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Simply moving maps is way too easy. You can choose leader and you can choose not to do a mission. You can do all but last one too (game will ask you if you want to start this mission and finish game) game wont end untill you finish lastone.
This ^ :)
And when you find a map and base you like to stay on for a long time you can go for the 100 day challenge. You don't have to complete a map if you don't want to. Some like to complete all the legacies and then just have fun on one map and see if they can survive after the map has been mostly looted. Happy Gaming!
The Ending mission is quite obvious, with a large popup dialog stating so. You can refuse this mission with no repercussions.
As others have said, survivors can carry over. Also, what the survivors were carrying, including weapons and rucksacks will also carry over.
For example, I tore down all my Red Talon buildings, popped the prefabs onto a couple of survivors and completed the game.
The next game I started, I chose those survivors and was able to immediately build Red Talon buildings in my next game.
No problem man. You can have all kind of fun with this game or not even fun, perhaps some pain if you choose. Once Lethal zone was announced I had some fun pain challenges waiting till release. Like say I start on NM with 3 survivors from my pool that only have close combat weapon on them, no snacks no pain killers and any other stuff, also they can have max 8 stars combined in core/main skills(cardio/ wits/fighting/shooting at 2 star or one of them at 1 and another at 3) and you also cant use cars and no boons also. I have to be honest sometimes that was pain but somewhat fun and challenging.
You have to make a story in your head, or set yourself some goal that you want fulfilled outside of the game. In that way it's absolutely a sandbox game.
I think that the way the Boons are built up, and how the game is tough in the beginning but easier as you continue playing, is not the best game design. It would have made more sense to unlock maps, new facility functions and stories. Like it is now, you rather make some parts of the gameplay obsolete the longer you play.
Eventually you can have it so you got all your resources covered. Without having to complete legacies.. there isn't any reason to beat the game (zero reward).
It is what makes the game so boring. I don't think i ever lasted more then like 20-30 days. I don't know how any could stand 100 days.
There should have been a .. upgrading survivor after completing a game. Survivors should be restricted to their difficulty. Rewards could have been changing a trait, skill (1-5th), Leader type, leader trait, and initial outfit and background?. Basically you should have been building Military/Red Talon people (or just Red Talon, since military is crap in this game).
Outfit and weapon skins could have also been rewards. Wicked looking stuff, military/cyberpunk, raider and such. Sci-fi looking stuff (energy weapons, but only for looks).
They have a small team so that kind of stuff is pretty unlikely. Their team's like 1/10 the size of a large developer like CA or rockstar, probably smaller
I feel you, and I agree that the "Legacies" should have been structured differently, and there should be more end-game content.
1. The Legacy missions launching before you have destroyed all the Plague Hearts have been riddled with game-breaking bugs since the beginning, and should either have been much more linear or removed entirely.
2. The Builder Boon should unlock a mission to build a Hydroelectric Power Station and then repairing a Water Pump. In other words, no magically working Power in the game.
3. The Trader Boon should unlock a mission to repair a radio tower and that way unlock the rare traders (Network, Red Talon, Mysterious and Rare Skills). So none of these traders before this.
4. The Warlord Boon should unlock the Advanced Forge (an upgrade of the existing Forge), which allows you to mod guns and melee weapons with Drum magazines, scopes etc - and barbed wire/spikes or weights to improve Lethality or Knockdown among other things.
5. The Sheriff Boon should unlock a mission to assault hostile enclaves on the map with the help of an Allied enclave (so up to 5 of you), and when they're all gone the map becomes hostile-free (does not affect special missions like the Mysterious Broadcast ones).
6. You can choose all four Boons if you want to
This will of course not be implemented in SoD2, of course. Just saying that completing the Legacies should be something that encourages further play rather than discouraging it.