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The drawback is that the physics engine and AI is reeeeeeeaaally showing its warts and moles since it was designed for Standard. This is also true, but to a slightly lesser degree, in Nightmare.
I can't imagine Nightmare or Lethal. Who needs that kind of exitement, do like everyone else and become a parent. Every day is a new terror.
When you notice a quest NPC is taking you to a place with a Plague Juggernaugt roaming nearby and instead of NOPEing out. You see if you can pull it off without getting it involved but it does and as it goes on, it drags in a few hordes, screamers and by the time you are ready to bug out, Bloaters rush in and block the entrances and your partner won't run and gets zombiefied, but they have the pipe bombs and you think, you can just..........yeah been there.
I discovered the taste of tryharding, and as I first bought SoD2 when it came out on MS before the plagued things, was playing standard and found it was too ''easy'' to manage, bought it again this year to play it again (had my old computer stolen, so the licence of the game wasn't working on my new ones), and I have some excitement on lethal because skilled people are scarce, cost some more influence and everything is rare while MOST everything's plagued at first soooo, I find this exciting to fear the death.. On standard it's just annoying, losing someone in lethal's not just ''annoying''
On my way to become one young dad, btw ;)
I have played custom a few times, Lethal,nightmare,nightmare, bit more fun than straight Lethal, because you have a few more resources, but you dont get your Boons for that.
This way I get the difficult action, although I still get the best loot, and I don't have to fuss with the base management as much.
I second this... perhaps too harsh at that, though.
It's totally understandable for a lot of players to play below Nightmare, even with pros - you just need laid back gaming sometimes - but survival in a zombie apocalypse is closer to reality with Nightmare and Lethal.
Take it like this: Dread and below are "long tutorials" for you to train for the real deal.
At the end of the day, however, to each their own.
You really really REALLY have to worry about depression, and arguments, and ammo, and food, omg food :O
Everything is a serious problem
And then night comes
o.O
Once you get the hang of it, you never play on lower difficulties
(and believe me, you get the hang of it)
My only concern with lethal is when it comes to firearms. I’ve read that stealth is a bigger aspect of lethal. So you find yourself not using all the fun toys you can get because of the noise generation. As in, it’s basically a death sentence to use anything without a silencer. Is it really that bad?
Also on another sidenote. For those who played the first SOD. What would be the most comparable difficulty to the highest levels of the Lifeline DLC. If you can remember. The final siege in Lifeline is insane. Like TONS of zombies. I wanna say at least 50 spawn. Along with multiple freaks. I think I counted at least 3 juggernauts when I last played. Is this closest to nightmare or lethal? Because that difficulty felt perfect.
Well, forget about shotguns, but I didn't like them in the first place anyway.
You CAN use fun toys, for the moment you own them you can make noise because you have the firepower to fight the mess you might cause with a shot. It's just that, unlike Dread or Nightmare, you better have some flammable stuff to counter the amount of zombies you attract and to create a way to escape.
Lethal teaches you that while scavenging a house and making a silly noise by pressing shift can become a very crappy moment in no time.
I played the first SoD. Got all the achievements and then Year One came out, and played the game all over again.
Loved the first one immensely.
Back to scavenging and making an unlucky noise: it becomes a bit like the last siege in Lifeline, but you are alone and away from the group. And if you have a nice dose of very bad luck you have bloaters, three ferals, crazy screamers, and a ♥♥♥♥♥♥♥♥ of zombies pursuing you. It really becomes dire.
Another aspect that is noticeable: a single zombie makes as much noise as a screamer, and attracts as many zombies.
The game becomes far more tactical, and fun in the process, although every now and then you use "exit to menu" to avoid ridiculous situations that will definitely end your hero.
My advice, and precisely what I did:
Play Dread until you start to feel just a little bit bored of it.
Go to Nightmare, and that will become boring as well after some games.
(By boring I mean like feeling you beat it without too much of a hassle)
Then go Lethal, and the game will change considerably.
For instance, my main concern with Lethal is the relationship among survivors. They get depressed, they start fights, they get hungry, they threaten to leave. Medicine is so important, ammo is so important, damn I need building materials yesterday...
Don't be scared of Lethal because of its lack of fun.
In fact it becomes very fun, and exhausting, and stressing...
and really the downside is that you can't play lower difficulties after enjoying Lethal because all the rest feel less apocalyptic-ish.
TL;DR: Enjoy the difficulties. Increase when you feel bored of them.
;)
Hmm
At least play one game of Nightmare.
It is fun as well, and considerably challenging,
Also, this way you make the game last longer
;)
Nice meeting you. Have fun!