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(I make a edit in my post)
Yeah, I think it might be caused from the ini being read-only. There might be some kind of mismatch going on.
in PecanEngine.ini
change
[SystemSettings]
bUseMaxQualityMode=True
to
[SystemSettings]
bUseMaxQualityMode=False
This setting was turned on for the ACM overhaul, but a quick google search revealed it can be unstable in certain unreal engine games. It is likely that different hardware reacts differently to it.
Also beyond the "Tether" typo I found another typo that this time was made by the mod's author.
under
[DevOptions.Shaders]
bAllowDistributedShaderCompile=Ture
should be
bAllowDistributedShaderCompile=True
I am not certain what this option exactly does, but now it is turned on.
Remember to turn PecanEngine.ini back to "read only" after making these edits. The game alters the ini file immediately upon loading otherwise.
I did a "find" search for "pecanengine.ini" in my ACM steam folder, found several due to dlc's, but one had more data in it. None of these files had the above lines of code in them... I test the game for a crash by going into the shooting range and firing at the glass which instantly freezes the game and I have to restart my PC.
I lowered from Ultra to High Quality as others have said. What might be going wrong?
changed as per the instructions, still does not work. game crashes when particle effects from window being shot occur (I think I could have shot the window one because one bullet didn't do anything immediately, but it was my pulse rifle so after a single bullet I pressed the button again instantly and fired a burst which froze the game).
I've got an i7-7700k with Nvidia 1080ti and it plays everything beautifully so that's not the problem.
For Windows 10 (64bit) users...
In addition to what everyone said here I would like to make mention of one thing that was the cherry on top for me that completely stopped the crashes. And believe me I tried everything above and then some after installing ACM Overhaul (Ultra). I found 2 things crashing my game running out of VRAM even though I'm set well above the required amount & huge frame rate drops/spikes. To clear up the 2 issues do the following.
1st. Run your game in Full Window mode. You can set this manually in the PecanEngine.ini file located "C:\Users\Admin\Documents\My Games\Aliens Colonial Marines\PecanGame\Config". While you are in there change "bSmoothFrameRate=" to FALSE and don't forget to set the ini after saving your progress, back to read only to keep it from being over written by the game on start up.
For whatever reason the frame rate stops freaking out and doesn't bottom out causing a crash.
2. And last you may want to "4gb_Patch"your exe. In doing so it will enable it as a 64bit exe file thus able to use more VRAM. You can find the file here ntcore.com. Only down side is you will have to use this every time you go to play the game.
So in conclusion I can run 160-185fps @ 1080p ultra with a few drops to 90fps on heavy load areas on my Nvidia 8gb 1080.
Note: These tweaks may only work for some as everyone's computers are slightly different as well as cared for differently.
Stay Frosty Marines!
For answers from people that actually know about the mod, play test and work with TemplaGFX, go to the following places.
https://discord.gg/QeXUPW If this link has expired ask for a new one from these other links.
https://steamcommunity.com/app/49540/discussions/0/405692224242601440/?ctp=145
https://www.moddb.com/mods/templargfxs-acm-overhaul
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Hope to see you there!