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but yeah ridge Lumbermill is a good endgame choice.
I too like the mid tier bases a whole lot more. My favorite on the current maps are the brewery, the concrete warehouse, and the bridge fort. I care a lot about keeping the threat level low, which the lumbermill does not really support.
I want to try out the lumbermill to try and make the large slots can do with so many, and find out what could really work. I am picturing the following:
Large Slots: Field Hospital, Sniper tower (north slot most likely), Lvl 3 farm, Lounge 3, and the Luxury barracks 2 (no trade depot as I see that as something to abuse).
Small slots: Workshop 3, Hydroponics for meds, and a Still.
This set up, not counting for outposts and abilities of the survivors, provides a lot to be self sufficient on it's own.
High passive morale bonuses all around.
It provides 7 beds from the lounge and luxury barracks.
The farm with mods and seeds will make a surplus of food.
The still can make fuel from the extra food or luxury items to sell; plus water morale bonus.
Hydroponics will make the daily meds needs plus more, and could make food if needed.
The lumber mill itself just makes materials which can be turned into parts.
The workshop can produce ammo (although I rather use outposts).