Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For example, if I got it right you have to have started a community with at least 3 companions on it to be able to play with someone else in multiplayer, taking one of them with you, but cannot grow, manage nor interact in any way with your community when you're on someone else's game, having to go back to your camp to even heal or attend to your companions needs.
I might be having the wrong idea but I really doubt it after going though many articles and threads with people stating they're grievances, which mostly mirror my own.
It is not how the story progress, base building, community management provide us hours of fun. It is the co-op combat experience that does. Supply run, random mission etc. Whether being host or helper, the fun is there.