State of Decay 2

State of Decay 2

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Noob Apr 1, 2020 @ 11:30pm
How do you deal with enclaves?
Topic.

I feel like the expire time limit is too fast. When I am still busy building my own community and the event expired, they get unhappy, sometime even hostile. I were like "bruh..."

So now I only help those enclave that are close to me and ignore those further away from me, since i might not even drive pass their territories.

Wanna read how other players deal with enclaves. Thanks.
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Showing 1-15 of 28 comments
Cutlass Jack Apr 1, 2020 @ 11:38pm 
If they ask nicely I help them. Especially if the quest listing tells me in advance what they'll need so I can just bring it with.

If they're jerks, hostile or cannibals I don't go out of my way to help. Though the cannibals are at least polite. :P

Distance isn't a factor for me. Because when you get them up to allied status they give bonuses which help you no matter how far they are from you. I'll usually prioritize a group I've already helped int he past over one that just showed up. Also people of the 'scattered survivor' group are a low priority for me. They usually don't last long.
Noob Apr 1, 2020 @ 11:49pm 
Hmm, so there's no need to help every enclave? I think I tried to play the good guy role here but those enclaves are too demanding, I can't even catch a breath.

Guess i'll only help those seems useful to me in the future and screw the rest. It's an apocalypse world after all.
Ghostlight Apr 2, 2020 @ 12:20am 
I hate this aspect of the game. Just when you're trying to get something done like take out some Hearts or Infestations and there's yet another ♥♥♥♥♥♥ moaning request for help. Too many requests, too quickly, and not enough time to attend to them. Just takes a lot of the fun out of the game imo.
Chicago Ted Apr 2, 2020 @ 12:21am 
Once you get them to allied status they very rarely ask for stuff anymore. From my experience it's pretty much random when missions will pop up so you'll have days where nothing is happening and days where every enclave asks for help as well as random survivors or myterious signals.
Sloaks Apr 2, 2020 @ 1:29am 
Enclaves are totally optional, They do provide some nice bonuses if you get Allied with them. I normally only concentrate on one or two on higher difficulties.
TargetLost Apr 2, 2020 @ 4:04am 
I agree that the time limit is too short. Also the request come a bit too often for my taste.
I usually help when it just fits. I.e. I have the material at hand or it is close enough.

If you do not really have a need for what the enclaves offer you when allied then you don't need to help them. So far I haven't figured out what the evil enclaves are "bad" for. Sure if you get close to them ..but I never saw them doing anything negative like attacking our base as example.

I often help enclaves when they have a member that I want to integrate into my community. But then you can also just call for new recruites.
Eddie Latium Apr 2, 2020 @ 4:55am 
Time sensitive requests usually last a couple of in-game days, so no need to hurry too much, sometimes they need minor stuff anyway, or quest-chains that are worth doing.

The game purposely puts you in situations where you need to make a choice, so you need to balance running your own errands and helping Enclaves worthy of your attention, bottom line is you won't be able to do both at all times.

Hostile Enclaves often have some quests around them, otherwise they could be safely ignored, but normally you can expect at least a minor event around them, which gives some flavour.

Don't worry about distances, maps aren't too big anyway, sometimes it could be useful if you have some loot you don't need, you can trade it straight away in far areas, just take a look at what they can offer to trade or which bonuses they give you. At the end of the end it's all very contextual so it's up to you to decide who and when to help.
Last edited by Eddie Latium; Apr 2, 2020 @ 4:57am
Raw Apr 2, 2020 @ 5:03am 
Fedex with Z. Fast car, recruit and ban enclave with bonus that I don't want.
Le Deflagosseur Apr 2, 2020 @ 5:48am 
When an hostile enclave asks for help, just go, despite what your community thinks of it, they will very often be dead when you get there, just clear the zeds and loot the dead survivors. If they're not dead just kill them or lure zombies to their house with a car and honk, they will start shooting at your and zeds and will eventually get killed.

Not sure what happens if you save them (or if even possible)
Whisper Apr 2, 2020 @ 5:49am 
Тoo many quests at once, need 1-2 at day, no more.
Cutlass Jack Apr 2, 2020 @ 6:02am 
Originally posted by Le Deflagosseur:
When an hostile enclave asks for help, just go, despite what your community thinks of it, they will very often be dead when you get there, just clear the zeds and loot the dead survivors. If they're not dead just kill them or lure zombies to their house with a car and honk, they will start shooting at your and zeds and will eventually get killed.

Not sure what happens if you save them (or if even possible)

I usually ignore one of my 'warlord' people asking me to go murder a hostile enclave for no reason. This encounter almost always shows up at a later point and takes care of the potential problem for me.

After which, free loot, while maintaining the moral high ground. :P
Jolly Apr 2, 2020 @ 6:16am 
I use them, and that is all.

They can be useful as vendors to dump stuff for influence.

Mostly I use them to get recruits.

If it's a generic enclave with a reasonable mission that's near, I'll try to push them to allied so I can recruit and bust them up. These enclaves constantly come and go - there is zero reason to ever prioritize their missions. If they go hostile or leave, so be it.

Enclaves that are far away, or are a conflict of interest over a better mission/trader/whatever, or that I know are generic missions that are poor risk v reward - those are totally ignored.

For the "special" enclaves with more involved arcs that take more than 2 missions to get allied, I do those only sometimes - mostly because I've done those arcs so many times. They linger/return forever so those you can put off. You can get recruits from them usually but it's usually several missions before you can recruit.

Allied enclaves can still be needy, so I tend to recruit and break them up. There are some nice bonuses but the "maintenance" of possibly having them lose ally status for failing to do an inconvenient mission isn't worth it to me.
Raw Apr 2, 2020 @ 6:40am 
Enclave bonus I try to keep are : Jogging Buddies (+25 max Stamina, 100% cardio), Overflow Barracks (+3 beds), Recycling Expertise (+50 parts per day), Bed & Breakfast (+2 beds, 1 food per day)

All other enclave bonus are ressources +X per day that I boost with outpost. Delivery (cars, boose, medic) and moral bonus are not what I'm looking for.

https://state-of-decay-2.fandom.com/wiki/Enclave_Benefits
Last edited by Raw; Apr 2, 2020 @ 6:42am
SpunkyJones Apr 2, 2020 @ 10:07am 
I do go out of my way to help the auto mechanics, cause I like being able to call for a car, otherwise it depends on my mood.
Le Deflagosseur Apr 2, 2020 @ 10:32am 
I tend to help the mechanics too for cars but it would be nice to see some variety, I always get the same three cars and 50% of the time its little hatchback.
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Date Posted: Apr 1, 2020 @ 11:30pm
Posts: 28