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As soon as I build or upgraded something in the base it set's off the game ( yet oddly enough you can upgrade the command center for more outposts and it doesn't trigger the game start base/mission wise )
Probably because the Com Center carries through across all bases regardless, whereas every other facility is recycled into Materials upon switching bases.
Code is frustratingly weird like that. Especially when it comes to modding.
Red 255,0,0 color parameter + 3 = A fuel rucksack that when picked up spawns a single Zed and a hostile Enclave of 1-3.
WHAT.
This game has lot of frustrating content for example all of these bugs.
Before I go into topic, if you have avoided 2 highest difficulty levels I give a hint of avoiding them and trying google videos about enemies spawning 2 meters from you.
And to topic: At first you need to have completed newly begun game so far that you have done some sort of bring plague samples to NPCs enclave.
IF YOU HAVE PLAYED GAME FURTHER, CALLING FOR TRADER WORKED BEFORE or wont work: you propaply have recently changed your base location or got new outpost or new enclavers close to your base.
-Traders comes to houses (propaply only to un-resource outpost buildings) close of your base and never very far from base.
-They seem not to come to red plague heart territory houses at all (if it exists close to your base) but does come to green infected buildings.
-They do not come to your owned outposts or grey/blue enclave buildings.
So you must have buildings without territory ownership of you or NPCs and they must be also red plague free - close range of your base or those damned trader calls will have ignorant denying voiceacting.