State of Decay 2

State of Decay 2

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Map that has the worst bases?
1 Meagher Valley

Tried the Church, Farm, Camp and Field. Didn't like any of them. They just didn't fit for me.

What's your Choice for Map with the worst bases and why?
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Đang hiển thị 31-40 trong 40 bình luận
Hellzcatz 7 Thg10, 2021 @ 10:22am 
Nguyên văn bởi Aesyle:
For me: Drucker County.

The map itself is pain to drive, since for the most part, you need to stick to the roads and go around the terrain.

8 man base (Barricaded Strip Mall) in there isn't that great either, worst of all 8 man bases in the game.

Only semi-good base there, is Mike's Concrete. But that gets small for big community. Wally's Bar and Grill has also good location but it being even smaller, reduces it's usefulness.

I HATE Drucker County with passion, BUT I LOVE the Mall.
Vexov 7 Thg10, 2021 @ 11:39am 
Probably every map has half its bases actually garbage. Meagher is great for 100% fresh starts; most maps with easy travel are, but that Police Station i love to ensure i can craft rounds.

Best map for bases without a doubt is Providence tho.

Trumbull was disappointing. Too much force crap. Trailer park is decent. Farm is great.


Strip mall is a DEATH TRAP.
Lần sửa cuối bởi Vexov; 7 Thg10, 2021 @ 11:40am
Protectron 7 Thg10, 2021 @ 11:51am 
Nguyên văn bởi Vexov:

Strip mall is a DEATH TRAP.

Tip #1 close off the rear entrances with an upgraded car.

Tip #2 stand on the container south of the main entrance. This will lure the Juggernaut to you. The problem with this is that survivors will sometimes go outside of the gate.
DarkFaceGlow 7 Thg10, 2021 @ 5:18pm 
Nguyên văn bởi Vovin:
Nguyên văn bởi DarkFaceGlow:
We need off-road vehicles. Quads, bikes etc…

Actually, this is something I've thought about alot while playing SoD2. It could really use bikes. I'm sure it has crossed the dev's minds but there must be some limitation for it.

Yes, it needs it's setbacks for sure. Like easily knocked off. Very loud etc...
XxTTHREExX 7 Thg10, 2021 @ 6:33pm 
I don't like the Trumbull Valley map.

With that said: I personally have only a few bases I like. I like the baseball field, strip mall, & container fort for large ones. Others I wish I could remove some of the built-in stuff as that would open them up for some better builds.
Can'tTouchThis 8 Thg10, 2021 @ 9:02pm 
Nguyên văn bởi Aesyle:
For me: Drucker County.

The map itself is pain to drive, since for the most part, you need to stick to the roads and go around the terrain.

8 man base (Barricaded Strip Mall) in there isn't that great either, worst of all 8 man bases in the game.

Only semi-good base there, is Mike's Concrete. But that gets small for big community. Wally's Bar and Grill has also good location but it being even smaller, reduces it's usefulness.
I hate the barricades strip mall for one major reason, there's only one small slot outside for the red talon watchtower and my people get stuck trying to get off or on there so the game will teleport them to fix them being stuck.

I definitely prefer Trumbull valley more than other maps since basically every base is defensible, zombies can just climb over the walls of most bases on other maps.

Nguyên văn bởi Protectron:
Nguyên văn bởi Aesyle:

The map itself is pain to drive, since for the most part, you need to stick to the roads and go around the terrain.

.

This is not true at all, there are plenty of shortcuts between each town in Drucker County.

For me, it's Trumbull Valley that is the worst in the base department. Worst starting base, horrible locations for all other bases excluding the Farm Compound, which is the only decent base on the map.
Issue is with shortcuts etc, my cars seem to take random damage every now and then despite not hitting anything or jumping etc.
Can'tTouchThis 8 Thg10, 2021 @ 9:07pm 
Nguyên văn bởi Aesyle:
Nguyên văn bởi Diarmuhnd:
Trumbull Valley , Fort Marshall.
Defenders during a siege don't always shoot even with line of sight and being on a tower. Resulting in blood plague infections and higher chance of deaths.

I was there in Nightmare zone and NPC defences did work reasonably well. Then again, every time there is a siege, i plant myself out of the base, on a roof of a car and shoot any zeds that make it to the base door.

Also, Fort Marshall has 4 shooting platforms while it is manned only by 3 NPCs. So, when zeds come from a side where there is no guard, they will get through.
I'm pretty sure when i played Trumbull i had people on all platforms, maybe it's just bugged for some people? Unless they just moved around perfectly.. 99% sure they covered all entrances though.
Aesyle 8 Thg10, 2021 @ 10:54pm 
Nguyên văn bởi 40-1Can'tTouchThis:
I'm pretty sure when i played Trumbull i had people on all platforms, maybe it's just bugged for some people? Unless they just moved around perfectly.. 99% sure they covered all entrances though.

You probably was looking at different times and saw all 4 spots manned. "Defensive Towers" only has 3 armed guards.
Though, NPCs move around and cover the 4th spot regularly. Also, there are 3 doors into the base and no climbable walls. So, the NPC cover, for the most part, is good.

Nguyên văn bởi 40-1Can'tTouchThis:
I hate the barricades strip mall for one major reason, there's only one small slot outside for the red talon watchtower and my people get stuck trying to get off or on there so the game will teleport them to fix them being stuck.

I agree. Strip Mall's one small outdoor slot isn't enough to protect the base, even with RT watchtower there. Another option would be having Builder leader with Sniper Tower, to complement RT watchtower.

Strip Mall does look nice, but bugs with it are severe and make it the worst large/huge base in the game.

Nguyên văn bởi 40-1Can'tTouchThis:
I definitely prefer Trumbull valley more than other maps since basically every base is defensible, zombies can just climb over the walls of most bases on other maps.

Yes, base design in Trumbull Valley is different from the rest of the game. Sure, most bases have more built-in facilities than on other maps, but they are also more defensible as well.

Only Chekpoint Delta and Pterodactyl Ptark have 1 spot in the wall, where zeds can climb up and into the base. For other bases, zeds have to use doors.
And in RT FOB, there are two scalable walls (like the ones in Daybreak) but only ferals can climb those, making everyone else go to the doors.
Farmland Compound also has one part of the wall that player can get over, SE corner (when looking map) or SW corner (when looking base screen) but that is one-way only, from inside to the outside, by climbing boxes. You can't get into the base from outside at that spot.
Vovin 9 Thg10, 2021 @ 5:08am 
Nguyên văn bởi Aesyle:
I hate the barricades strip mall for one major reason, there's only one small slot outside for the red talon watchtower and my people get stuck trying to get off or on there so the game will teleport them to fix them being stuck.

I agree. Strip Mall's one small outdoor slot isn't enough to protect the base, even with RT watchtower there. Another option would be having Builder leader with Sniper Tower, to complement RT watchtower.

Strip Mall does look nice, but bugs with it are severe and make it the worst large/huge base in the game.. [/quote]

I have no idea what you guys are talking about. I always put up a normal/RT watchtower there and it forms a kill zone even to the parking lot across the street. Not only that but there are built-in guard spots on the roof.

Mall base has always been one of the most defensible bases I've ever had, especially compared to others like the fire station (even with blocking some entrances, zeds ALWAYS run rampant in the base).
Aesyle 9 Thg10, 2021 @ 6:35am 
Nguyên văn bởi Vovin:
Not only that but there are built-in guard spots on the roof.

Built-in, yes. And NPCs do climb to the roof from time to time. But they never use the roof to shoot from, since Strip Mall does not utilize the roof in the same way as e.g Prescott Fire Station roof is utilized. There isn't even a built-in facility in Strip Mall to act as a defensive positions.

Also, the bug with the base is, that NPCs often walk outside of the base, even when you block the entrance with a vehicle, since opening a door from inside to outside, is powerful enough to push the car away, giving clear path to the base.

I've seen loads of people complaining about this bug with Strip Mall. Loosing survivors on Nightmare/Lethal, especially when blood juggs come during the siege.

On Green/Standard zone, RT watchtower may be enough, but Nightmare and up = great way to loose survivors during the siege.

It also doesn't help that the base is located on of the worst parts of the map and has only 3 parking slots. Sure, Container Fort is also located on the edge of the map and comes with 3 parking spots, but it has far better features and a lot more open slots to build facilities in.
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