State of Decay 2

State of Decay 2

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⎠Lɜ Dec 7, 2020 @ 2:58am
Confused about Legacy Missions
Hi guys so I completed the warlord and builder legacy. Now I got these 2 boons which I chose for my new community with my 3 previous survivors. Great now I have water+electricity in every base plus some weapons to start. But now, what exactly is the game. Do I just play without a leader? Because if I choose a new one, this legacy stuff will start again and if I complete it, the game will end. Bye community, bye base and everything. Is that it? Is that the intention? To complete the legacy? But then it's over? What do you guys do after you have your 2 boons? I mean my plan was to clear the whole map on nightmare and then once it's empty, go to the next map and clear that one, mostly with a friend. But with this legacy missions going on, the game excepts me to complete it? That confuses me so much. Am I the only one who wants to move from map to map and check out all the bases etc.?
And what if I choose warlord leader again, but not do the legacy missions? Is there a way to hide the mission?
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Showing 1-10 of 10 comments
Crazy_Raccoon Dec 7, 2020 @ 4:02am 
Well suvivors goes to your legacy pool after finishing game, so you can take 3 of them again and play on new map/difficulty. I finished all my legacies on nightmare like that. You get to keep skills and item on survivors so even when starting new it gets easier every game. Also you get the boons that you can take to your next games.
Simply moving maps is way too easy. You can choose leader and you can choose not to do a mission. You can do all but last one too (game will ask you if you want to start this mission and finish game) game wont end untill you finish lastone.
Makeithappen Dec 7, 2020 @ 9:30am 
Originally posted by Kamikazuchi:
Well suvivors goes to your legacy pool after finishing game, so you can take 3 of them again and play on new map/difficulty. I finished all my legacies on nightmare like that. You get to keep skills and item on survivors so even when starting new it gets easier every game. Also you get the boons that you can take to your next games.
Simply moving maps is way too easy. You can choose leader and you can choose not to do a mission. You can do all but last one too (game will ask you if you want to start this mission and finish game) game wont end untill you finish lastone.

This ^ :)

And when you find a map and base you like to stay on for a long time you can go for the 100 day challenge. You don't have to complete a map if you don't want to. Some like to complete all the legacies and then just have fun on one map and see if they can survive after the map has been mostly looted. Happy Gaming!
BrknSoul Dec 7, 2020 @ 2:36pm 
Unlike some Survival games, State of Decay 2 has a distinct, but somewhat optional, ending.

The Ending mission is quite obvious, with a large popup dialog stating so. You can refuse this mission with no repercussions.

As others have said, survivors can carry over. Also, what the survivors were carrying, including weapons and rucksacks will also carry over.

For example, I tore down all my Red Talon buildings, popped the prefabs onto a couple of survivors and completed the game.

The next game I started, I chose those survivors and was able to immediately build Red Talon buildings in my next game.
Last edited by BrknSoul; Dec 7, 2020 @ 2:38pm
⎠Lɜ Dec 8, 2020 @ 8:19am 
Allright thanks guys for taking time and answering me. I got some insight about how you approach the game. I was just wondering what's the longterm motivation for it, and since you kinda complete the game after doing the legacy mission, I was confused. Also because in the easier difficulties in the game, you can do the legacy in around 3-5 hours...well thanks again and happy gaming to you too
Crazy_Raccoon Dec 8, 2020 @ 12:50pm 
Originally posted by ⎠Lɜ:
Allright thanks guys for taking time and answering me. I got some insight about how you approach the game. I was just wondering what's the longterm motivation for it, and since you kinda complete the game after doing the legacy mission, I was confused. Also because in the easier difficulties in the game, you can do the legacy in around 3-5 hours...well thanks again and happy gaming to you too

No problem man. You can have all kind of fun with this game or not even fun, perhaps some pain if you choose. Once Lethal zone was announced I had some fun pain challenges waiting till release. Like say I start on NM with 3 survivors from my pool that only have close combat weapon on them, no snacks no pain killers and any other stuff, also they can have max 8 stars combined in core/main skills(cardio/ wits/fighting/shooting at 2 star or one of them at 1 and another at 3) and you also cant use cars and no boons also. I have to be honest sometimes that was pain but somewhat fun and challenging.
Protectron Dec 8, 2020 @ 2:55pm 
I usually go from map to map collecting things and building up the community to max, trying out different things and stuff like that.

You have to make a story in your head, or set yourself some goal that you want fulfilled outside of the game. In that way it's absolutely a sandbox game.

I think that the way the Boons are built up, and how the game is tough in the beginning but easier as you continue playing, is not the best game design. It would have made more sense to unlock maps, new facility functions and stories. Like it is now, you rather make some parts of the gameplay obsolete the longer you play.
Fenris Dec 8, 2020 @ 5:46pm 
There isn't much of a long term mode for this game. If you complete the legacy quests you have to start over from scratch. Otherwise just kill the plague hearts then move to a new map so you can keep your gear/cars
Vexov Dec 8, 2020 @ 10:34pm 
Honestly, without any reason to go outside your base... there is no reason to play.

Eventually you can have it so you got all your resources covered. Without having to complete legacies.. there isn't any reason to beat the game (zero reward).

It is what makes the game so boring. I don't think i ever lasted more then like 20-30 days. I don't know how any could stand 100 days.



There should have been a .. upgrading survivor after completing a game. Survivors should be restricted to their difficulty. Rewards could have been changing a trait, skill (1-5th), Leader type, leader trait, and initial outfit and background?. Basically you should have been building Military/Red Talon people (or just Red Talon, since military is crap in this game).

Outfit and weapon skins could have also been rewards. Wicked looking stuff, military/cyberpunk, raider and such. Sci-fi looking stuff (energy weapons, but only for looks).
Fenris Dec 9, 2020 @ 3:40am 
Originally posted by Vexov:
Honestly, without any reason to go outside your base... there is no reason to play.

Eventually you can have it so you got all your resources covered. Without having to complete legacies.. there isn't any reason to beat the game (zero reward).

It is what makes the game so boring. I don't think i ever lasted more then like 20-30 days. I don't know how any could stand 100 days.



There should have been a .. upgrading survivor after completing a game. Survivors should be restricted to their difficulty. Rewards could have been changing a trait, skill (1-5th), Leader type, leader trait, and initial outfit and background?. Basically you should have been building Military/Red Talon people (or just Red Talon, since military is crap in this game).

Outfit and weapon skins could have also been rewards. Wicked looking stuff, military/cyberpunk, raider and such. Sci-fi looking stuff (energy weapons, but only for looks).

They have a small team so that kind of stuff is pretty unlikely. Their team's like 1/10 the size of a large developer like CA or rockstar, probably smaller
Protectron Dec 9, 2020 @ 4:21am 
Originally posted by Vexov:
Honestly, without any reason to go outside your base... there is no reason to play.

Eventually you can have it so you got all your resources covered. Without having to complete legacies.. there isn't any reason to beat the game (zero reward).

It is what makes the game so boring. I don't think i ever lasted more then like 20-30 days. I don't know how any could stand 100 days.

I feel you, and I agree that the "Legacies" should have been structured differently, and there should be more end-game content.

1. The Legacy missions launching before you have destroyed all the Plague Hearts have been riddled with game-breaking bugs since the beginning, and should either have been much more linear or removed entirely.
2. The Builder Boon should unlock a mission to build a Hydroelectric Power Station and then repairing a Water Pump. In other words, no magically working Power in the game.
3. The Trader Boon should unlock a mission to repair a radio tower and that way unlock the rare traders (Network, Red Talon, Mysterious and Rare Skills). So none of these traders before this.
4. The Warlord Boon should unlock the Advanced Forge (an upgrade of the existing Forge), which allows you to mod guns and melee weapons with Drum magazines, scopes etc - and barbed wire/spikes or weights to improve Lethality or Knockdown among other things.
5. The Sheriff Boon should unlock a mission to assault hostile enclaves on the map with the help of an Allied enclave (so up to 5 of you), and when they're all gone the map becomes hostile-free (does not affect special missions like the Mysterious Broadcast ones).
6. You can choose all four Boons if you want to

This will of course not be implemented in SoD2, of course. Just saying that completing the Legacies should be something that encourages further play rather than discouraging it.
Last edited by Protectron; Dec 9, 2020 @ 5:36am
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Date Posted: Dec 7, 2020 @ 2:58am
Posts: 10