State of Decay 2

State of Decay 2

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BUckENbooz 13 SEP 2021 a las 22:32
Why build a Solar Array if you have a Utility Room at this base?
I built a base at the Fire station and I was wondering why build a Solar Array when he has a utility room that supply's power and water? Is it because the solar array is constant and doesn't make noise? Was gonna build a Mechanic where the solar array was if its not needed but figured I'd ask you guys. Thanks!
Última edición por BUckENbooz; 13 SEP 2021 a las 22:34
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Ihateeverybody 13 SEP 2021 a las 23:00 
Pretty much yeah. Double check in your base screen effects though. Their may be fuel requirements. I am also not sure if Solar array works at night. I play a lot of zombie survival games and am prone to mis remembering.

But if you do the Builders Legacy and use that boon when starting a new campaign you won't need to worry about water and power....at least in the same difficulty setting.
indigo 14 SEP 2021 a las 12:33 
Oh look, someone who admits to using the fire station! Usually Fire Station basers get harassed away, because for some reason folks have a hard time accepting built-in facilities. They don't bother me, even when I don't actually need them. I typically take the Boon Trader and Power and Water boons from previous play throughs, so even limited facilities are less limited for me. I actually like the fire station though. The built in workshop is really good, as is the bathroom, when people get mopey ("Go scrub the toilet, that will make you forget about how bad you think you have it"), and the layout works really well - plus there's that nice big bell across the street you can shoot if you're bored.
Vin 14 SEP 2021 a las 12:37 
Publicado originalmente por BUckENbooz:
I built a base at the Fire station and I was wondering why build a Solar Array when he has a utility room that supply's power and water? Is it because the solar array is constant and doesn't make noise? Was gonna build a Mechanic where the solar array was if its not needed but figured I'd ask you guys. Thanks!

legit majority of the built in kitchens require solar array for the action speed buff. i hate this. in order to even make it useful i have to sacrifice trader amenity.
Última edición por Vin; 14 SEP 2021 a las 12:38
Akatosh 14 SEP 2021 a las 13:23 
I never saw any interest in the action speed buff for anything, time is almost the only illimited thing you have in this game.

I had my base in the Firestaion (Nightmare mode) for around 50 IG days and I used the built-in generator to power the base, a fuel outpost gave me enough fuel to keep it running 24h/24 (and water is free so...).

So, if you can afford the fuel cost and the small noise, I'd say just use the generator and don't use the solar array to save a large spot.

PS : I don't know if it works, but there is small solar array mod, maybe you can put it in the kitchen to get your bonus and save a large slot ?
Última edición por Akatosh; 14 SEP 2021 a las 13:23
Ihateeverybody 14 SEP 2021 a las 22:26 
Publicado originalmente por indigo:
Oh look, someone who admits to using the fire station! Usually Fire Station basers get harassed away, because for some reason folks have a hard time accepting built-in facilities. They don't bother me, even when I don't actually need them. I typically take the Boon Trader and Power and Water boons from previous play throughs, so even limited facilities are less limited for me. I actually like the fire station though. The built in workshop is really good, as is the bathroom, when people get mopey ("Go scrub the toilet, that will make you forget about how bad you think you have it"), and the layout works really well - plus there's that nice big bell across the street you can shoot if you're bored.

Do they get harrassed? Because I prefer it over the Lumbermill. The Biker Bar will be always be my first love though at least on the Providence Ridge Map (I think that is the one we are talking about).

I honestly cannot understand why anyone would care what base anyone else uses. Use what you can and what works for you.
Protectron 15 SEP 2021 a las 0:48 
Publicado originalmente por Vin:
Publicado originalmente por BUckENbooz:
I built a base at the Fire station and I was wondering why build a Solar Array when he has a utility room that supply's power and water? Is it because the solar array is constant and doesn't make noise? Was gonna build a Mechanic where the solar array was if its not needed but figured I'd ask you guys. Thanks!

legit majority of the built in kitchens require solar array for the action speed buff. i hate this. in order to even make it useful i have to sacrifice trader amenity.

Ehm, just build the Trading Depot, call in traders and sell stuff so you can afford both a Power and a Water outpost.
Vin 15 SEP 2021 a las 3:40 
Publicado originalmente por Protectron:
Publicado originalmente por Vin:

legit majority of the built in kitchens require solar array for the action speed buff. i hate this. in order to even make it useful i have to sacrifice trader amenity.

Ehm, just build the Trading Depot, call in traders and sell stuff so you can afford both a Power and a Water outpost.
having 2 outpost slots dedicated to power and water is the reason i use builder amenity (this is the one i meant not trader sorry)

solar array needs a buff that makes it usefull if you already have power solution. or they need to decouple action speed from needing it and just remove it. or they can do something about the overpowered builder amenity.

for me solar array is pointless.
Protectron 15 SEP 2021 a las 6:56 
Publicado originalmente por Vin:
Publicado originalmente por Protectron:

Ehm, just build the Trading Depot, call in traders and sell stuff so you can afford both a Power and a Water outpost.
having 2 outpost slots dedicated to power and water is the reason i use builder amenity (this is the one i meant not trader sorry)

solar array needs a buff that makes it usefull if you already have power solution. or they need to decouple action speed from needing it and just remove it. or they can do something about the overpowered builder amenity.

for me solar array is pointless.

Yes but the OP talked about Solar Array - presumably not having Amenities yet.
Vin 15 SEP 2021 a las 7:32 
Publicado originalmente por Protectron:
Publicado originalmente por Vin:
having 2 outpost slots dedicated to power and water is the reason i use builder amenity (this is the one i meant not trader sorry)

solar array needs a buff that makes it usefull if you already have power solution. or they need to decouple action speed from needing it and just remove it. or they can do something about the overpowered builder amenity.

for me solar array is pointless.

Yes but the OP talked about Solar Array - presumably not having Amenities yet.

even if he doesnt have the amenity yet, hes asking if the solar array is worth it if you already have a power solution.

the answer is no. it takes up a large slot and the only real buff is cooking station action speed if you already have power.

with haven now you dont even need watch towers or any kind of noise reduction station/mod. they need to do a balance pass on base stations.
Última edición por Vin; 15 SEP 2021 a las 7:37
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