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Before you have the Striking specialization, only the heaviest Blunt weapons will down zombies at a good enough pace, and the AI will in almost all instances use regular strikes on a downed zombie rather than a finishing move, and therefore spending several seconds finishing it. Often, they will also leave downed zombies to do something else, rather than finishing it off, despite yelling about it all the time.
Letting them just whack away until the head comes off is quicker.
In addition, leveling up Fighting is a matter of the number of strikes, not the number of kills. So I always give my rookies commonly found Bladed weapons and rather swap them out when they become worn (Parts-saving strategy). These aren't very good weapons, but being a bit more careful in the beginning when your survivors are the most vulnerable and ill-equipped is generally a good idea. Another bonus is that most machetes, kukris, parangs, hatchets and the like are usually lighter, making it easier to stay lightly encumbered.
Edit: of course, once a survivor has gotten a specialization, he or she gets a high-end weapon which I repair whenever needed - but by then I should have plenty of Parts.
I have high hopes that Lethal difficulty will force me to change the way I play, thus giving the game new life - as it has now gotten a bit stale.
By the looks of it (in the reveal stream), damage has been boosted greatly, perhaps doubled from Nightmare. In addition, Blood Plague appears to become an actual threat. Resources are now so scarce that a single map is probably insufficient to let you fully build up your community without a Trader leader.
The guy showcasing the Beta was very good at fighting melee, but as he was playing with a console (or at least a controller), the shooting wasn't in any way comparable to what I can do. This makes getting a proper gun, a proper suppressor and the X3 crossbow pretty important early goals for me.
Having tried a community without 3x Soundproofing recently, I am now not going to start one without ever again. Can't be bothered to return home twice a day for 2 or 3-minute sieges. And I also think that this will be a bad idea in Lethal.
So, I will start with 3 random soundproofers, and I suspect that by the time I have fully constructed the starting base (to stage 2 - before getting specializations), the first map has been emptied or largely emptied of Materials and Ammo. Possibly also the other resources. I will then hopefully have recruited a new community member or two and probably have a few thousand Influence. At that point, after having looted the Rare Weapons Cases, it is time to leave. I will go the the next map in line (starting random, then going from left to right in order).
Depending a bit on just how many Ferals there are, I do not think I will lose survivors. However, going full rambo might not be worthwhile in Lethal. I might have to sneak around and be more careful, and be more alert than normal to roaring/hissing regular zombies.
I worry about the consequences of the increased zombie density, damage and aggression. Not for the character I control, but for anyone else. I go solo exclusively anyway, but for those who like to bring along an NPC, I seriously doubt that is a good idea overall. I also don't like to lose survivors to Juggernauts and if they, too, have double damage now, that's going to be the real threat as there is no evasive action programmed in the human AI - and not to mention going outside the base to go melee against Jugs.
It is already annoying how the zombies ignore any NPC and go straight for you in Nightmare Zone. Is that going to be even worse now? Will you be guaranteed to have Sleeper Bloaters spawn under your car as you drive... and this time you have to get out and get chewed on because the Blood Plague damage is going to kill you even if you do have Painkillers? Will the Safe Zones work, or are you going to have to look out for Hordes after having cleared a house within an Outpost Safe Zone?
One thing I think I might have to do pretty early on is to go to the Bounty Broker and spend some cash on a FBI Fighting Rifle or two. I also think that I will have to get a Pharmacist asap, to help against Blood Plague.
TL;DR: I am excited about Lethal Difficulty because I expect I will need to change up the way I play - but not because I think it is going to be so hard that I will be guaranteed to lose the survivor I control myself. It's more about what to do first and new things to min-max that I didn't need to before.
> I used 15 rounds to take out one Heart with a Timberwolf. This is three reloads and I stood on the roof of my car. This worked well. The cost is nearly 24 ammo, though. [corrected]
> I just used 1 C4, 3 Pipe Bombs and 52 rounds with a Eternal Guard's Infinite Rage equipped with an Improvised Suppressor. That's around 10 ammo and lots of Parts. I wasn't attacked by that many zombies, really. This will probably get worse as I progress, though.
> A very cheap method is to use a Drone Strike. A good hit will damage the Heart until it is on its death bed, but the smoke marker itself draws in lots of zombies and the Drone Strike calls in even more, including Freaks. I therefore drive away and return. The developers have made it so that this "doesn't work" - a new wave will spawn in... but it is usually a much less severe one than the one already there before you leave. Now all it takes to kill the Heart is 2 Pipe Bombs/2 Fuel Bombs or similar. The Drone Hacking requires 50 Parts to activate and it takes 15 minutes to do so, I think. Then the Drone Strike requires 150 influence to activate with a 25 minute cooldown. This means that you'll do maybe 3 Drone Strikes per 2 hours gameplay.
> Another very cheap method - you'll actually get paid - is to respond to the Red Talon or the Mysterious Broadcast missions to attack a Plague Heart. The RT one is with one follower while the MB one is with two. In both cases, bringing a hired follower from an Ally or Friendly enclave in addition could be a good idea. So the 2-4 of you will go in there and fight off the waves as they come, and if they have good guns they'll even take out the Heart for you for free.
> 3 C4 charges will take out a Plague Heart. It is "badly damaged" after the second one so it could well be that the remaining health can have cheaper methods than another charge. I'll test this later and come back to this. I brought along a hired follower who ran interference for me (and died... but he only had a kitchen knife and there was a Plague Juggernaut)
+/- 40 Plague Hearts on a map means that all the methods in #96 will be very costly and/or time-consuming and/or dangerous. Therefore, a different approach is required.
In Nightmare you can use 1 C4, 1 Thermite Grenade and 4 7.62 rounds to take one out in less than 30 seconds from the moment you exit the car to the moment you enter the car and drive away. You run in while dodging, place the charge, fire 4 shots at it, set off the charge, throw the grenade and run back out again, and by the time you start the engine, the blast wave kills off any spawns but the Feral and some random regular zeds.
But that's not how it works in Lethal. The Hearts are 3x tougher and spawns much more and much more dangerous foes, and there is no blastwave of death. So you need more explosives, and an escape plan ready for when each wave of reinforcements are called to the scene. Or you need help; two of them is preferable as you then only need to help with the Plague Ferals.
Resources are much more scarce in Lethal as well, so I will actually advice people to destroy Hearts in a "I'll take what I have and chuck it at it till it explodes" manner. It is simply not feasible to save up 60-100 ammo rucksacks in order to snipe them with a Timberwolf. Or make 120 C4 charges... where would you get the Scraps of Electronics? 40 Drone Strikes takes minimum 20 hours to complete - but most likely 30-40 even if you're super effective.
So the solution is quite simple: you use all of the above. You use Drone Strike when that is available, and maybe Artillery Strike is also useful. The open-air ones could perhaps be taken out with Sniper Assist - that is something I'd need to test to be sure (but probably not). Then you answer the missions that is about taking out a Plague Heart when those show up (there are three different ones that I know of) - the free help is very useful... if nothing else than bait. And you buy, produce and find some C4, and some Pipe Bombs, and you can produce 12 Fuel Bombs per batch that you can use together with some bullets and Heavy Melee whacks.
In between missions and Base building and recruiting and looting - you destroy a Heart here and a Heart there. And as you go along minding the business of keeping your community healthy, happy, rich and well-equipped, your crew gets maxed out and your Base is fully built, and then you're suddenly done with the Hearts and the game is being wrapped up.
On a final note: what I did now was to jump between maps until I had 9(10) survivors and all the skills I needed, and everyone had good base defense guns. I had the best guns in the game with an Advanded Suppressor on each. This took me a while (since launch), as progress was slower than normal and I didn't have the time to play all day either. Probably took me 20 hours or so. Anyways - this isn't necessary! I could have done it one or even two map-moves earlier. The reason I didn't wasn't for lack of opportunity, but that I wanted to max out all skills first like I always do... but that's an approach more suitable for "endless mode" than actually finishing a Legacy.
TL:DR: Jump maps 2-3 times until you have a well-supplied and well-defended community, and then start destroying Plague Hearts with whatever explosives or other tools you have at your disposal. Take it easy, play it safely and destroy a Plague Heart when you have the opportunity (not as a singular war campaign effort with "the best method").
Sorry pal, but no, there is no shockwave on lethal.
I was talking about Nightmare in that paragraph. Read again.
You have a header about one then talk about the other, that's confusing. Especially in your walls of text.
This is amazing - thank you and all other contributors!
Would it be possible to make this into a guide though as threads are much harder to find and this is such a great resources it seems a shame to not have it as available as possible.
Although it begins to get so large that few would have the patience to read through all of it, I guess.
http://www.gamersheroes.com/game-guides/state-of-decay-2-skills-specialization-guide/
I am sure this one is not complete, though. I'll find another.
Edit: couldn't find one that was extensive and definitely not exhaustive....