State of Decay 2

State of Decay 2

View Stats:
This topic has been locked
Indoor Rooms Too Bright
Not sure if anyone else experiences this but indoors can get really bright especially when i turn the flashlight on. Anyway to fix this?
Originally posted by Auffie:
I've been playing with the game's settings a bit and noticed that messing with shadow complexity (level of detail, whatever they call it) has a pretty big impact. On "ultra" most of the rooms that are normally bright enough to melt your eyes out of your skull suddenly become pitch black until you turn on your flashlight and get something kind of close but not quite as eyesight damaging inside it's viewcone.

Seems like the developers fell into the classic trap of putting so much into detail/realism that they forgot nobody likes having to guess what they're looking at when they're trying to find the storage room at home base either because everything's pitch-black or super headache-inducingly bright compared to the other 90% of the game where the player adjusted their settings to an actually tolerable level.

TL;DR version of all that: Try messing with shadow quality, or getting your settings to the point you can just crank the gamma down for the daytime and up for nighttime. Then you only have to adjust every like 20 minutes instead of whenever you go from inoors to outdoors.
< >
Showing 1-12 of 12 comments
Rukashu Jan 7, 2021 @ 7:40am 
i'm playing via game pass for 2 days and still haven't found a solution anywhere
Hyen《A》 ♧ Jan 7, 2021 @ 8:04am 
Originally posted by Rukashu:
i'm playing via game pass for 2 days and still haven't found a solution anywhere
That's a shame. For a second I thought you had an answer :/
Råb!d Jan 7, 2021 @ 10:11am 
There's a gamma setting you can adjust, under Video.

Otherwise, try adjusting some graphics settings. In game, your graphics card, and possibly your display.
Hyen《A》 ♧ Jan 8, 2021 @ 9:23pm 
Originally posted by Råb!d:
There's a gamma setting you can adjust, under Video.

Otherwise, try adjusting some graphics settings. In game, your graphics card, and possibly your display.
I can confirm the gamma setting doesn't work. I've set it really low and the interiors are still glittering but not as painful to look at as before, but now the exteriors are dark AF.

Anyways, you suggested graphic card setting. Any suggestions on where I should look at?
The author of this thread has indicated that this post answers the original topic.
Auffie Jan 8, 2021 @ 10:02pm 
I've been playing with the game's settings a bit and noticed that messing with shadow complexity (level of detail, whatever they call it) has a pretty big impact. On "ultra" most of the rooms that are normally bright enough to melt your eyes out of your skull suddenly become pitch black until you turn on your flashlight and get something kind of close but not quite as eyesight damaging inside it's viewcone.

Seems like the developers fell into the classic trap of putting so much into detail/realism that they forgot nobody likes having to guess what they're looking at when they're trying to find the storage room at home base either because everything's pitch-black or super headache-inducingly bright compared to the other 90% of the game where the player adjusted their settings to an actually tolerable level.

TL;DR version of all that: Try messing with shadow quality, or getting your settings to the point you can just crank the gamma down for the daytime and up for nighttime. Then you only have to adjust every like 20 minutes instead of whenever you go from inoors to outdoors.
Originally posted by Hyen《A》♧:
Not sure if anyone else experiences this but indoors can get really bright especially when i turn the flashlight on. Anyway to fix this?

If your shadow quality is set to 'Low' then that will be the problem.
Hyen《A》 ♧ Jan 9, 2021 @ 5:01am 
Originally posted by Auffie:
I've been playing with the game's settings a bit and noticed that messing with shadow complexity (level of detail, whatever they call it) has a pretty big impact. On "ultra" most of the rooms that are normally bright enough to melt your eyes out of your skull suddenly become pitch black until you turn on your flashlight and get something kind of close but not quite as eyesight damaging inside it's viewcone.

Seems like the developers fell into the classic trap of putting so much into detail/realism that they forgot nobody likes having to guess what they're looking at when they're trying to find the storage room at home base either because everything's pitch-black or super headache-inducingly bright compared to the other 90% of the game where the player adjusted their settings to an actually tolerable level.

TL;DR version of all that: Try messing with shadow quality, or getting your settings to the point you can just crank the gamma down for the daytime and up for nighttime. Then you only have to adjust every like 20 minutes instead of whenever you go from inoors to outdoors.
Well hey that actually worked. I set the Shadow Quality to medium and the problem is solved! Thanks a bunch!
Protectron Jan 9, 2021 @ 5:15am 
I normally play on my gaming PC, but once visiting my parents I tried playing on my low-end work laptop. I had to crank the resolution and details all the way down to even manage to control my characters and cars, because the frame rate was so low.

I noticed that when at Low detail setting, even setting Gamma all the way down made the nights outdoors pretty bright (no real need of the flashlight), and indoors were "looking at the sun"-level bright - it even blotted out the visuals so that the blinking of the loot containers were hard to spot in the glare. Medium detail settings helped a bit, but even then, indoor environments get this "monochrome" hue on my laptop.

It seems like the lighting effects are being effectuated on the textures and not the "basic underlying graphics" (I'm not a programmer so I don't know the terms). So at 720p and Low Detail setting, the lighting isn't working like it should at all because there aren't enough textures to do so.
Hyen《A》 ♧ Jan 9, 2021 @ 5:22pm 
Originally posted by Protectron:
I normally play on my gaming PC, but once visiting my parents I tried playing on my low-end work laptop. I had to crank the resolution and details all the way down to even manage to control my characters and cars, because the frame rate was so low.

I noticed that when at Low detail setting, even setting Gamma all the way down made the nights outdoors pretty bright (no real need of the flashlight), and indoors were "looking at the sun"-level bright - it even blotted out the visuals so that the blinking of the loot containers were hard to spot in the glare. Medium detail settings helped a bit, but even then, indoor environments get this "monochrome" hue on my laptop.

It seems like the lighting effects are being effectuated on the textures and not the "basic underlying graphics" (I'm not a programmer so I don't know the terms). So at 720p and Low Detail setting, the lighting isn't working like it should at all because there aren't enough textures to do so.
I can relate. This was honestly my issue. Not really sure what the issue is but I have a really high chance to get ingame crashes (especially when i rotate too quickly) that I just play on everything low and in windowed mode. Even then it still crashes occasionally. And before you ask, my PC runs other games just fine at max settings. I'm just boggled as this is the first game I have that keeps crashing a lot lol.
DarkFriend Jul 27, 2024 @ 10:33am 
Changing in game video / advance video settings won't fix the problem even last resort gamma won't do a thing it will just mess up the entire aesthetics of the lightning parameters. Is this the final update of sod 2? If so maybe making another one last update to fix this insane bug. Imagine indoor lightning is brighter as day than outdoor day. Separating the indoor and outdoor light parameter is really not good.
Protectron Jul 27, 2024 @ 11:01am 
Originally posted by DarkFriend:
Changing in game video / advance video settings won't fix the problem even last resort gamma won't do a thing it will just mess up the entire aesthetics of the lightning parameters. Is this the final update of sod 2? If so maybe making another one last update to fix this insane bug. Imagine indoor lightning is brighter as day than outdoor day. Separating the indoor and outdoor light parameter is really not good.

I experienced this when I tried playing on my ultracheap laptop and had to contend with 720p and low details.

If you play at 1080p+ and medium+ details, it's weird that this happens. But maybe it only means that the way that the developers have programmed lighting in this game is by making the "surfaces" in the game brighter or darker.
Mike Jul 27, 2024 @ 7:36pm 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Jan 7, 2021 @ 3:01am
Posts: 12