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When you move maps, you get back all the Materials you used to construct the base you left, and half of the influence cost of moving there as well as half the cost of the Outposts you left behind.
You'll likely get 200+ Materials back and there is no point using them on the beginner base. However, you could easily build 3 lvl 1 outdoor beds to offset the morale penalty. That, and rationing, should let you have the better part of a day/night cycle without too much resource loss.
So I don't start with any base? Where do people go/how do you swap characters?
I'm probably overthinking it, though.
Thanks for the help.
Yesterday, I started a new game on Dread... no middle-tier base available without killing a plague heart... not a bit deal, just 6-7 pipe bombs (or 4-5 grenades; since I started with the Warlord Perk). But yes, almost every game I have played have had a middle-tier base.
Good times
SawMill its my favorite head quarter for one reason...
SawMill have 5 large slots and that means potentially we can have there all the leaders buildings in operative pace, trade depot and automechanics its still a must i guess, then infirmary or field hospital and armory depends on what ammo use your squad and maybe one slot for builder's snipers tower as legacy quest line.
see you in the frontier!
good gaming everyone
Only real downside is I have 140/35 building materials because I have a bunch fewer large slots used, even after construction is finished, so I filled two cars with rucksacks and I guess I'll just eat the rest while I explore around and maybe work my way to the baseball field.
Thanks everyone!
if want loot secret containers than never show on map, just check for videos in youtube and start looting them, in example the first one is near starter base hq in the "truck parcking" near also from the 1st gas station,
good gaming everyone,
see you in the frontier!