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Otherwise, try adjusting some graphics settings. In game, your graphics card, and possibly your display.
Anyways, you suggested graphic card setting. Any suggestions on where I should look at?
Seems like the developers fell into the classic trap of putting so much into detail/realism that they forgot nobody likes having to guess what they're looking at when they're trying to find the storage room at home base either because everything's pitch-black or super headache-inducingly bright compared to the other 90% of the game where the player adjusted their settings to an actually tolerable level.
TL;DR version of all that: Try messing with shadow quality, or getting your settings to the point you can just crank the gamma down for the daytime and up for nighttime. Then you only have to adjust every like 20 minutes instead of whenever you go from inoors to outdoors.
If your shadow quality is set to 'Low' then that will be the problem.
I noticed that when at Low detail setting, even setting Gamma all the way down made the nights outdoors pretty bright (no real need of the flashlight), and indoors were "looking at the sun"-level bright - it even blotted out the visuals so that the blinking of the loot containers were hard to spot in the glare. Medium detail settings helped a bit, but even then, indoor environments get this "monochrome" hue on my laptop.
It seems like the lighting effects are being effectuated on the textures and not the "basic underlying graphics" (I'm not a programmer so I don't know the terms). So at 720p and Low Detail setting, the lighting isn't working like it should at all because there aren't enough textures to do so.
I experienced this when I tried playing on my ultracheap laptop and had to contend with 720p and low details.
If you play at 1080p+ and medium+ details, it's weird that this happens. But maybe it only means that the way that the developers have programmed lighting in this game is by making the "surfaces" in the game brighter or darker.