Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
They need to spawn in based on player position and give some leeway in the direction the player is moving if they're driving, instead of spawning in based on the screamers location.
Enemies have always spawned everywhere around you as long as its outside your LoS, including around blind corners and directly behind you. If you're looking down a road and its clear, and then you turn your camera away, wait a few seconds, and then look back, you'll find that the game has spontaneously spawned some zombies on the road.
Their entire spawning system is jank. They can't really change spawning for Freaks specifically without redo-ing their entire spawning system.
Simply stop the Screamer from Screaming as you're driving past it. That makes no sense and is really annoying.
A better system would be to use the semi-persistent Freak system for all zombies. That is - their location is always "known" in the system and then just rendered when they're in your line of sight - and the AI activated when you're in aggro range or make a noise.
That would make the zombies on a map a finite number, so as you kill them off in one area they won't return. This would make killing zombies a good point in and of itself rather than a nuisance like they are now (except Freaks). Of course, the Plague Hearts would then be a source of the zombies replenishing in numbers in the area they control, and would therefore be natural targets in the bid to rid the map of zombies.
But there is also a positive site - at least compared to earlier that year (I have not played the game before)
- Bloaters do not spawn right in front of driving cars
- Zombies spawn in houses before you acctually enter
On the other hand I feel the same about the spwaning while you are out fighting - that was not that "crazy" before the update.
In about 13 in game days I now had a tribble pack of blood farels spawn right in front of me - once already beeing in the attack animation....
For me playing less than leathal is too easy and I do not see a point, but loosing people or even getting wipped without mistakes on my side is not fun....
The solutions that I found:
1) Taking the occational loss once in a while and see it as a chalange
2) Exit the game and load back into it - you should be in the same place as before, but without the zombies. Just be aware that your current mission will be canceled.... but be carefull with that one -> fells like cheating and might kill the fun completly. I advice to only use it when it is a question of getting close to a comunity whipe
Still in my eyes one of the best games I ever play - specially when I look at my long time motivation =)
Oh yea forgot to mention stop zeds from spawning/respawning in the house you are currently in, Like what the hell? I go into a house and my guy goes "It's all clear" then there is a zombie laying on the floor or I go and check a room and see no zeds and I start looting then suddenly I see a sleeping one right next to what I just looted, also why do sleeping zeds instantly pop up and lunge at you while you are sneaking, seems a bit unfair you can't stealth kill them which most of the time forces noise for more zeds to rush into the house.
and before i do anything,i go to the observation point to look
there's no any special type of Zed
and then as soon as i take one shot to the plague heart
3 ferals spawn in front of my face
Yup. Attacking a Plague Heart is a trigger for a wave to spawn around you out of your LOS. On Nightmare, 1 Feral is a guaranteed spawn. On Lethal, its 3 Ferals.
This will always occur. It doesn't matter how well you clear the surroundings before you start. There is literally nothing you can do to prevent the wave and the Ferals from spawning, you can only be ready to deal with them when they do spawn.
But, at least the Plague Heart is predictable.
When you're fighting a horde in the open, there's no telling what's going to spawn around you and when. Reversing and kiting doesn't work, because stuff can and will spawn behind you. You essentially have to flick your view 180 every 2 to 3 seconds just to check if the game spawned something.
It feels extremely fake and immersion breaking. I don't think I'm fighting a zombie horde anymore. I'm fighting a game that's trying to cheat me to death.
The goal is to imitate zombie migration, not allow them to spawn out of thin air. Obviously if an area is cleared,it should stay like this for a while, there is no way zombies will get back here in a matter of seconds.
In PZ, the map is divided into chunks, and when you are in a chunk, zombies stop respawning in this one. If you are not inside a chunk for a long time, zombie respawn by 1/10 of the targeted population each day. Obviously, noises, explosions, car, gunshots can draw zombies in a large area from one chunk to the other, and the noises created by zombies hordes tend to draw stray zombies along their path.
Right now, the fact that noise allows zombies to spawn out of thin air behind you is just horrendous in higher difficulties. You can litteraly go from 1 Zombie in an empty area to 20+ and a feral in five seconds if they all decide to scream as their first action. It leads to stupid, cheap and unavoidable difficulty spikes where you goes from zero risk to whole group anihilation risk in the span of a few seconds. At least it's tollerable in multiplayer, because most players tend to feel the mood and decide if they should fight, run or shoot, but as for AI controlled followers, they are way too stupid to survive this kind of ordeal and often even draw thoses on themselves and on you by acting inapropriately.
Just try lethal with scouting maxed. The radar pings show how bad it is at the moment. And really spoils the enjoyment. Otherwise, an excellent game.