Mega Man Legacy Collection 2

Mega Man Legacy Collection 2

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Is Rockman 8 the worst of the series?
It's very childish. The sound effects, the stages, the enemies, everything feels like it came straight out of a cartoon for little kids.

For gameplay, it's probably the worst and most annoying Rockman from 1-10. Instead of being a normal platformer where you run, jump, slide, and shoot things with your buster like in other games, in 8 all the stages are so gimmicky like you have to ride a snowboard, a moving platform on lava, a toy train, walking time bombs, and all the other stuffs you can ride in this damn game. And some stage even turned into a bullet hell game where you ride on Rush for the entire stage.

The voice acting is complete garbage, even in Japanese.

And I noticed that Rockman calls himself "boku" and calls his rival (Forte) "kimi".

Who the hell calls his enemy "kimi"? How can you be taken seriously?
Dernière modification de Monterossa; 16 aout 2021 à 20h30
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Affichage des commentaires 226 à 237 sur 237
how is megaman 3 unfinished? i have played through all games from 1 to 7 and then 11.
It's lacking the polish of your regular finished Mega Man game, and the development was rushed.
how is megaman 3 unfinished? i have played through all games from 1 to 7 and then 11.

They had massive production issues during it, including the director outright quitting in mid-development.
That may be why it's title screen is so bland, but has an awesome song. They likely intended to have a story shown on-screen (like 2 and 4 did), but didn't have the time.

Plus, Inafune stated the game has been left in a rough state, which is why it's one of his least favorites, as felt it could have been better.

(Might explain a few design no-no's left in the game, like the possible softlock in Gemini Man's stage after the first Doc Robot fight. If you don't have Rush Coil power, you're stuck, and unable to even Game Over)
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Don't get me wrong, 3 is one of my favorites, it just shows it's flaws more than others.

As for the others:
I've slowly started to come around and like MM2.
I recently finished MM4, it was actually rather nice. I'd call it nearly flawless.
MM1 has always been interesting... as long as that pause glitch remains, cause otherwise, heck no.
MM5 I beat the first time recently... it was okay. I wasn't a fan of the Dark Man fights, or the Wave Man schmup, or the finicky weapons.
And MM6 was actually kinda nice. It felt a little bland, but nice. And the bosses were the expected pains in the rear, but within reason.

My main reasons for not liking 4-6 was having two fortresses, and no passwords to save progress. (I know, MM1 doesn't either, but it's much shorter)
These collections helped a LOT in that regard to liking the games.

StoneGiantLord a écrit :

Take the rose-tinted glasses off. It's a game about a blue robot boy and his red robot dog, where robot rabbits shoot carrot missiles in what you imagine to be a super serious title of Megaman 2. Robot animals with robot fleas. Robot cockroaches in robot piles for their spawn point, presumably manufacturing them on the spot in a robot junk yard.

Why was there a robot vampire, with wings? Especially as Megaman, built several years earlier, has teleportation beam-style fast travel? Wood Man manifests leaves from thin air, and they can harm Megaman, a robot.

It was never "serious" and never needed to be.

...You realize you're yelling at a guy who posted that over 7 years ago, right?
megaman 4 to 6 have twice as many fortress stages as megaman 1. megaman 2 and 3 have 50% more fortress stages than megaman 1. megaman 7 is back to 4 fortress stages, which seems to have remained, with the exception of megaman and bass, which had 3. i am not sure about megaman 8 however as i never got past the first fortress stage,
4 is not half of 6
50% more of 4 is 6, because 50% of 4 is 2. add 2 to 4 and you get 6.
50% more of 4 is 6, because 50% of 4 is 2. add 2 to 4 and you get 6.

6 is still not twice 4, 6 is twice 3
I just realized you were including the Cossack/Proto Man/Mr.X stages in the 4 to 6 counts
megaman 4 to 6 have twice as many fortress stages as megaman 1. megaman 2 and 3 have 50% more fortress stages than megaman 1. megaman 7 is back to 4 fortress stages, which seems to have remained, with the exception of megaman and bass, which had 3. i am not sure about megaman 8 however as i never got past the first fortress stage,

Although, 7 and 8 also offset that by upping stage difficulty midway.

In 1-6, you can tackle the 6-8 stages in any order, so the stages had to be designed to assume you have no special weapons or abilities (besides Rush Coil and slide).

Once you reached the fortresses, the devs know you have all weapons and abilities, so they can turn up the heat.

But, in 7 and 8, because they only let you go through 4 stages at first, they can make the last 4 a little harder, because they know you have the first four weapons.
(e.g. Turbo Man's stage would be a nightmare without Freeze Cracker, but the devs know you'd have it by then)
8, building on 7's experiment, especially relies on you already having the first 4 weapons.

Personally, I hated having multiple fortresses, just cause the games didn't save progress through them, so you'd have to do them all in one sitting, which is unreasonable (before these collections allowed checkpoint/save states, anyways).
Even a password option as simple as "Cossack/Protoman/X Fortress defeated" would've been fine. Knocking out one fortress at a time would've been annoying but tolerable.
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Side Note: Like you, I had never beaten 8's Wily Fortress 1 stage.
Last night, I just now took on and beat the first fortress boss.
What in the blazes were they thinking with that fight?!
Took me ages to take it down. Worse yet, after I did, I found out there's a secret direction control of the Mega Ball (holding up?) that let's you adjust the direction of the shot?
...Either way, that boss is up there on the list of worst Mega Man bosses.

I would have called Mega Ball worst weapon in Mega Man, worse than Top Spin...
...until I found out about Mega Ball allowing a higher jump if you jump on it, making it useful as a utility move.
As a weapon, though? ...Well, actually, it's not bad at some enemies, like dropping it on those trap puddles in Astro Man's stage.
And right after I posted the above, I went back into Challenges mode, and tried the Wily Fortress 1 boss again, armed with the new knowledge on how to use Mega Ball... and cleared it in 1:19.

I'm too stunned to know whether to be disappointed, excited, or furious.

(That said, while I did later on have to fight Green Devil, I actually enjoyed that particular fight. I never thought I'd see a Mega Man Devil fight that was actually fun.)
Just started playing 8 again, and yes, it is by far the worst in the classic series, no contest. The controls are absolute garbage, the graphics are absolute garbage, the music is also absolute garbage (unthinkable for a Mega Man game). The voice acting is bad on the level of Total War and shouldn't even exist in a Mega Man game. There isn't even one good thing to be said of the game. It's trash from start to finish. Anyone who thinks even Rockman & Forte is in the running for the worst is insane. This game is on the same level of "nigh-unplayable" as Mega Man X7, NOT FUN IN THE SLIGHTEST. I'm halfway through Tengu Man's stage, and it's just awful. There's no upside whatsoever. No competition. I would even go so far as to say it's not just one of the worst Mega Man games, but one of the worst video games ever made across all systems and genres. It's legendarily bad in every possible way. I'd honestly slap anyone who claims Mega Man 3 is in the same ballpark. It's like comparing The Room to the Godfather.

I'm a completionist and I'm not sure I can bring myself to finish this game again for the collection. I did my time way back when and not sure I wanna put myself through the torture again.
Dernière modification de Gen X Gal Gamer Skye; 16 mars à 11h26
I don't actually mind some of the gimmick levels in the 8 stages that much, but the Wily Tower stages take it way, WAY too far. I think I might hate Wily Tower 1 the most out of any Wily Stag in the original 11-ology, with the only contenders being levels like the last stage of MM7 and the final few of MM9.
NeonCrimsonSkye a écrit :
Just started playing 8 again, and yes, it is by far the worst in the classic series, no contest. The controls are absolute garbage, the graphics are absolute garbage, the music is also absolute garbage (unthinkable for a Mega Man game). The voice acting is bad on the level of Total War and shouldn't even exist in a Mega Man game. There isn't even one good thing to be said of the game. It's trash from start to finish. Anyone who thinks even Rockman & Forte is in the running for the worst is insane. This game is on the same level of "nigh-unplayable" as Mega Man X7, NOT FUN IN THE SLIGHTEST. I'm halfway through Tengu Man's stage, and it's just awful. There's no upside whatsoever. No competition. I would even go so far as to say it's not just one of the worst Mega Man games, but one of the worst video games ever made across all systems and genres. It's legendarily bad in every possible way. I'd honestly slap anyone who claims Mega Man 3 is in the same ballpark. It's like comparing The Room to the Godfather.

I'm a completionist and I'm not sure I can bring myself to finish this game again for the collection. I did my time way back when and not sure I wanna put myself through the torture again.

https://www.youtube.com/watch?v=2sRS1dwCotw

Not even close, kid.
Mega Man & Bass was by and far worse.
(Granted, that's more because the GBA zooms in too much, so it's a lot more annoying)

And Mega Man 8 isn't even in the Top 50 of "worst video games ever".
I've played some of those Top 50 (including Superman 64), and Mega Man 8 is better than them by a large margin.

The controls are literally the same as every other Mega Man game. The one and only difference is you can shoot the Mega Buster while equipped with a special weapon.
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Now, I know what the main complaint is.
It's the snowboard sections.
The one in Frost Man's stage is annoying but reasonable.
The one in Wily Fortress 1... is a lot meaner. But at least you don't have to worry about bolts.
(Plus, with Checkpoint Saves, once you're at the boss, you can use that to not have to repeat the snowboard section)

Now, the boss in Wily Fortress 1... that one is frustrating, especially if you don't know the trick about holding Up to adjust how you kick the Mega Ball.
If you do know the trick, he's a lot easier.
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