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翻訳の問題を報告
All the other parts, were not of an aliens game, but of an arcade shooter.
That's your "opinion" I love the game and will keep playing it..
I've constantly been seeing you say a lot about letting people speak the truth and say their opinion and you come in and say that like it's a fact?
Anyway I enjoy the game.
Like I said before it could use some tweaking but it is not a 4..
a 7 at worst imo..
This is actually the only "lie" about the game I've encountered.
I mean, the GIF looks incredibly stupid, but that's the only part of the game which is remotely scary. The only part were you feel even slightly vulenrable.
Sure it is.. I mean No way people would make any other lies up about the game right? I mean it's not like they did it already.. I uhm Er uhm. I mean..
Yea.. They did, they have and they will continue too..
Please tell me after I show absolute proof of people blatantly lieing, people are going to troll me and say there are no more lies.. ugh..
Why do I bother?
You know, I've seen you on these forums a lot. You're probably the most vocal defender of the game, but you know what I find really interesting?
You never really say anything.
Every single time you defend the game you simply say "I don't think the game is that bad, I like it". Admittedly this is ground to stand on to a certain extent. You can like the game and that's great, but that doesn't make it not a bad game. There are plenty of awful games out there which a few people have liked.
Truthfully? I'd chalk you upto just trying to justify your buy not only to yourself, but to others. However I am going to give you the benefit of the doubt here. I'm also going to say that a lot of the QQ here is the same as yours "I don't like it, I think it's bad."
However there -are- plenty of completely legitimate points which people have used to outline why the game is bad.
So here is my challenge to you.
In essence: Can you be productive? Can you remove your head from your arse enough to actually coble together a well-reasoned, coherently, and informative post to fire back with? Can you actually use examples, factual instances, and real, sturdy, rock-solid instances in which to educate us as to why this game is not bad?
The entire thing doesn't have to be free of opinion or bias, that'd be crazy. But can you actually defend this game with more than the "I like the game. It's not bad. It's not bad because I like it. I like the game." mantra that you've been spouting for days?
Below I quoted a post of mine to get you started. It is, as I said, biased and has some opinions, but it does a good job of illustrating the glaring flaws in this game, drawing parallels, and all-in-all assembling an argument and stance which has its root in reality and is back by facts.
First and foremost, I doubt you've played AVP2 as much as I have. I've been a hardcore fan of the Aliens franchise (and very into the Predator one) for a very long time. I've probably logged upwards of a thousand hours on that game over the years and across several computers. I'm the guy who went through the entire Predator campaign with nothing but the spear, taking his time with each kill, and, for lack of a better term, "Role Playing" out playing as a predator. Multiple times.
I also did the same for every other race.
AI has come a long way. Where as back then it was sort of understandable to have the enemies just "rush you", because they couldn't program much better, the game still tried to make up for that in plenty of other areas. Again, the atmosphere in those games is amazing.
Where as the AI won't "screw with you" outside of scripted events, your motion tracker picks up -all- motion. Whether it's door opening, a coat flapping in the wind, or one of those wierd beatles jumping around in the vents. It puts you on edge as to what's where.
The lighting is amazing. There's genuine darkness, flickering lights, fading lights, pools of light, your flash light only gets you so far, ect. That part on Loose Ends where you're in the vent using your blow-torch to cut four segments off of a grate so you can go through, and you're surrounded by about 20 bodies impregnated and glued to the walls, is still something I have nightmares about.
Again, while the AI is stupid, the triggers themselves actually make it seem better than this game. Literally every alien I encountered in this game rushed me from the front, dropped directly infront of me, or sprang out of a vent directly infront of me.
Not a single one came out from behind me unless I'd by-passed it. Not. A. One.
In AVP 2, you better ♥♥♥♥♥♥♥ believe they do that. The triggers will replicate the Alien's flanking and surrounding you, attacking from just behind, or behind and infront at the same time. More simplistic "rawr, kill em!" AI? Sure. Good implementation of that AI so that it seems more intelligent and does a much better job at scaring the be-jesus out of you? ♥♥♥♥ yes.
Scripted events you couldn't interract with were also far better. In AVP2 half of the first mission didn't see me fighting a single enemy or shooting at anything that could actually harm me. It was setting up the mood. And that mood was "You're ♥♥♥♥♥♥."
I saw maybe 3 marines get pulled into the vents and killed in this game. Far more than that met a terrible fate in AVP2.
Bad as the WY AI was in AVP2, you better ♥♥♥♥♥♥♥ believe that assuming a firing stance in an attempt to blow someone away is a better strategy than rushing towards him without firing as he's spraying rounds into yoru face. Something the bots in this game were qutie fond of.
Also, I'd like to take a moment to point out that, if anything, the Aliens charging at you with nothing but intent to kill in AVP2 was better AI than this game. In this game, they'll dance around, slowly walk their way upto me, chill out and wave hello, ect.
That's not the Alien's style. They don't take a whole ton of time to toy with their prey, especially not when it's actually got the potential to -kill- it. They'll try to sneak up on their victims, but once their cover is blown it's peddle-to-the-metal-rip-their-faces-off-time. Something which the AVP aliens did far better than Colonial Marines.
So far as AVP1 goes, that game is pretty blood old. It's got a lot of design choices which show it's age as well.
That said, I was actually playing through it in preparation for A:CM being released, and you know what?
It scared me a whole hell of a lot more on one of these after-I've-already-beaten-it play throughs than this game did. Again, while the AI is simplistic and the graphics are ♥♥♥♥, the game understands both atmosphere and vulnerability far more than this game ever will.
Finally, AVP 2010 (or AVP 3).
Yeah, the game is awful. No one's arguing that.
However this game is also awful, and you are arguing that. This game is so awful that AVP2010's marine campaign somehow manages to blow the pants off of it, despite it's bad.
I'm going to, very quickly, sum up the "problems" with this game in two examples.
First and Foremost: The Face Hugger.
We all know what the Face Hugger is. It's pretty much walking death. Smaller, squishier, and far less menacing looking than a full-grown alien, but arguably more lethal.
let one of those small and low health guys near you in one of the first AVP games and it's all over. Do not pass go. Do not collect 200$. In the first AVP, the first time I got facehugged I literally jumped 10 feet out of my chair due to the blood-curdling scream it let out.
In avp2010 and A:CM? Face huggers are nothing. They leap at you, you catch them with one hand, and you force them off. While AVP2010 is no-where near as atmospheric as the originals, the face-hugger is -still- dangerous. On higher difficulties that bad-boy shaves off 95% of your health, and will kill you out-right if you're not at 100%. They're not instant-kills but they're still dangerous, just like the game isn't horrifying but still has its scares.
In A:CM? The facehugger might as well limpy pull itself towards you on one leg and try to velkro itself to you. You catch it with one hand, take a -tiny- amount of damage to your health or armor, then just throw it on its back on the ground and blow it to hell. This hyper dangerous creature which, while weak, could force you to respawn with ease in previous games is now a QTE which hurts you less than a single alien Auto Attack.
In this game You. Are. God.
The aliens cower before your wrath because you are the reincarnation of Jesus Christ himself after he's absorbed Satan's powers. They do not pose a threat, they're simply padding to keep you from roaring through the plot too quickly. In the other games they were genuine enemies which presented a very real, very immediate, very menacing threat to your life.
Secondly: Let's look at Dead Space 1.
Dead Space as a franchise has all sorts of problems with its claim to "horror", especially the first game. Enemies have a bad tendency to announce their arrival and then walk towards you, it tries to replay the same jump-scares over and over again without changing much, enemies go down easily, you can't sympathize with the character, ect ect.
However, despite those flaws, it's still not half bad.
The lighting is good if you play on the darkest setting.
The sound pallet is awesome. Hearing the necromorphs banging around in the walls on your first play through, even if it's in an area where they don't actually spawn (but you don't know; first playthrough) is really quite scary. The necromophs themselves also make some pretty horrifying sounds when faced in person.
The Necromorphs, especially on the highest difficulty setting, represent a real threat. If they get close to you Isaac's melee swing is about as useful as a wiffle-bat, and good luck aiming at those flailing limbs while they're gnawing on your face. You're given tools to escape and survive, but close encounters can still be very dangerous even if you use them well.
The Necromorphs are programmed to set traps for you. Remember how I mentioned that the Aliens would use dual-prong attack triggers in AVP2 in order to simulate intelligence? Well they'll do that in Dead Space as well. Where as they won't in A:CM.
The Necromorph AI itself is actually sort of passable. They'll try to avoid your shots, they'll play dead, they'll leap into vents and hang out for a little bit, leaping out next to / behind you, and -occasionally- waiting for another encounter.
Basically, these are two simple (yet major) ways in which A:CM could have taken great strides closer to being a good game. The Necromorph AI is far from godly, but it's still better than the retarded Jiahd AI we've got on the Aliens in this game. Barring better AI, the very least they could have done was dual-pronged attacks.
They also failed to make you feel vulnerable. Like I said, you are god. The running trend of "close calls" that video games like to throw in (When you're hanging out of the destroyed link between the two ships, for example) simply make your characters seem tougher and tougher. Mother ♥♥♥♥♥♥, I can drag myself 40 meters up a tube against the vaccuum of space to get back into a space ship. I can grab face huggers with one hand, pull them off my neck, and crush them with my biceps. I can knock an alien's head off with my gigantic balls. You lift iron? I lift alien queens. The ♥♥♥♥ you think you're gonna do to me?
This game is weak because, in this day and age, there were so many routes they could have taken to make the segments where you fight Aliens feel like genuine aliens games. Instead we're left with what is, and I'll say this despite you hating it, a gimp version of COD in which we shoot big dogs with green goo for blood as an intermission between pew pewing bad people.
Of course people are going to exaggerate other aspects of the game such as the dancing alien AI. Even in this very level you can witness some goofy stuff if you hang out long enough to watch the Aliens walk up stairs, they start to pitch forward instead of staying upright.
The game is full of seemingly insignificant glitches, bits of level dressings floating in midair for example, but those tiny bits add up to its sum. Not something you would expect a triple A title that's supposedly been in development for six years.
The only? well this post its a lie it self, that is why now you PR's are posting all this "The game is great" once every one is not posting nothing against it, because they all have moved on; you all are posting to ensure new posible buyers see the "Only lie posible"...this post its a lie on it self!!!
If they offered you it right now, to download that version.
Bishop, the only thing that you're "proving" is that you've actually got no grounds to stand on when it comes to defending this game.
By just saying people are "liars and hypocrites" for having differing opinions, you're only helping to firmly entrench and validate the idea that you yourself are simply suffering from Pre-Order Stockholme.
My request still remains open to you. Feel free to put together a constructive and informative post in order to prove both your points truthfulness and validity whenever you feel able. I'll be waiting.
Until then, you're really not doing anything but making yourself look like the liar.
I made my point and PROVED it..
PC: XTCTT-JWZ6K-WSCSB-TJ3TB-65SZB
no but ty :).
Thank you.. I don't feel like much of anyones buddy around here lately..
Nice to even see that word..
I feel constantly attacked and trolled..
So it is sincerely appreciated..