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I don’t see what’s odd about the opener. Would you care to elaborate, please?
You’re mostly right. It doesn’t bother me that a game aimed at a male audience has a predominantly male cast in the slightest, especially considering how little dialogue the early games had.
What bothers me isn’t how few female characters there are- It’s how *useless* they are. The series introduces Roll in the first game, doesn’t give her any single thing to say or do for the first six games, and then when she finally gets to say something in MM7, it’s mostly all about cleaning the house. She didn’t even need to be in any of the previous games, but she was put there anyway just to stand there being the token girl.
I’m not outraged by this, mind you- just disappointed and embarrassed that my favorite series has had no idea how to use female characters except as maids and secretaries for the majority of its existence.
It’s clumsy and it’s weird, feel?
The only point I would disagree with you on, is that you don't have to feel embarassed for the way the developers chose to over-emphasize their portrayal of men and their diminished female characters.
I mean, being a female gamer kind of necessitates embarrassment in this case. It’s dissonant, to say the least, to be a fan of something that pretty much tells you your job is to dress pretty and support the men while they go be superheroes. I’ve loved Mega Man since I was little, but it didn’t throw me any actual female role models for a long, long time, so I got to grow up idolizing X and Protoman while quietly ignoring the fact the game was telling girls everywhere that they can’t be the hero.
But yeah, you’re right that games can often do a very clumsy job of telling stories in general. Mega Man’s plot is basically pretty heavily lifted from Astro Boy anyway, while X does little to disguise its reliance on copying Blade Runner, though neither weaves as compelling a tale as its inspiration. I think Zero gets a pretty cool story in, but it’s very heavily reliant on context.
It’s a common point of debate, whether games can be considered an effective means of delivering a story. I think they can, especially with the personal connection one can have with the plot by playing through it, but I think they very often fall short for a wealth of reasons.
I don’t really blame Mega Man for taking so long to actually use a female character meaningfully as much as I find it fun to laugh at its ineptitude, and it’s terribly entertaining to weave fan theories that X and Zero are lovers while citing their poor track record with fembots as my evidence... But there is just a little twinge of genuine sadness that even now, after decades of development in the series, this is the best they’ve managed to do.
People will tell you a lot about how you should think and feel about certain things, and while it's great to have input the end result is that you have to be okay with whatever is floating around in your head. For you, and nobody else.
I would add that my role as a man has never come from what video games presumably "tell" me I should be doing. I love weight lifting, for example, but I have a realistic approach and I do not try to look like some meathead from Gears of War, for example. I don't act all heroic all of the time, and I don't run around saving damsels in distress. In fact, I try to look for characters that I don't relate to in the slightest. That's why I always loved the more fantastical things like in Mega Man or Dark Souls. There's absolutely zero realism involved in those games, so I thoroughly enjoy the fantasy settings they provide.
The first female character doesn’t get a line for six games, the first female combatant has to be killed by the heroes for losing control of her emotions, and the most intelligent, proactive and decisive female character the series has to offer is a little pink pacifist who needs to be rescued more than literally anyone else in the whole series and whose plans can only work when a man who has no clue what’s going on uses his man-strength on it and saves the day (at which point she falls in love with him).
These are not healthy portrayals of women.
They’re my childhood classics too, friend. I don’t think acknowledging that they weren’t perfect is ruining them, and based on what I’ve outlined here, they’ve gotten more fair toward women over time, not less, meaning the creators would likely agree that the early games were a little bit lacking for meaningful female characters.
I’m not trying to change the past. I just want to talk about it and examine it for what it is.
The MegaMan games have never been about gender, AA, feminsim, or political ideoligies the likes 3rd Wave Feminazis or "Progressives" portray today, with the exception of maybe very basic and simplified philosophies surrounding the moral and ethical quandries of Robot AI and AI Freedom (going from MegaMan (can only do what he's programmed to do) to X (has total freedom to do and think whatever; not bound by the "Laws of Robotics" and the ramifications of that since every Reploid is based on X's blueprints).
Who cares if Alia is just a navigator? She's not a major character, nor does she need to do anything more than her station. Who cares that Roll is a robot maid? She was never built for combat, plus she's also just a side character. Important connections, yes (MegaMan's "sister"), but for MegaMan, you don't need anything more than that. Roll isn't the focus, MegaMan and his/your struggles are.
The series has never been focused on story or fleshing out characters, and when Capcom tried, it came off as forced, cringy, or edgy.
And as for Ciel being the "only female character done right in the series" (LMAO), remember she was only put there and built up to be Zero's love interest, even though it never makes sense since humans and robots can't reproduce. Don't get triggered too hard!
The MegaMan series is one where you shouldn't think too hard about it's characters or story. It's supposed to be cartoony, it's supposed to be a bit cliche. There's nothing wrong with MegaMan focusing on the "Man" part of the name.
Oh yeah, and there's absolutely NO MYSOGINY in the MegaMan games. None. You're really grasping at straws with that claim. Try not to virtue signal so hard next time, yeah?
I’m impressed that you read the whole thing even though you disagree so strongly. Thank you!
You’re completely right that Mega Man is in no way a series that seeks to make a statement about feminism, women, or gender at all (barring perhaps IntiCreates’ weird mathematical gender quotas). It is definitely a game about super fighting robots. And thank goodness! It probably wouldn’t have gotten very far otherwise.
No, the series was never *trying* to say anything about women. That’s not the issue. The issue was the reverse- that it really didn’t think about us very much at all.
I’m not saying it should have, per se. It was a video game for boys in an era where video games were pretty much all for boys. Capcom didn’t have any social responsibility to appeal to the girls who were playing the games, much less to attempt to create wholesome role models for them. It didn’t even have an economic responsibility. It would have been very unnecessarily ahead of its time to do so.
Listen, I’m sorry- by the colorful insults you’re throwing my way, I feel like you’re feeling attacked right now, and I’m sorry to have... what was your terminology? “Triggered” you? That wasn’t my intention. I’m not trying to demonize the games or the people who love them. *I* love them.
I’m not saying the games committed some horrid crime by forgetting to give the girls playing them a better example of women in the universe than the maids and desk clerks it portrayed. I’m just saying that, as a woman, thinking back to how important the games were to me growing up, I just kind of wish they had. So, now that it’s been decades and we’re all grown up and not fantasizing about being super fighting robots anymore, I just kind of want to talk about how it’s sort of funny and sort of sad how different things were back then, and how they changed over the years.
I’m sorry if some part of that was upsetting to you, personally, and/or your sociopolitical sensibilities.
Thanks again for reading, really.
But on a more serious note, I agree the handling of females in the series at large is pretty shameful. Personally, it doesn't change my enjoyment of the series much at all. The Classic and Zero are my personal favorites, with ZX being something I enjoy and the X series being one that I don't particularly like at all. Either way, it was interesting to read a more in-depth analysis of the females in the series. Maybe Rockman 11 could even try to buck the trend. I mean, likely not, but it'd be nice regardless.
Speaking of which, have you tried reading the Archie comics of the series? It tries to add in interesting, competent female characters when it can, without sacrificing the core of the series either. It's a fun read, besides.
I'd type more, but I gotta go for now, so I might come back and talk more later.