- range to kill them.

Take out the one(s) with a gun first, if you can. Then you can deal with the melee guys with your suppressed gun without much risk.

The Pyrolauncher should be a good weapon against them - but again, any shoot-out is risky.

One way to deal with them is to climb on top of a building. When they come after you, the climbing animation is probably making them invulnerable, but there is a 1 sec pause between the animation finishing, and they drawing their gun (and a little delay before they pull the trigger, unlike 2020 AI). That's when you shoot them in the head. It will be in the exact same place every time, also when they get back up again. Use a 7.62 gun so that one hit downs them. All three of them coming up there is nice (but still risky). Using Gunslinger snap aim is very good here, and so is Sharpshooting's penetration. I haven't tried this with Pyrolauncher, but presumably that will also work nicely.
elspbeth Jun 11, 2021 @ 4:22am 
Both my characters died, the human NPC had some grenade launcher that killed them both as they drove up to the house in the quest. I agree, the humans on lethal make me refuse alot of quests to kill them. If you use a car to kill them you have to hit them about 100 times and destroy your cars in the process. There is no fun in fighting humans on lethal.
FullMetalArthur Jun 11, 2021 @ 7:52am 
Lethal and Nightmare are equally broken. But when it comes to NPC there are some tricks always work for me:

1. Get closer, fast. When close, they always try to make some distance or melee you. While you can always shoot them. Works everytime. You get into trouble if you have one NPC close and another far away. So use this tactic when they are all close or just 1 remains.
2. Use high caliber bullets with brakes, 7.62 mm minimum. Usually one head shot like this will drop them. Never use .22, they are not zombies. A .50 cal shot also works, with gunslinging is very very easy. pop pop pop.

If you don't want to fight them, use bloater gas, a well put explosion will stunlock them and kill them with certainty.
Last edited by FullMetalArthur; Jun 11, 2021 @ 7:53am
Protectron Jun 11, 2021 @ 2:29pm 
Originally posted by elspbeth:
Both my characters died, the human NPC had some grenade launcher that killed them both as they drove up to the house in the quest. I agree, the humans on lethal make me refuse alot of quests to kill them. If you use a car to kill them you have to hit them about 100 times and destroy your cars in the process. There is no fun in fighting humans on lethal.

30-50, not 100. Just make sure they don't get to finish the "bandage" animation. And hitting the humans don't do much to the car - nothing at all with the rear end. What can cause damage is hitting other objects and zombies.

The "ex red talon stole my friends" mission is dangerous yes - the masked tactical-outfit-wearing nutbag uses a Bloater Gas Grenade launcher. You can still take him out with the car, as long as you never get too far away from him. If you do, he'll gas you and if this happens when you're out of the car, you may easily get stunlocked and die - so stay in the car... or at least ram them with it first before getting out, so you get a time window to get up close. Although - this makes the two hostiles you are supposed to rescue dangerous as one hit with a Gas Grenade may stunlock you, so you'll have to focus on the ex-Red Talon guy.

Another way to take out a gas grenade launcher enemy is to circle the house in your car and try to have him kill himself with his own grenades. It can be very hard to see which one it is from a distance in the dark, so advisable to not take on this mission at night.
Fenris Jun 11, 2021 @ 2:39pm 
Originally posted by Kyle Bagel:
Originally posted by Fenris:
you should have played it a year ago. you have no idea how much worse it was. every ai was basically chris kyle with a .22
I can only imagine. I don't understand how it's so bad. Like who played this and thought "Yep that's quality gameplay" makes warlord runs impossible in my book. Is there a way I can mod this somehow? Tried looking online but can't find any decent modding guides.

back in the day when there was just nightmare, you would need to have multiple characters of whatever class you were trying to complete with the legacy quests, because an ai character would one shot you that reliably
Someguyinhere (Banned) Jun 11, 2021 @ 11:13pm 
I always just use my car for cover. Their aimbot is ♥♥♥♥ at missing the car's hitbox. Also always bring heavy ordinance. Automatics are good. 50s are great. Grenade launchers are great. Bloated gas grenades is EXCELLENT.

OR if you really hate them, zombait their asses and hop back in your car. Enjoy watching them get ♥♥♥♥♥♥ by ferals and a juggernaut.
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Date Posted: Jun 10, 2021 @ 2:38pm
Posts: 14