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Zgłoś problem z tłumaczeniem
1. will the mod disable the achievements?
and
2. does the game stay in german?
Not getting script error on main game with v6 as was with version 5.5.
Cool thanks
Sounds great
Yeah I borked the install somehow.
Then I got it working: what the ♥♥♥♥ did you do? It’s like night and day difference.
You know I have a psvr upstairs but no; I’m sat here playing A:CM.
Who would have thunk it?
Good on you, mate.
Abe: text on assault rifle says burst but it is auto.
Pulse rifle is REALLY good again. I might not use the assault rifle atm.
Abe: O’Neal is charging off ahead.
PMC’s are running super fast (as is O’Neal.
Abe: are upgrades only level locked now? The upgrades no longer seem to have a cost.
Abe: regen seems erratic.
have to correct: last time I played there was rain and there were sparks too again back, but xenomorphs were stiil not burning. Will send you .ini ASAP. I speak of V6 version.
Also, the multiplayer mode that you destroy egg batches dumps out of the game without an error when trying to activate the bombs.
The Operations defense scene is unfortunately bugged. It has been since release, there are a few places outside of operations that the Xenos seem to get stuck in. If this happens unfortunately you just have to hold and wait it out. after 2.5 minutes the campaign will continue
Ive never played any of the MP modes, what normally happens when you activate the bomb?
Also, everyone will be happy to hear I finally figured out why the fire effect stopped showing up on characters!
- singleplayer death screen is not shown at all. When I die, I just see my point of view moving away from hands and no screen or buttons at all.
-multiplayer bug hunt death screen: shows nothing except that I can not/or can buy a rebirth. I can not even move or look around till revival (had to watch at wall for 15 minutes). and can not look at fighting survivors. Also the inerface is broken so much, that I can not chat while I am dead, while other players can give advices even while they are dead.
The death screen in SP is a known issue with the current test, it is likely the cause of the MP issues too however my mod is not intended for MP, only COOP and Bug Hunt. You certainly should not play against people without the mod as you may have advantages over them if some of my changes have bled over into MP.
Most changes are to specific SP variations of weapons and effects but not all
I'm happy even if the changes are only for cooperation and bughunt. The other MP modes like evac and survivor so far seem okay for me so far though.