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They had massive production issues during it, including the director outright quitting in mid-development.
That may be why it's title screen is so bland, but has an awesome song. They likely intended to have a story shown on-screen (like 2 and 4 did), but didn't have the time.
Plus, Inafune stated the game has been left in a rough state, which is why it's one of his least favorites, as felt it could have been better.
(Might explain a few design no-no's left in the game, like the possible softlock in Gemini Man's stage after the first Doc Robot fight. If you don't have Rush Coil power, you're stuck, and unable to even Game Over)
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Don't get me wrong, 3 is one of my favorites, it just shows it's flaws more than others.
As for the others:
I've slowly started to come around and like MM2.
I recently finished MM4, it was actually rather nice. I'd call it nearly flawless.
MM1 has always been interesting... as long as that pause glitch remains, cause otherwise, heck no.
MM5 I beat the first time recently... it was okay. I wasn't a fan of the Dark Man fights, or the Wave Man schmup, or the finicky weapons.
And MM6 was actually kinda nice. It felt a little bland, but nice. And the bosses were the expected pains in the rear, but within reason.
My main reasons for not liking 4-6 was having two fortresses, and no passwords to save progress. (I know, MM1 doesn't either, but it's much shorter)
These collections helped a LOT in that regard to liking the games.
...You realize you're yelling at a guy who posted that over 7 years ago, right?
6 is still not twice 4, 6 is twice 3
I just realized you were including the Cossack/Proto Man/Mr.X stages in the 4 to 6 counts
Although, 7 and 8 also offset that by upping stage difficulty midway.
In 1-6, you can tackle the 6-8 stages in any order, so the stages had to be designed to assume you have no special weapons or abilities (besides Rush Coil and slide).
Once you reached the fortresses, the devs know you have all weapons and abilities, so they can turn up the heat.
But, in 7 and 8, because they only let you go through 4 stages at first, they can make the last 4 a little harder, because they know you have the first four weapons.
(e.g. Turbo Man's stage would be a nightmare without Freeze Cracker, but the devs know you'd have it by then)
8, building on 7's experiment, especially relies on you already having the first 4 weapons.
Personally, I hated having multiple fortresses, just cause the games didn't save progress through them, so you'd have to do them all in one sitting, which is unreasonable (before these collections allowed checkpoint/save states, anyways).
Even a password option as simple as "Cossack/Protoman/X Fortress defeated" would've been fine. Knocking out one fortress at a time would've been annoying but tolerable.
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Side Note: Like you, I had never beaten 8's Wily Fortress 1 stage.
Last night, I just now took on and beat the first fortress boss.
What in the blazes were they thinking with that fight?!
Took me ages to take it down. Worse yet, after I did, I found out there's a secret direction control of the Mega Ball (holding up?) that let's you adjust the direction of the shot?
...Either way, that boss is up there on the list of worst Mega Man bosses.
I would have called Mega Ball worst weapon in Mega Man, worse than Top Spin...
...until I found out about Mega Ball allowing a higher jump if you jump on it, making it useful as a utility move.
As a weapon, though? ...Well, actually, it's not bad at some enemies, like dropping it on those trap puddles in Astro Man's stage.
I'm too stunned to know whether to be disappointed, excited, or furious.
(That said, while I did later on have to fight Green Devil, I actually enjoyed that particular fight. I never thought I'd see a Mega Man Devil fight that was actually fun.)
I'm a completionist and I'm not sure I can bring myself to finish this game again for the collection. I did my time way back when and not sure I wanna put myself through the torture again.
https://www.youtube.com/watch?v=2sRS1dwCotw
Not even close, kid.
Mega Man & Bass was by and far worse.
(Granted, that's more because the GBA zooms in too much, so it's a lot more annoying)
And Mega Man 8 isn't even in the Top 50 of "worst video games ever".
I've played some of those Top 50 (including Superman 64), and Mega Man 8 is better than them by a large margin.
The controls are literally the same as every other Mega Man game. The one and only difference is you can shoot the Mega Buster while equipped with a special weapon.
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Now, I know what the main complaint is.
It's the snowboard sections.
The one in Frost Man's stage is annoying but reasonable.
The one in Wily Fortress 1... is a lot meaner. But at least you don't have to worry about bolts.
(Plus, with Checkpoint Saves, once you're at the boss, you can use that to not have to repeat the snowboard section)
Now, the boss in Wily Fortress 1... that one is frustrating, especially if you don't know the trick about holding Up to adjust how you kick the Mega Ball.
If you do know the trick, he's a lot easier.